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TRONiX

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deltron171

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21 comments

  1. chleb12235
    chleb12235
    • member
    • 0 kudos
    im so confused on how to install this
    1. deltron171
      deltron171
      • member
      • 6 kudos
      just drag and drop Engine.ini  Scalability.ini into C:\Users\*YOUR USER NAME*\AppData\Local\BendGame\Saved\Config\WindowsNoEditor  FOLDER*
      copy paste Scalability Groups into GameUserSettings.ini with txt editor
    2. gurugeorge
      gurugeorge
      • premium
      • 17 kudos
      There is no Scalability.ini in the Cinematic optimized version, there is only a Scalability.ini in a zipped sub-folder in the Filmic version.

      Does that mean that if you want to use the Cinematic Optimized version, you have to first install the Filmic version (with its Scalability.ini) FIRST and then overwrite the Engine.ini from the Filmic version with the Engine.ini from the Cinematic Optimized version?

      Or do your instructions  mean, "paste in Engine.ini OR Engine.ini AND Scalability.ini, depending on what's in the zip file for x version?"
  2. zzangeleditzz
    zzangeleditzz
    • supporter
    • 2 kudos
    Here is the updated version of the code for "film Quality Days gone" This new code prevents missing textures on npcs where you only see checkerboards on npcs or objects and flashlight bug . But with this new updated coded config it is completely fixed no changes to the quality everything is tweaked to work together

    [SystemSettings]
    r.Streaming.PoolSize=4096                            ; Adjusted texture streaming pool size
    r.Streaming.MaxTempMemoryAllowed=512                 ; Adjusted max temporary memory for texture streaming
    r.CompileShadersForDevelopment=1                     ; Enabled shader compilation for development
    r.CreateShadersOnLoad=1                              ; Created shaders on load
    r.UseShaderCaching=1                                 ; Enabled shader caching
    r.StaticMeshLODDistanceScale=0.25                    ; Adjusted static mesh LOD distance scale
    r.LandscapeLODBias=-1                                ; Adjusted landscape LOD bias
    r.SkeletalMeshLODBias=-1                             ; Adjusted skeletal mesh LOD bias

    [/Script/Engine.RendererSettings]
    r.DefaultFeature.AmbientOcclusion=1                  ; Enabled ambient occlusion
    r.DefaultFeature.Bloom=1                             ; Enabled bloom
    r.DefaultFeature.AntiAliasing=2                      ; Set anti-aliasing to TemporalAA
    r.TemporalAAFilterSize=0.9                           ; Adjusted Temporal AA filter size
    r.TemporalAASamples=16                               ; Set number of Temporal AA samples
    r.PostProcessAAQuality=6                             ; Set post-process AA quality to high
    r.MaterialQualityLevel=1                             ; Set material quality level
    r.MipMapLodBias=-1                                   ; Set mip map LOD bias
    r.SceneColorFormat=4                                 ; Set scene color format
    r.ReflectionEnvironment=1                            ; Enabled reflection environment
    r.ReflectionCaptureResolution=256                    ; Set reflection capture resolution
    r.ShadowQuality=5                                    ; Set shadow quality to high
    r.Shadow.MaxResolution=2048                          ; Set maximum shadow resolution
    r.Shadow.Denoiser=1                                  ; Enabled shadow denoiser
    r.DefaultFeature.DirectionalLightUnits=2
    r.DefaultFeature.PointLightUnits=2
    r.DefaultFeature.SpotLightUnits=2
    r.DefaultFeature.LightUnits=2
    r.DefaultFeature.LensFlare=1
    r.DefaultFeature.MotionBlur=0
    r.DefaultFeature.AutoExposure=1
    r.DefaultFeature.AutoExposure.Method=0
    r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1
    r.EyeAdaptationQuality=2
    r.FastVRam.EyeAdaptation=1
    r.TemporalAA.Upscaler=1
    r.TemporalAA.AllowDownsampling=0
    r.TemporalAAUpsampleFitered=1
    r.TemporalAA.Upsampling=1
    r.MaxQualityMode=1
    r.Upscale.Panini.ScreenFit=1.000000
    r.Upscale.Quality=4
    r.Upscale.Softness=1
    r.Color.Mid=0.58
    r.DisableDistortion=1
    r.DOF.TemporalAAQuality=1
    r.DepthOfField.MaxSize=8
    r.DepthOfField.NearBlurSizeThreshold=0.001
    r.DOF.Scatter.NeighborCompareMaxColor=6
    r.DepthOfFieldQuality=3
    r.DepthOfField.FarBlur=0
    r.FastBlurThreshold=0
    r.MotionBlurQuality=0
    r.MotionBlur.Max=0
    r.MotionBlur.Amount=0
    r.MotionBlurSeparable=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.PostProcessingColorFormat=0
    r.Decal.FadeDurationScale=1.6f
    r.Decal.FadeDurationScale=1.000000
    r.Decal.StencilSizeThreshold=4.0
    r.Decal.FadeScreenSizeMult=1000000
    r.Decal.GenerateRTWriteMaskTexture=1
    r.NormalMapsForStaticLighting=1
    r.SubsurfaceScattering=1
    r.SSS.Quality=1
    r.SSS.SampleSet=2
    r.SSS.Checkerboard=2
    r.SSS.HalfRes=0
    r.sss.scale=2
    r.SSS.Filter=1
    r.GBufferFormat=5
    r.SSR.Quality=4
    r.SSR.HalfResSceneColor=0
    r.RefractionQuality=2
    r.ReflectionCaptureGPUArrayCopy=1
    r.ReflectionEnvironmentBeginMixingRoughness=0.000000
    r.ReflectionEnvironmentEndMixingRoughness=1.400000
    r.ReflectionEnvironmentLightmapMixBasedOnRoughness=1
    r.ReflectionEnvironmentLightmapMixLargestWeight=14000
    r.Reflections.Denoiser.TemporalAccumulation=1
    r.Reflections.Denoiser=2
    r.Reflections.Denoiser.ReconstructionSamples=16
    r.ReflectionEnvironmentCubemapPoolFixedNum=256
    r.SSR.MaxRoughness=-1
    r.Roughness.Max=1
    r.Roughness.Min=0
    r.FastVRam.SSR=1
    r.HalfResReflections=0
    r.FullResReflections=1
    r.NormalCurvatureToRoughnessBias=0.000000
    r.NormalCurvatureToRoughnessExponent=0.60000
    r.NormalCurvatureToRoughnessScale=1.400000
    r.AmbientOcclusionMaxQuality=100.000000
    r.AlsoUseSphereForFrustumCull=0
    r.AmbientOcclusionStaticFraction=1.000000
    r.AOAsyncBuildQueue=1
    r.AmbientOcclusionLevels=2
    r.AmbientOcclusionMipLevelFactor=0.5
    r.AOHeightfieldOcclusion=1
    r.AmbientOcclusion.Denoiser=1
    r.AmbientOcclusion.Denoiser.TemporalAccumulation=1
    r.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCount=16
    r.AmbientOcclusion.Denoiser.ReconstructionSamples=16
    r.DistanceFieldAO=1
    r.AOMaxObjectBoundingRadius=50000.000000
    r.AOMaxObjectsPerCullTile=512
    r.AOMaxViewDistance=50000
    r.AOGlobalDFStartDistance=100
    r.AOSampleSet=1
    r.AOScatterTileCulling=1
    r.AOSpecularOcclusionMode=1
    r.AOUpdateGlobalDistanceField=1
    r.AOUseConesForGI=1
    r.AOUseHistory=1
    r.AOUseJitter=1
    r.Shadow.DistanceScale=4.5
    r.CapsuleShadows=1
    r.AllowLandscapeShadows=1
    r.Shadow.CacheWholeSceneShadows=1
    r.DFTwoSidedMeshDistanceBias=4.000000
    r.Shadow.MaxNumFarShadowCascades=3
    r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades=8
    r.Shadow.CSM.MaxCascades=10
    r.Shadow.CSMReceiverBias=1
    r.Shadow.CSMDepthBias=30
    r.Shadow.CSM.TransitionScale=1.000000
    r.Shadow.CSMDepthBoundsTest=1
    r.Shadow.CSMSplitPenumbraScale=0.500000
    r.Shadow.RadiusThreshold=0.010000
    r.Shadow.RadiusThresholdRSM=0.060000
    r.Shadow.MaxCSMResolution=2048
    r.Shadow.MaxSoftKernelSize=80
    r.Shadow.MinPreShadowResolution=16
    r.Shadow.MinResolution=32
    r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
    r.Shadow.FarShadowStaticMeshLODBias=14
    r.Shadow.PerObjectDirectionalDepthBias=25
    r.Shadow.PointLightDepthBias=0.04
    r.Shadow.RectLightDepthBias=0.04
    r.Shadow.PerObject=1
    r.Shadow.SpotLightDepthBias=18.000000
    r.Shadow.SpotLightTransitionScale=40.000000
    r.Shadow.ShadowMapSliceCountForAtlasedLightShadows=18
    r.DFShadowQuality=3
    r.EmitterSpawnRateScale=3
    r.ParticleLightQuality=2


    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True

    Paste this into "engine.ini" located in C:\Users\Your username\AppData\Local\BendGame\Saved\Config\WindowsNoEditor
    1. PDICL
      PDICL
      • member
      • 2 kudos
      Has someone tried this and compared it with Fixes And Improvements ?
    2. MrUltimateX
      MrUltimateX
      • member
      • 0 kudos
      @PDICL Did you end up trying this with Fixes and Improvements? Would love to know. Planning on gaming this weekend!
  3. jackss133
    jackss133
    • BANNED
    • 4 kudos
    ok bois and guurls - i've uploaded my second part of the gameplay

    Days Gone with MODS' ... part 2 and also 1 at the bottom of the message

    see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods,
    strong crossbow, every weapon and bike part unlocked without trust ,
    trust full unlocked , inventory size 20x times bigger fot every item ,
    molotows rage increased , grenades kill almoust an entire horde now and
    much more other mods

    multiple engine performance
    nitrous lasts longer
    Nero vehicles
    Fire truck and different ambulances
    crafting double items for everything
    better bike parts
    manny sells all the bike parts + PS4 parts
    wolfs are now looking like rabbid dogs
    athletic stamina - you can ruuun way more from the begining
    molotows and napalm are now - 1.2x stronger
    better distance for pistol
    better shotgun range 10x times
    different chlotes and jackets for major characters
    burning nests brings more xp now
    level up 5x times more easier
    ears are worth 10x times more
    you can now loot 2 ears from each freak
    plants and animals are worth now 10x times more in camps
    better flashlight and NEON bike light, more bright and better range
    motorola radio reskin to black
    your bike is super fast like 2x times more and stronger
    knife does 2.5x more damage
    every meele weapon its 10x times durable now
    better binoculars and 4x levels of zoom
    better sniper weapons crosshair
    removed hitmarkers
    i will unlock all the NERO secret MMU's - just watch my videos
    i will do every horde and cave
    unlocking every NERO micro recorder

    + other mods

    link to gameplay part 2

    https://www.youtube.com/watch?v=BSmHP5T8H_M&t=20s



    and also part 1  - https://www.youtube.com/watch?v=ZtNvoZoBR3o&t=256s
  4. sparktank
    sparktank
    • member
    • 0 kudos
    When I used the Film Quality ini, I got white spots when enemies flashed their lights at me. And the moon/sun would blind me if i looked at it.
    I don't know what setting it was that affected it, but I went through and lowered some.

    I used Universal Unreal Engine Unlocker 4 to test the commands in the
    game, and a number of these aren't even recognized by the game.
    r.SSGI.enabled
    r.SSGI.Quality
    r.SSS.checkerboard
    and a few others don't even work, so having them in their counterparts in the ini don't make a huge difference in quality.

    Some of the values with extreme numbers likely get capped and make zero difference.
    r.AOMaxObjectBoundingRadius with 80K makes no difference with 5K.

    There was also some other mistakes:
    r.SkyAtmosphere.DistantSkyLightLUT1=1 --> r.SkyAtmosphere.DistantSkyLightLUT=1
    r.MeshDrawCommands.DynamicInstancing==1 --> r.MeshDrawCommands.DynamicInstancing=1

    I don't know what values made the light sources turn into white spots, but I managed to stop it by lowering some of the values.

    White spot from enemy flash light looking directly at me

    ^If I look any more directly at it, it will blind me. That's not the normal look of the game because that, sir, is the MOON.

    The console showing what commands aren't recognized, using Universal Unreal Engine Unlocker 4

    EDIT: Here's the modded ini with the fixes and some lowered values. One of the values was lowered from 5 as it does not have a value of 5 available. Some of the settings that aren't recognized are still there as it doesn't seem to crash the game.
    I haven't tested every line of code in the console, but there's no white spots anymore and the moon doesn't bloom like the sun through a magnifying glass.
    https://pastebin.com/JacYdA8X
  5. SpectreGarrus93
    SpectreGarrus93
    • supporter
    • 6 kudos
    I'm getting TAA ghosting trails on the bike when using Engine.ini file (tried both versions). GameUserSettings and Foliage files seem to be working good though, thanks!
  6. Murinscurse
    Murinscurse
    • member
    • 1 kudos
    yo i checked the engine ini and there are 2 duplicate commands but different values is this ok? btw i'm using Film Quality

    r.Decal.FadeDurationScale=1.6f
    r.Decal.FadeDurationScale=1.000000

    and

    r.HeightfieldTargetUnitsPerTexel=300
    r.HeightfieldTargetUnitsPerTexel=1

    EDIT: according to UE4
    r.Decal.FadeDurationScale - Scales the per decal fade durations. Lower values shortens lifetime and fade duration. Default is 1.0f.
    r.HeightfieldTargetUnitsPerTexel - can't find what this one do

    i think the dups are useless and might cause ctd? so i guess it's ok to delete the 1.000000 and 300

    EDIT: found another one
    r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
    r.Shadow.ShadowMapResolutionForAtlasedLightShadows=2048
  7. Mmoplayer75
    Mmoplayer75
    • premium
    • 26 kudos
    First of all I Just wanted to say thank you. This little gem of a mod has cut down my game load time down immensely. Sad to say I was waiting about 10 mins for the game to first load, and with this Mod it was loaded in a matter of 3 mins. (Give or take) Once again Thank you.

    (oh FTM) I have taken all the suggestions in every posts and applied them to my game.
    Although I haven't experienced any crashes be for,  I have lowered these settings just to avoid crash.

    In the Engine.ini (File)
    r.GBufferFormat=5 to 3 
    r.SSGI.Quality=4 to 3
    r.SSGI.HalfRes=0 to 1

    In the GameUserSettings.ini (File)
    sg.ViewDistanceQuality_BEND_STUDIO=5 to 4
    sg.ShadowQuality_BEND_STUDIO=4  to 3

    Lowered all these setting by 1 point.
    Still Works Beautifully.

    "Make a back up of all the files you are editing be for proceeding to edit them"
  8. BartFratze90
    BartFratze90
    • member
    • 0 kudos
    only drag and drop your files and done? or have we to adjust the ini itself ? theres a lot in the discription.
    1. dholsonbake
      dholsonbake
      • premium
      • 0 kudos
      First, back up your folder "WindowsNoEditor."

      1)Copy and paste the text (from download) into your GameUserSettings.ini (replace ScalabilityGroups)
      2) Overwrite Engine.ini with one from download.


      Adjust for your PC.
    2. BartFratze90
      BartFratze90
      • member
      • 0 kudos
      thank you <3
    3. BartFratze90
      BartFratze90
      • member
      • 0 kudos
      which version has the better visuals ? filmic or the other ?
    4. deltron171
      deltron171
      • member
      • 6 kudos
      The newest version Film mostly reflections shadows lighting particle effects, haven't tested a full playthrough but let me know of issues. if it crashes lower
      r.GBufferFormat=5 to 3 or 2  reduce gpu load by 10% +
      r.SSGI.Quality=4 to 3 or 2      issues with some games
      can also try                                     
      r.SSGI.HalfRes=1                 


  9. FlySkyler
    FlySkyler
    • supporter
    • 0 kudos
    i don't see any difference excepet that with this my game keep crashing . that's annoying , if you have a solution ?
    1. deltron171
      deltron171
      • member
      • 6 kudos
      Crash Log?
      try lowering
      sg.ViewDistanceQuality_BEND_STUDIO=6 to 4
      sg.ShadowQuality_BEND_STUDIO=4  to 3 is ultra
      Scalability Reference | Unreal Engine Documentation
      Same console commands used in engine all the info is in the docs default game rendering scalability sg. = 3 ultra by default params set by the game, ive increased most to 4 cinematic & custom
  10. shdssamir
    shdssamir
    • member
    • 1 kudos
    i've been looking for this for a long time thanks.

    however the game keeps crashing. im guessing that the settings are too much for the engine to remain stable. or maybe its  something else..

    my build:

    rtx 3080
    ryzen 3900x
    32GB RAM
    SSD
    1. deltron171
      deltron171
      • member
      • 6 kudos
      strange same system and im at 110% res
      try lowering
      sg.ViewDistanceQuality_BEND_STUDIO=6 to 4
      sg.ShadowQuality_BEND_STUDIO=4  to 3 is ultra