just drag and drop Engine.ini Scalability.ini into C:\Users\*YOUR USER NAME*\AppData\Local\BendGame\Saved\Config\WindowsNoEditor FOLDER* copy paste Scalability Groups into GameUserSettings.ini with txt editor
There is no Scalability.ini in the Cinematic optimized version, there is only a Scalability.ini in a zipped sub-folder in the Filmic version.
Does that mean that if you want to use the Cinematic Optimized version, you have to first install the Filmic version (with its Scalability.ini) FIRST and then overwrite the Engine.ini from the Filmic version with the Engine.ini from the Cinematic Optimized version?
Or do your instructions mean, "paste in Engine.ini OR Engine.ini AND Scalability.ini, depending on what's in the zip file for x version?"
Here is the updated version of the code for "film Quality Days gone" This new code prevents missing textures on npcs where you only see checkerboards on npcs or objects and flashlight bug . But with this new updated coded config it is completely fixed no changes to the quality everything is tweaked to work together
[SystemSettings] r.Streaming.PoolSize=4096 ; Adjusted texture streaming pool size r.Streaming.MaxTempMemoryAllowed=512 ; Adjusted max temporary memory for texture streaming r.CompileShadersForDevelopment=1 ; Enabled shader compilation for development r.CreateShadersOnLoad=1 ; Created shaders on load r.UseShaderCaching=1 ; Enabled shader caching r.StaticMeshLODDistanceScale=0.25 ; Adjusted static mesh LOD distance scale r.LandscapeLODBias=-1 ; Adjusted landscape LOD bias r.SkeletalMeshLODBias=-1 ; Adjusted skeletal mesh LOD bias
[/Script/Engine.RendererSettings] r.DefaultFeature.AmbientOcclusion=1 ; Enabled ambient occlusion r.DefaultFeature.Bloom=1 ; Enabled bloom r.DefaultFeature.AntiAliasing=2 ; Set anti-aliasing to TemporalAA r.TemporalAAFilterSize=0.9 ; Adjusted Temporal AA filter size r.TemporalAASamples=16 ; Set number of Temporal AA samples r.PostProcessAAQuality=6 ; Set post-process AA quality to high r.MaterialQualityLevel=1 ; Set material quality level r.MipMapLodBias=-1 ; Set mip map LOD bias r.SceneColorFormat=4 ; Set scene color format r.ReflectionEnvironment=1 ; Enabled reflection environment r.ReflectionCaptureResolution=256 ; Set reflection capture resolution r.ShadowQuality=5 ; Set shadow quality to high r.Shadow.MaxResolution=2048 ; Set maximum shadow resolution r.Shadow.Denoiser=1 ; Enabled shadow denoiser r.DefaultFeature.DirectionalLightUnits=2 r.DefaultFeature.PointLightUnits=2 r.DefaultFeature.SpotLightUnits=2 r.DefaultFeature.LightUnits=2 r.DefaultFeature.LensFlare=1 r.DefaultFeature.MotionBlur=0 r.DefaultFeature.AutoExposure=1 r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1 r.EyeAdaptationQuality=2 r.FastVRam.EyeAdaptation=1 r.TemporalAA.Upscaler=1 r.TemporalAA.AllowDownsampling=0 r.TemporalAAUpsampleFitered=1 r.TemporalAA.Upsampling=1 r.MaxQualityMode=1 r.Upscale.Panini.ScreenFit=1.000000 r.Upscale.Quality=4 r.Upscale.Softness=1 r.Color.Mid=0.58 r.DisableDistortion=1 r.DOF.TemporalAAQuality=1 r.DepthOfField.MaxSize=8 r.DepthOfField.NearBlurSizeThreshold=0.001 r.DOF.Scatter.NeighborCompareMaxColor=6 r.DepthOfFieldQuality=3 r.DepthOfField.FarBlur=0 r.FastBlurThreshold=0 r.MotionBlurQuality=0 r.MotionBlur.Max=0 r.MotionBlur.Amount=0 r.MotionBlurSeparable=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.PostProcessingColorFormat=0 r.Decal.FadeDurationScale=1.6f r.Decal.FadeDurationScale=1.000000 r.Decal.StencilSizeThreshold=4.0 r.Decal.FadeScreenSizeMult=1000000 r.Decal.GenerateRTWriteMaskTexture=1 r.NormalMapsForStaticLighting=1 r.SubsurfaceScattering=1 r.SSS.Quality=1 r.SSS.SampleSet=2 r.SSS.Checkerboard=2 r.SSS.HalfRes=0 r.sss.scale=2 r.SSS.Filter=1 r.GBufferFormat=5 r.SSR.Quality=4 r.SSR.HalfResSceneColor=0 r.RefractionQuality=2 r.ReflectionCaptureGPUArrayCopy=1 r.ReflectionEnvironmentBeginMixingRoughness=0.000000 r.ReflectionEnvironmentEndMixingRoughness=1.400000 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=1 r.ReflectionEnvironmentLightmapMixLargestWeight=14000 r.Reflections.Denoiser.TemporalAccumulation=1 r.Reflections.Denoiser=2 r.Reflections.Denoiser.ReconstructionSamples=16 r.ReflectionEnvironmentCubemapPoolFixedNum=256 r.SSR.MaxRoughness=-1 r.Roughness.Max=1 r.Roughness.Min=0 r.FastVRam.SSR=1 r.HalfResReflections=0 r.FullResReflections=1 r.NormalCurvatureToRoughnessBias=0.000000 r.NormalCurvatureToRoughnessExponent=0.60000 r.NormalCurvatureToRoughnessScale=1.400000 r.AmbientOcclusionMaxQuality=100.000000 r.AlsoUseSphereForFrustumCull=0 r.AmbientOcclusionStaticFraction=1.000000 r.AOAsyncBuildQueue=1 r.AmbientOcclusionLevels=2 r.AmbientOcclusionMipLevelFactor=0.5 r.AOHeightfieldOcclusion=1 r.AmbientOcclusion.Denoiser=1 r.AmbientOcclusion.Denoiser.TemporalAccumulation=1 r.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCount=16 r.AmbientOcclusion.Denoiser.ReconstructionSamples=16 r.DistanceFieldAO=1 r.AOMaxObjectBoundingRadius=50000.000000 r.AOMaxObjectsPerCullTile=512 r.AOMaxViewDistance=50000 r.AOGlobalDFStartDistance=100 r.AOSampleSet=1 r.AOScatterTileCulling=1 r.AOSpecularOcclusionMode=1 r.AOUpdateGlobalDistanceField=1 r.AOUseConesForGI=1 r.AOUseHistory=1 r.AOUseJitter=1 r.Shadow.DistanceScale=4.5 r.CapsuleShadows=1 r.AllowLandscapeShadows=1 r.Shadow.CacheWholeSceneShadows=1 r.DFTwoSidedMeshDistanceBias=4.000000 r.Shadow.MaxNumFarShadowCascades=3 r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades=8 r.Shadow.CSM.MaxCascades=10 r.Shadow.CSMReceiverBias=1 r.Shadow.CSMDepthBias=30 r.Shadow.CSM.TransitionScale=1.000000 r.Shadow.CSMDepthBoundsTest=1 r.Shadow.CSMSplitPenumbraScale=0.500000 r.Shadow.RadiusThreshold=0.010000 r.Shadow.RadiusThresholdRSM=0.060000 r.Shadow.MaxCSMResolution=2048 r.Shadow.MaxSoftKernelSize=80 r.Shadow.MinPreShadowResolution=16 r.Shadow.MinResolution=32 r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048 r.Shadow.FarShadowStaticMeshLODBias=14 r.Shadow.PerObjectDirectionalDepthBias=25 r.Shadow.PointLightDepthBias=0.04 r.Shadow.RectLightDepthBias=0.04 r.Shadow.PerObject=1 r.Shadow.SpotLightDepthBias=18.000000 r.Shadow.SpotLightTransitionScale=40.000000 r.Shadow.ShadowMapSliceCountForAtlasedLightShadows=18 r.DFShadowQuality=3 r.EmitterSpawnRateScale=3 r.ParticleLightQuality=2
ok bois and guurls - i've uploaded my second part of the gameplay
Days Gone with MODS' ... part 2 and also 1 at the bottom of the message
see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods, strong crossbow, every weapon and bike part unlocked without trust , trust full unlocked , inventory size 20x times bigger fot every item , molotows rage increased , grenades kill almoust an entire horde now and much more other mods
multiple engine performance nitrous lasts longer Nero vehicles Fire truck and different ambulances crafting double items for everything better bike parts manny sells all the bike parts + PS4 parts wolfs are now looking like rabbid dogs athletic stamina - you can ruuun way more from the begining molotows and napalm are now - 1.2x stronger better distance for pistol better shotgun range 10x times different chlotes and jackets for major characters burning nests brings more xp now level up 5x times more easier ears are worth 10x times more you can now loot 2 ears from each freak plants and animals are worth now 10x times more in camps better flashlight and NEON bike light, more bright and better range motorola radio reskin to black your bike is super fast like 2x times more and stronger knife does 2.5x more damage every meele weapon its 10x times durable now better binoculars and 4x levels of zoom better sniper weapons crosshair removed hitmarkers i will unlock all the NERO secret MMU's - just watch my videos i will do every horde and cave unlocking every NERO micro recorder
+ other mods
link to gameplay part 2
https://www.youtube.com/watch?v=BSmHP5T8H_M&t=20s
and also part 1 - https://www.youtube.com/watch?v=ZtNvoZoBR3o&t=256s
When I used the Film Quality ini, I got white spots when enemies flashed their lights at me. And the moon/sun would blind me if i looked at it. I don't know what setting it was that affected it, but I went through and lowered some.
I used Universal Unreal Engine Unlocker 4 to test the commands in the game, and a number of these aren't even recognized by the game. r.SSGI.enabled r.SSGI.Quality r.SSS.checkerboard and a few others don't even work, so having them in their counterparts in the ini don't make a huge difference in quality.
Some of the values with extreme numbers likely get capped and make zero difference. r.AOMaxObjectBoundingRadius with 80K makes no difference with 5K.
There was also some other mistakes: r.SkyAtmosphere.DistantSkyLightLUT1=1 --> r.SkyAtmosphere.DistantSkyLightLUT=1 r.MeshDrawCommands.DynamicInstancing==1 --> r.MeshDrawCommands.DynamicInstancing=1
I don't know what values made the light sources turn into white spots, but I managed to stop it by lowering some of the values.
White spot from enemy flash light looking directly at me
^If I look any more directly at it, it will blind me. That's not the normal look of the game because that, sir, is the MOON.
The console showing what commands aren't recognized, using Universal Unreal Engine Unlocker 4
EDIT: Here's the modded ini with the fixes and some lowered values. One of the values was lowered from 5 as it does not have a value of 5 available. Some of the settings that aren't recognized are still there as it doesn't seem to crash the game. I haven't tested every line of code in the console, but there's no white spots anymore and the moon doesn't bloom like the sun through a magnifying glass. https://pastebin.com/JacYdA8X
I'm getting TAA ghosting trails on the bike when using Engine.ini file (tried both versions). GameUserSettings and Foliage files seem to be working good though, thanks!
EDIT: according to UE4 r.Decal.FadeDurationScale - Scales the per decal fade durations. Lower values shortens lifetime and fade duration. Default is 1.0f. r.HeightfieldTargetUnitsPerTexel - can't find what this one do
i think the dups are useless and might cause ctd? so i guess it's ok to delete the 1.000000 and 300
EDIT: found another one r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048 r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
First of all I Just wanted to say thank you. This little gem of a mod has cut down my game load time down immensely. Sad to say I was waiting about 10 mins for the game to first load, and with this Mod it was loaded in a matter of 3 mins. (Give or take) Once again Thank you.
(oh FTM) I have taken all the suggestions in every posts and applied them to my game. Although I haven't experienced any crashes be for, I have lowered these settings just to avoid crash.
In the Engine.ini (File) r.GBufferFormat=5 to 3 r.SSGI.Quality=4 to 3 r.SSGI.HalfRes=0 to 1
In the GameUserSettings.ini (File) sg.ViewDistanceQuality_BEND_STUDIO=5 to 4 sg.ShadowQuality_BEND_STUDIO=4 to 3
Lowered all these setting by 1 point. Still Works Beautifully.
"Make a back up of all the files you are editing be for proceeding to edit them"
The newest version Film mostly reflections shadows lighting particle effects, haven't tested a full playthrough but let me know of issues. if it crashes lower r.GBufferFormat=5 to 3 or 2 reduce gpu load by 10% + r.SSGI.Quality=4 to 3 or 2 issues with some games can also try r.SSGI.HalfRes=1
Crash Log? try lowering sg.ViewDistanceQuality_BEND_STUDIO=6 to 4 sg.ShadowQuality_BEND_STUDIO=4 to 3 is ultra Scalability Reference | Unreal Engine Documentation Same console commands used in engine all the info is in the docs default game rendering scalability sg. = 3 ultra by default params set by the game, ive increased most to 4 cinematic & custom
21 comments
copy paste Scalability Groups into GameUserSettings.ini with txt editor
Does that mean that if you want to use the Cinematic Optimized version, you have to first install the Filmic version (with its Scalability.ini) FIRST and then overwrite the Engine.ini from the Filmic version with the Engine.ini from the Cinematic Optimized version?
Or do your instructions mean, "paste in Engine.ini OR Engine.ini AND Scalability.ini, depending on what's in the zip file for x version?"
[SystemSettings]
Paste this into "engine.ini" located in C:\Users\Your username\AppData\Local\BendGame\Saved\Config\WindowsNoEditorr.Streaming.PoolSize=4096 ; Adjusted texture streaming pool size
r.Streaming.MaxTempMemoryAllowed=512 ; Adjusted max temporary memory for texture streaming
r.CompileShadersForDevelopment=1 ; Enabled shader compilation for development
r.CreateShadersOnLoad=1 ; Created shaders on load
r.UseShaderCaching=1 ; Enabled shader caching
r.StaticMeshLODDistanceScale=0.25 ; Adjusted static mesh LOD distance scale
r.LandscapeLODBias=-1 ; Adjusted landscape LOD bias
r.SkeletalMeshLODBias=-1 ; Adjusted skeletal mesh LOD bias
[/Script/Engine.RendererSettings]
r.DefaultFeature.AmbientOcclusion=1 ; Enabled ambient occlusion
r.DefaultFeature.Bloom=1 ; Enabled bloom
r.DefaultFeature.AntiAliasing=2 ; Set anti-aliasing to TemporalAA
r.TemporalAAFilterSize=0.9 ; Adjusted Temporal AA filter size
r.TemporalAASamples=16 ; Set number of Temporal AA samples
r.PostProcessAAQuality=6 ; Set post-process AA quality to high
r.MaterialQualityLevel=1 ; Set material quality level
r.MipMapLodBias=-1 ; Set mip map LOD bias
r.SceneColorFormat=4 ; Set scene color format
r.ReflectionEnvironment=1 ; Enabled reflection environment
r.ReflectionCaptureResolution=256 ; Set reflection capture resolution
r.ShadowQuality=5 ; Set shadow quality to high
r.Shadow.MaxResolution=2048 ; Set maximum shadow resolution
r.Shadow.Denoiser=1 ; Enabled shadow denoiser
r.DefaultFeature.DirectionalLightUnits=2
r.DefaultFeature.PointLightUnits=2
r.DefaultFeature.SpotLightUnits=2
r.DefaultFeature.LightUnits=2
r.DefaultFeature.LensFlare=1
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.AutoExposure=1
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1
r.EyeAdaptationQuality=2
r.FastVRam.EyeAdaptation=1
r.TemporalAA.Upscaler=1
r.TemporalAA.AllowDownsampling=0
r.TemporalAAUpsampleFitered=1
r.TemporalAA.Upsampling=1
r.MaxQualityMode=1
r.Upscale.Panini.ScreenFit=1.000000
r.Upscale.Quality=4
r.Upscale.Softness=1
r.Color.Mid=0.58
r.DisableDistortion=1
r.DOF.TemporalAAQuality=1
r.DepthOfField.MaxSize=8
r.DepthOfField.NearBlurSizeThreshold=0.001
r.DOF.Scatter.NeighborCompareMaxColor=6
r.DepthOfFieldQuality=3
r.DepthOfField.FarBlur=0
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Max=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.PostProcessingColorFormat=0
r.Decal.FadeDurationScale=1.6f
r.Decal.FadeDurationScale=1.000000
r.Decal.StencilSizeThreshold=4.0
r.Decal.FadeScreenSizeMult=1000000
r.Decal.GenerateRTWriteMaskTexture=1
r.NormalMapsForStaticLighting=1
r.SubsurfaceScattering=1
r.SSS.Quality=1
r.SSS.SampleSet=2
r.SSS.Checkerboard=2
r.SSS.HalfRes=0
r.sss.scale=2
r.SSS.Filter=1
r.GBufferFormat=5
r.SSR.Quality=4
r.SSR.HalfResSceneColor=0
r.RefractionQuality=2
r.ReflectionCaptureGPUArrayCopy=1
r.ReflectionEnvironmentBeginMixingRoughness=0.000000
r.ReflectionEnvironmentEndMixingRoughness=1.400000
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=1
r.ReflectionEnvironmentLightmapMixLargestWeight=14000
r.Reflections.Denoiser.TemporalAccumulation=1
r.Reflections.Denoiser=2
r.Reflections.Denoiser.ReconstructionSamples=16
r.ReflectionEnvironmentCubemapPoolFixedNum=256
r.SSR.MaxRoughness=-1
r.Roughness.Max=1
r.Roughness.Min=0
r.FastVRam.SSR=1
r.HalfResReflections=0
r.FullResReflections=1
r.NormalCurvatureToRoughnessBias=0.000000
r.NormalCurvatureToRoughnessExponent=0.60000
r.NormalCurvatureToRoughnessScale=1.400000
r.AmbientOcclusionMaxQuality=100.000000
r.AlsoUseSphereForFrustumCull=0
r.AmbientOcclusionStaticFraction=1.000000
r.AOAsyncBuildQueue=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMipLevelFactor=0.5
r.AOHeightfieldOcclusion=1
r.AmbientOcclusion.Denoiser=1
r.AmbientOcclusion.Denoiser.TemporalAccumulation=1
r.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCount=16
r.AmbientOcclusion.Denoiser.ReconstructionSamples=16
r.DistanceFieldAO=1
r.AOMaxObjectBoundingRadius=50000.000000
r.AOMaxObjectsPerCullTile=512
r.AOMaxViewDistance=50000
r.AOGlobalDFStartDistance=100
r.AOSampleSet=1
r.AOScatterTileCulling=1
r.AOSpecularOcclusionMode=1
r.AOUpdateGlobalDistanceField=1
r.AOUseConesForGI=1
r.AOUseHistory=1
r.AOUseJitter=1
r.Shadow.DistanceScale=4.5
r.CapsuleShadows=1
r.AllowLandscapeShadows=1
r.Shadow.CacheWholeSceneShadows=1
r.DFTwoSidedMeshDistanceBias=4.000000
r.Shadow.MaxNumFarShadowCascades=3
r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades=8
r.Shadow.CSM.MaxCascades=10
r.Shadow.CSMReceiverBias=1
r.Shadow.CSMDepthBias=30
r.Shadow.CSM.TransitionScale=1.000000
r.Shadow.CSMDepthBoundsTest=1
r.Shadow.CSMSplitPenumbraScale=0.500000
r.Shadow.RadiusThreshold=0.010000
r.Shadow.RadiusThresholdRSM=0.060000
r.Shadow.MaxCSMResolution=2048
r.Shadow.MaxSoftKernelSize=80
r.Shadow.MinPreShadowResolution=16
r.Shadow.MinResolution=32
r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
r.Shadow.FarShadowStaticMeshLODBias=14
r.Shadow.PerObjectDirectionalDepthBias=25
r.Shadow.PointLightDepthBias=0.04
r.Shadow.RectLightDepthBias=0.04
r.Shadow.PerObject=1
r.Shadow.SpotLightDepthBias=18.000000
r.Shadow.SpotLightTransitionScale=40.000000
r.Shadow.ShadowMapSliceCountForAtlasedLightShadows=18
r.DFShadowQuality=3
r.EmitterSpawnRateScale=3
r.ParticleLightQuality=2
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True
Days Gone with MODS' ... part 2 and also 1 at the bottom of the message
see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods,
strong crossbow, every weapon and bike part unlocked without trust ,
trust full unlocked , inventory size 20x times bigger fot every item ,
molotows rage increased , grenades kill almoust an entire horde now and
much more other mods
multiple engine performance
nitrous lasts longer
Nero vehicles
Fire truck and different ambulances
crafting double items for everything
better bike parts
manny sells all the bike parts + PS4 parts
wolfs are now looking like rabbid dogs
athletic stamina - you can ruuun way more from the begining
molotows and napalm are now - 1.2x stronger
better distance for pistol
better shotgun range 10x times
different chlotes and jackets for major characters
burning nests brings more xp now
level up 5x times more easier
ears are worth 10x times more
you can now loot 2 ears from each freak
plants and animals are worth now 10x times more in camps
better flashlight and NEON bike light, more bright and better range
motorola radio reskin to black
your bike is super fast like 2x times more and stronger
knife does 2.5x more damage
every meele weapon its 10x times durable now
better binoculars and 4x levels of zoom
better sniper weapons crosshair
removed hitmarkers
i will unlock all the NERO secret MMU's - just watch my videos
i will do every horde and cave
unlocking every NERO micro recorder
+ other mods
link to gameplay part 2
https://www.youtube.com/watch?v=BSmHP5T8H_M&t=20s
and also part 1 - https://www.youtube.com/watch?v=ZtNvoZoBR3o&t=256s
I don't know what setting it was that affected it, but I went through and lowered some.
I used Universal Unreal Engine Unlocker 4 to test the commands in the
game, and a number of these aren't even recognized by the game.
r.SSGI.enabled
r.SSGI.Quality
r.SSS.checkerboard
and a few others don't even work, so having them in their counterparts in the ini don't make a huge difference in quality.
Some of the values with extreme numbers likely get capped and make zero difference.
r.AOMaxObjectBoundingRadius with 80K makes no difference with 5K.
There was also some other mistakes:
r.SkyAtmosphere.DistantSkyLightLUT1=1 --> r.SkyAtmosphere.DistantSkyLightLUT=1
r.MeshDrawCommands.DynamicInstancing==1 --> r.MeshDrawCommands.DynamicInstancing=1
I don't know what values made the light sources turn into white spots, but I managed to stop it by lowering some of the values.
White spot from enemy flash light looking directly at me
The console showing what commands aren't recognized, using Universal Unreal Engine Unlocker 4
EDIT: Here's the modded ini with the fixes and some lowered values. One of the values was lowered from 5 as it does not have a value of 5 available. Some of the settings that aren't recognized are still there as it doesn't seem to crash the game.
I haven't tested every line of code in the console, but there's no white spots anymore and the moon doesn't bloom like the sun through a magnifying glass.
https://pastebin.com/JacYdA8X
r.Decal.FadeDurationScale=1.6f
r.Decal.FadeDurationScale=1.000000
and
r.HeightfieldTargetUnitsPerTexel=300
r.HeightfieldTargetUnitsPerTexel=1
EDIT: according to UE4
r.Decal.FadeDurationScale - Scales the per decal fade durations. Lower values shortens lifetime and fade duration. Default is 1.0f.
r.HeightfieldTargetUnitsPerTexel - can't find what this one do
i think the dups are useless and might cause ctd? so i guess it's ok to delete the 1.000000 and 300
EDIT: found another one
r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
(oh FTM) I have taken all the suggestions in every posts and applied them to my game.
Although I haven't experienced any crashes be for, I have lowered these settings just to avoid crash.
In the Engine.ini (File)
r.GBufferFormat=5 to 3
r.SSGI.Quality=4 to 3
r.SSGI.HalfRes=0 to 1
In the GameUserSettings.ini (File)
sg.ViewDistanceQuality_BEND_STUDIO=5 to 4
sg.ShadowQuality_BEND_STUDIO=4 to 3
Lowered all these setting by 1 point.
Still Works Beautifully.
"Make a back up of all the files you are editing be for proceeding to edit them"
1)Copy and paste the text (from download) into your GameUserSettings.ini (replace ScalabilityGroups)
2) Overwrite Engine.ini with one from download.
Adjust for your PC.
r.GBufferFormat=5 to 3 or 2 reduce gpu load by 10% +
r.SSGI.Quality=4 to 3 or 2 issues with some games
can also try
r.SSGI.HalfRes=1
try lowering
sg.ViewDistanceQuality_BEND_STUDIO=6 to 4
sg.ShadowQuality_BEND_STUDIO=4 to 3 is ultra
Scalability Reference | Unreal Engine Documentation
Same console commands used in engine all the info is in the docs default game rendering scalability sg. = 3 ultra by default params set by the game, ive increased most to 4 cinematic & custom
however the game keeps crashing. im guessing that the settings are too much for the engine to remain stable. or maybe its something else..
my build:
rtx 3080
ryzen 3900x
32GB RAM
SSD
try lowering
sg.ViewDistanceQuality_BEND_STUDIO=6 to 4
sg.ShadowQuality_BEND_STUDIO=4 to 3 is ultra