I'm sorry, but I don't understand what's mean "impolite enemies" it's smth about their HP rescale for early locations or what? And I can't meet hard bosses early in game, I meat first dlc boss instead of Asylim demon, Gwindolyn instead gargoyles also Smough and Ornstein instead of Iron Golem, but never Gwyn, Manus and smth like that, can u explain me what I do wrong? Thanks for the mod, anyway that's fun♥
Anyone else having issues running this mod with the item randomizer mod? If I launch the game using the enemy rando program the items aren't shuffled, even if I do it before or after I run the enemy rando or even after I open up dark souls. And if I just rando the enemies, then the items and just manually load dark souls the enemies aren't rando
Thanks for this mod but can i ask why Seath appeared in Undeadburg? This was where there are a lot of undead archers and armored boar. There is no boss in the original game, so why did Seath appear there?
Great rando, haven't had a crash in my plays. The new placement rules I needed to adjust to, but working quite well. Love that you were able to implement the various enemies without big adjustments to their moveset.
What I would love to see in the future: - toggle for scaling - %chance to replace boss with boss - %chance to replace enemy with boss - disable enemies in viable spawn list (had a LOT of dragon bottocks in my tests so the ability to turn them off would be greatly appreciated) - toggle unique subbosses being replaced with bosses / regular enemies
I love that this mod improves upon other things but a few things I would love to see: - toggle enemy scaling on/off - O&S/Gargoyles: should still be two bosses - toggle for ghost's needing curse/transient curse to be killed - toggle enemy limit on/off (don't limit # of enemies that can be randomized) - don't limit how many enemies can be randomized based on how many there are in the game
Very nice revision of the randomizer for DS 1! But as others said, could you please add an option to disable enemy scaling? Thanks for this mod regardless.
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And I can't meet hard bosses early in game, I meat first dlc boss instead of Asylim demon, Gwindolyn instead gargoyles also Smough and Ornstein instead of Iron Golem, but never Gwyn, Manus and smth like that, can u explain me what I do wrong?
Thanks for the mod, anyway that's fun♥
This was where there are a lot of undead archers and armored boar.
There is no boss in the original game, so why did Seath appear there?
The new placement rules I needed to adjust to, but working quite well. Love that you were able to implement the various enemies without big adjustments to their moveset.
What I would love to see in the future:
- toggle for scaling
- %chance to replace boss with boss
- %chance to replace enemy with boss
- disable enemies in viable spawn list (had a LOT of dragon bottocks in my tests so the ability to turn them off would be greatly appreciated)
- toggle unique subbosses being replaced with bosses / regular enemies
Dose anyone know how to fix this?
- toggle enemy scaling on/off
- O&S/Gargoyles: should still be two bosses
- toggle for ghost's needing curse/transient curse to be killed
- toggle enemy limit on/off (don't limit # of enemies that can be randomized)
- don't limit how many enemies can be randomized based on how many there are in the game