I'm not going to address TLDR cases among commenters. In other words if it's in the description I'm not going to answer. I spent my time writing it, please spend yours reading it.
I'm also not moving any weapon(s) to any different slot or making compatibility patches for other mods.
"Big flying text was completely removed for all lockers, merchants, mechanics, bounty traders and kitchens because immersion matters." For some reason this feature isn't working for me, was this removed in the newest version of the mod? I'm all about immersion and I really would like to have this feature.
I can guarantee you that there aren't any conflicts. I combine all my mods into one large .pak file for better organization, and to merge any duplicate files I come across. My guess is that there might be an issue with my save file or something is glitched. I also even removed my modpack and just used the two .paks from your mod, and that feature still refused to work correctly, I honestly have not a clue man.
Can you update this to make weapons in this game have a firing rate that is equal to their real world counterparts? I was using a mod that made weapons have realistic firing rates but this beautiful mod canceled that out.
when i equip certain guns (namely the rock chuck) it crashes my game with this mod. any idea why? im at the copelands camp currently when i switch to it. edit: it just crashed out of nowhere, just says something went wrong with the game
Hello, great mod, loving it so far. Just had a question.
Do certain weapons like the Glock become available as you progress through the story or is it automatically "unlocked" at a specific camp? Like copelands camp for example, at my point in the early story doesn't have any weapons unlocked. But perhaps other camps later in the game will have it. I'm just curious how it works. Also, what is the Survivor pack and what does it do exactly?
This mod breaks the BND 150. The special ammo darts can't be crafted. I removed the mod, started a new NG+ save and the darts are craftable like they should be.
So after going to crater lake, I noticed that everything worthwhile is stuffed into the diamond lake camp. Bike upgrades, guns, suppressors are all there, while the wizard island has nothing worth mentioning aside from maybe 1 gun and magazine upgrades. As a result I have nothing to spend my credits on at wizard camp while I'm struggling to get any credits at the diamond camp.
The .50 cal sniper can't be suppressed. Is this a bug? All the other sniper rifles I have used so far were able to be suppressed.
This mod doesn't affect bike upgrades and all guns are evenly distributed between all camps along with their respective upgrades. So if you installed this mod while you already moved to the last location then some guns will be unaccessible until you come back. Please read the description for more details.
Deacon no longer warns you about ambush because it's stupid, unrealistic and beats the purpose of having ambushes in game (survival version only).
Doesn't seem to work. I'm still getting random ambush comments before I get shot at. Anyways, I don't know what made you decide to remove lockers in all the camps. As someone who wants to change weapons every now and then this is rather annoying. Still, the laser pointers are worse so I guess I can keep using it.
Because this is not a Harry Potter game and so there can be no magic lockers. And if you like them the way they are, just don't use the mod. Also every single change worked for me when I made this. I thouroughly tested everything. But this game is full quirks, so you never know.
Bruh, awsome mod, if you could maybe help out, im trying to just change the ammo count, for example i found M9 in code blocks and i change InventoryStackSize from 80 to 160 but my ammo stay the same, so i guess thats not the line, but i cant find any other line, how did you do it???
Sorry for the late reply. The game design is very weird and lacks any logic. For details on how it works you could inspect my other mod that does exactly that - gives you More Ammo.
186 comments
In other words if it's in the description I'm not going to answer.
I spent my time writing it, please spend yours reading it.
edit: it just crashed out of nowhere, just says something went wrong with the game
Do certain weapons like the Glock become available as you progress through the story or is it automatically "unlocked" at a specific camp? Like copelands camp for example, at my point in the early story doesn't have any weapons unlocked. But perhaps other camps later in the game will have it. I'm just curious how it works. Also, what is the Survivor pack and what does it do exactly?
Thanks for your time and thanks for the mod.
The .50 cal sniper can't be suppressed. Is this a bug? All the other sniper rifles I have used so far were able to be suppressed.
So if you installed this mod while you already moved to the last location then some guns will be unaccessible until you come back.
Please read the description for more details.
Doesn't seem to work. I'm still getting random ambush comments before I get shot at. Anyways, I don't know what made you decide to remove lockers in all the camps. As someone who wants to change weapons every now and then this is rather annoying. Still, the laser pointers are worse so I guess I can keep using it.
Also every single change worked for me when I made this. I thouroughly tested everything. But this game is full quirks, so you never know.