Dark Souls 3
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thefifthmatt

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thefifthmatt

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54 comments

  1. RAINBOWDASH4ME
    RAINBOWDASH4ME
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    Would be interesting to see something like this mixed with the Convergence mod.
  2. Davitosto
    Davitosto
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    Can someone please link me a video where it is shown how to install it? I ask because modOverride doesn't exist to me and neither the mod gets applied even if I followed the steps, don't know what is the problem, so, a gentle soul that can help?
  3. NukaKnight2275
    NukaKnight2275
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    When I tried randomize this and then it start putting files from hunters combat. I dont now what to do. Mod engine is set to load mods from "fog" directory so it loads hunters combat but not fog randomizer. Any help? 
  4. Acey05
    Acey05
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    If this gets an update, any chance of a "Linear Map" system or maybe even a Blacklist file? Something to simplify the runs in a more traditional randomizer layout akin to BoI and such games, such as keeping Firelink Shrine open even?

    I mean IT IS funny to spawn in a small 2x2m room with no exit and having to go back, or walking in NK's empty arena, or having 3 entrances/exits to the same map over and over again, but at a certain point looping in the same 3 large maps that may require several minutes to travel, while also looping into every single dead-end map, while also almost travelling every single map in all the game just really badly bloats the entire experience.
  5. IronImmi
    IronImmi
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    I cant go through the fogwalls
  6. bnq2k7
    bnq2k7
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    This works really great. I'm 8 hours in with the static item Randomizer and it's a lot of fun. Only one crash so far. 

    One question though: The Fog Gate to Dancer/Emma (from High Wall of Lothric) lead me to the bridge you'd access after defeating Nameless King. From there I got to Aldrich's Room, which had Dragonslayer Armour. After I defeated him, I got warped to the room where Emma and Dancer would actually be and encountered Nameless King then. Of course he killed me. But since it was a warp, I'm not sure how I'd access that area again. I understand that it is not part of logic, but would it be possible somehow nevertheless?

    Thanks in advance! 
  7. TheNecr0King
    TheNecr0King
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    Are there any guides made for this particular mod? I'm having trouble getting it to work. I can't combine it with other randomizer mods, it doesn't even work on it's own. Other mods work fine tho.
  8. SupperCarry
    SupperCarry
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    Hello, thank you for the amazing mod.
    can someone tell me how to install this mod with the [Auto-Equip Item Randomizer] mod like I'm 5 years old ? i didn't understand what to do :_:
    what exactly should i do with (chainDInput8DLLPath) ? and where should i get (`randomizer` directory) from ? because i don't have it.
  9. Razzings
    Razzings
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    scalling is horrible, doesn't work half the time
  10. nuprahtor
    nuprahtor
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    I really love Fog Gate Randomiser, it made me love Dark Souls 3 even more (and I was always a huge fan of this game). I'm not sure if the author still works on this mod, but I have a suggestion, an additional option, for this mod (I wonder if it's difficult to implement or not).

    Is it possible to limit the amount of bonfires you can teleport to after finding and placing Coiled Sword?

    After getting teleportation, the mod kinda loses its charm. Before you can teleport freely, you have to memorise areas and learn how to traverse them effectively, I find it really satisfying.

    What if the only bonfires you could teleport to were Firelink Shrine and the very first location (so you could start from the very beginning)? This way you're still getting a lot of good things after finding Colied Sword (you can upgrade your estus and easily return to Firelink Shrine for a level up), but it won't ruin the dungeon crawling experience of unraveling the randomised world of Dark Souls 3
    1. ItstheFreedom
      ItstheFreedom
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      By combining Fog randomizer and Item randomizer. you can make it very difficult to ever find the coiled sword. I doubt they are working on this anymore. Since there are still bugs back from  a few years ago.

      Just thought id give some helpful info if you are still interested in making it harder to find coiled sword for a random fog run.