Technically it is not with the mod, it is the common game, just open the normal game without mods, and choose the rings that they tell you in the video, the chloranthy ring of life, etc.
I opened up the mod in Yapped, and the rings in questions have no changes (in SpEffectParam, where it would need to be) vs vanilla.
I have no idea why, but it is what it is - try "Life Ring brings some relaxation but not too much" mod instead. You can use yapper and some notations on that mods page to customize the buffs it gives you if the default is not to your liking.
Late to the party, but screw it, after party > no party.
For those who don't know, you have to set "mpRecoverChangeSpeed" to 1 so "changeMpPoint" can work. The number setting for the ladder needs to be negative.
No HP regeneration for me... Just using mod engine and DSIII easy mode and none of them seem to alter data0.bdt. Are there any known conflicts or is something weird happening?
hi, is it possible to do make a version for "the ashes" mod? a mod like this would be nice but i don't think people who use mods playing the game vanilla style. They play champions ashes, cinders or the convergence.
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I have no idea why, but it is what it is - try "Life Ring brings some relaxation but not too much" mod instead. You can use yapper and some notations on that mods page to customize the buffs it gives you if the default is not to your liking.
For those who don't know, you have to set "mpRecoverChangeSpeed" to 1 so "changeMpPoint" can work. The number setting for the ladder needs to be negative.
At least, that's how it worked for me.
Tell me if it works for anyone else.
You can change HP/FP/SP through "RecoverChangeSpeed" or you need to set "motionInterval" to 1 or some different number.
but I made my own version from your hints.
Great your first work !!!
really thanks !!
changeMpPoint
it should be with "-", "-1" for example.