This page was last updated on 10 August 2024, 12:15PM
Changelogs
Version BB-1.003
Removed Shield Bone animations
They were causing some weird mesh issues for some animations when I was looking at them. They don't affect Shields, but did some weird things to the meshes of weapons on some animations, so I just redid every animation again without them using Bloodborne's Weapon Bone Animations (it just boils down to setting the Shield Bones to not use any bone in Unreal Engine. Before they were assigned to Bloodborne's Weapon Bones)
Version BB-1.002
Fixed L_Hand Shield/Weapon Rotation.
It turns out both Shields and Weapons in the Left Hand were affected, not just the Shields. DSAnimStudio shows Left Hand Weapons/Shields different for me than what you'd expect for some reason. In-Game they're fine (now).
I had to set Rotation Alpha in Unreal Engine 5 for L/Weapon & L_Shield to 0, leaving Rotation as Interpolated and Translation as Globally Scaled.
Shield Bones not being used is still weird, but at least I fixed the entire issue.
Version BB-1.001
Fixed the Weapon Transform animations (Weapon Positioning)
There's also an issue with the Shields. DSR Shields use the Weapon bones instead of Shield bones (e.g. https://i.imgur.com/q53rETU.png)
I don't know how I'm going to fix this. I know Bloodborne has two shields (Wooden Shield & Loch Shield), and looking at the animations again the Weapons in the Left Hand are held incorrectly, but Shields are fine (on ones I did before, so I will probably redo them to fix the Weapons)
(https://i.imgur.com/hLFGzkG.jpeg) Example of what's going on here. A is Unfixed Weapon Bone, B is Fixed Weapon Bone. The Shields get affected by this fix, so be warned. I will try and fix this issue so Weapons and Shields in the Left Hand are all held properly.