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thefifthmatt

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thefifthmatt

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21 comments

  1. S3AsalK
    S3AsalK
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    I'm sorry, but I don't understand what's mean "impolite enemies" it's smth about their HP rescale for early locations or what?
    And I can't meet hard bosses early in game, I meat first dlc boss instead of Asylim demon, Gwindolyn instead gargoyles also Smough and Ornstein instead of Iron Golem, but never Gwyn, Manus and smth like that, can u explain me what I do wrong?
    Thanks for the mod, anyway that's fun♥
  2. darkzero7222
    darkzero7222
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    Anyone else having issues running this mod with the item randomizer mod? If I launch the game using the enemy rando program the items aren't shuffled, even if I do it before or after I run the enemy rando or even after I open up dark souls. And if I just rando the enemies, then the items and just manually load dark souls the enemies aren't rando
    1. Excea
      Excea
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      You have to import / merge the randomized items into the enemy rando GUI, then randomize enemies as usual.
  3. Live21eviL
    Live21eviL
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    Thanks for this mod but  can i ask why Seath appeared in Undeadburg?
    This was where there are a lot of undead archers and armored boar. 
    There is no boss in the original game, so why did Seath appear there?
    1. Excea
      Excea
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      Probably the wyvern spawn
  4. Excea
    Excea
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    Great rando, haven't had a crash in my plays.
    The new placement rules I needed to adjust to, but working quite well. Love that you were able to implement the various enemies without big adjustments to their moveset.

    What I would love to see in the future:
     - toggle for scaling
     - %chance to replace boss with boss
     - %chance to replace enemy with boss
     - disable enemies in viable spawn list (had a LOT of dragon bottocks in my tests so the ability to turn them off would be greatly appreciated)
     - toggle unique subbosses being replaced with bosses / regular enemies
  5. bugaga02
    bugaga02
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    Doesn't work on cracked version of the game for whatever reason. The game just doesn't launch, no errors, nothing.
  6. ZPuck
    ZPuck
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    hey i keep getting "Remaining size of stream was smaller than requested number of bytes" as an error.

    Dose anyone know how to fix this?
     
  7. beanieboibrando
    beanieboibrando
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    I love that this mod improves upon other things but a few things I would love to see:
    - toggle enemy scaling on/off
    - O&S/Gargoyles: should still be two bosses
    - toggle for ghost's needing curse/transient curse to be killed
    - toggle enemy limit on/off (don't limit # of enemies that can be randomized)
    - don't limit how many enemies can be randomized based on how many there are in the game
  8. helb26
    helb26
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    БОЖЕСТВЕННОЕ СЕМЯ БОЖЕСТВЕННОЕ СЕМЯ БОЖЕСТВЕННОЕ СЕМЯ
  9. Attwo
    Attwo
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    Bro pls let us disable health and damage scaling right now it's too easy
  10. rajanet
    rajanet
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    Very nice revision of the randomizer for DS 1! But as others said, could you please add an option to disable enemy scaling? Thanks for this mod regardless.