Finally, version 1.1.0 of the mod is out. Not only should it fix the mod to work with the latest version of Dark Souls: Remastered (and if we're lucky, any future versions), but also adds a Standalone Window mode, as well as some other requested (and not requested) features!
Now, this version works flawlessly on my end, but that was also the case for 1.0.0... Which didn't work for many people and resulted in taking over a year to fix. Ouch. Due to the hacky nature of this mod, please make sure before you report any problems that you are on the latest Steam version of Dark Souls: Remastered and are not using a pirated copy. Posting issues when not using the right version of the game just makes it harder to troubleshoot the problems reported by people who are using the correct version.
Anyway, crossing my fingers and hoping it works well for everybody. Have fun!
It doesn't work for me either. The map has a plain black background, and only ever shows a downward arrow in the centre, and the text "0.0 0.0 0.0" at the bottom.
If you are referring to Dark Souls Re-Remastered, I would not be surprised if it is incompatible. That mod changes a lot of files, which might throw off the memory values enough to make the minimap be unable to hook in properly.
Sorry if that's the case, there's sadly just no way to ensure compatibility with all mods due to the delicate nature of how I had to implement this.
You could check the settings to see if any of the "hide items" options are enabled. But if it consistently happens for all items and only beyond the first playthrough, there's a good chance that something about ng+ and shifts memory around enough to make it impossible for the program to find the right instructions.
I can't recall if I tested anything other than ng when making the minimap, I'll have to look into it and see if it's fixable.
for all those people who use the pirated game and complain that it doesn't work, it simply will never work, currently the most recent version of the game has not been cracked ( and it won't be ), even if you open the game and see that it says version 1.03.1, the original game is 2 updates higher but the version number has not changed ( you can check it in steamdb ). Thanks for the mod it works perfectly
For some reason, while the mod seems to be working, the map itself (including the pointer) remains stuck in the same position, with no coordinates displayed.
Doesnt seem to work when launching the game from Mod engine 2, I personally like using mod engine 2 since it's overall safer than actually replacing files.. It doesnt seem to be conflicting with any mods I have since the ones I do have installed do not modify the map in any way
Super cool and interesting thing. While I'd say it would be highly unadvisable to use it on the first run, when coming back after beating DS1 a few times (just for fun, nostalgia or testing some retextures) it is a very amusing novelty feature to play around with. Worth checking out just out of curiosity about how such Dark Souls design sacrilege works in practice.
I think this is probably the best advice on when to use the mod.
When I made the mod, it was just meant as a proof-of-concept for some of the underlying systems I needed for a different mod (that I sadly didn't end up making). I didn't intend to release it, but I found that it was kinda fun to see an item on the map that I forgot existed because it's been hundreds of hours of gameplay and dozens of runs since I picked it up.
Ironically, the mod is most useful the less you've played the game, but I certainly wouldn't recommend using it unless you've put a good amount of hours in.
For what it's worth, this mod does not feature any form of anti-piracy (nor any judgement for those that do).
The issue with pirated games and mods like this, is any modifications to the game files (including something like a Steam emulator), are likely to change the offsets of memory values used by the game. As of the most recent update of the Minimap, I've made the value-finding a little more robust, but there are potentially still components that will break if the hard-coded pointers do not match.
That is all to say: I really do not care if you are playing a pirated version of Dark Souls, and it's not going to hurt anything to try using the mod on a pirated copy. But if you are please do not post issues here. I cannot troubleshoot any bugs that aren't on the latest official release of the game, and when you claim something isn't working it deters others from trying it out.
Also: I'm being pedantic at this point, but using a Steam emulator on the mod itself is literally not going to do anything. The mod application is completely divorced from Steam and it's API.
75 comments
Finally, version 1.1.0 of the mod is out. Not only should it fix the mod to work with the latest version of Dark Souls: Remastered (and if we're lucky, any future versions), but also adds a Standalone Window mode, as well as some other requested (and not requested) features!
Now, this version works flawlessly on my end, but that was also the case for 1.0.0... Which didn't work for many people and resulted in taking over a year to fix. Ouch. Due to the hacky nature of this mod, please make sure before you report any problems that you are on the latest Steam version of Dark Souls: Remastered and are not using a pirated copy. Posting issues when not using the right version of the game just makes it harder to troubleshoot the problems reported by people who are using the correct version.
Anyway, crossing my fingers and hoping it works well for everybody. Have fun!
Sorry if that's the case, there's sadly just no way to ensure compatibility with all mods due to the delicate nature of how I had to implement this.
I can't recall if I tested anything other than ng when making the minimap, I'll have to look into it and see if it's fixable.
Worth checking out just out of curiosity about how such Dark Souls design sacrilege works in practice.
Thanks again!
When I made the mod, it was just meant as a proof-of-concept for some of the underlying systems I needed for a different mod (that I sadly didn't end up making). I didn't intend to release it, but I found that it was kinda fun to see an item on the map that I forgot existed because it's been hundreds of hours of gameplay and dozens of runs since I picked it up.
Ironically, the mod is most useful the less you've played the game, but I certainly wouldn't recommend using it unless you've put a good amount of hours in.
The issue with pirated games and mods like this, is any modifications to the game files (including something like a Steam emulator), are likely to change the offsets of memory values used by the game. As of the most recent update of the Minimap, I've made the value-finding a little more robust, but there are potentially still components that will break if the hard-coded pointers do not match.
That is all to say: I really do not care if you are playing a pirated version of Dark Souls, and it's not going to hurt anything to try using the mod on a pirated copy. But if you are please do not post issues here. I cannot troubleshoot any bugs that aren't on the latest official release of the game, and when you claim something isn't working it deters others from trying it out.
Also: I'm being pedantic at this point, but using a Steam emulator on the mod itself is literally not going to do anything. The mod application is completely divorced from Steam and it's API.