PSA: Instead of renaming the entire sfpaks folder located in \Days Gone\BendGame\Content\ rename only the startuppackages.pak to startuppackages_modsenabled.pak inside it.
Doing so should result in the following: - Vanilla-like loading times - More stable gaming experience (massive performance boosts in large areas for some users.)
Disclaimer: - this may not be 100% compatible with mods that modify enemy spawn values or static map edits! - mod authors: see contents of sfpaks folder and .uassets inside startuppackages.pak for compatibility!
ok bois and guurls - i've uploaded my second part of the gameplay
Days Gone with MODS' ... part 1 and 2 and 3 also available on my youtube channel
links to the videos at the end of this message
playing DAYS GONE with MODS' is pretty SPECIAL
see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods, strong crossbow, every weapon and bike part unlocked without trust , trust full unlocked , inventory size 20x times bigger fot every item , molotows rage increased , grenades kill almoust an entire horde now and much more other mods
multiple engine performance nitrous lasts longer Nero vehicles Fire truck and different ambulances crafting double items for everything better bike parts manny sells all the bike parts + PS4 parts wolfs are now looking like rabbid dogs athletic stamina - you can ruuun way more from the begining molotows and napalm are now - 1.2x stronger better distance for pistol better shotgun range 10x times different chlotes and jackets for major characters burning nests brings more xp now level up 5x times more easier ears are worth 10x times more you can now loot 2 ears from each freak plants and animals are worth now 10x times more in camps better flashlight and NEON bike light, more bright and better range motorola radio reskin to black your bike is super fast like 2x times more and stronger + other mods.
link to gameplay part 1 - https://www.youtube.com/watch?v=ZtNvoZoBR3o
link to part 2 - https://www.youtube.com/watch?v=BSmHP5T8H_M
link to part 3 - https://www.youtube.com/watch?v=dOrSfGgLkAk
I believe this mod appears to be plagued by that bug, with the Superior Club weapon disappearing once crafted. People have been reporting that also with X Durable Melee by NeroLigerzid. Otherwise great mod! :)
I'll consider it. Right now I have other projects and am behind on those already. Is there any weapon you prefer? Editing one weapon or weapon family is less tedious than altering all of them.
I understand. To be honest I don't have a preference, I just pick anything that I find, so I think changing just one weapon wouldn't do it. Looking forward to your new mods! (if by other projects you mean mods for Days Gone)
All i see is weapon durability: Melee Weapons - Durability x100, x 50, x25, x75. Is this normal? Are there not version with less durability like x2, x4, x6 or smt?
I used to have x2 - x10 but these versions were basically broken because I forgot to include the parent files. On top of that I felt like the weapons were still breaking too fast. That being said I'm still working on a "Realistic Weapon Durability" variant that will alter the durabilitiy of each weapon respectively.
Would you like to have access to the previous versions? I may even take another look at them and try to fix them. Can't push this enough though: Those felt off to me, because I don't want my machete to break after 30 kills.
Maybe an idea to add a version where your melee weapons take no damage at all so you can use it forever? If this is not possible maybe make a version where it's x5000000 of some ridiculous number
EDIT: Would you be interested in some indestructible weapons? Machetes, Hatchets etc? I am thinking about creating a version where not all weapons share the same durability.
Sure, that's pretty immersive and agreat idea! Where weapons made out of wood can break but weapons made out of let's say steel or something else that cant break last forever
28 comments
PSA:
Instead of renaming the entire sfpaks folder located in \Days Gone\BendGame\Content\ rename only the startuppackages.pak to startuppackages_modsenabled.pak inside it.
Doing so should result in the following:
- Vanilla-like loading times
- More stable gaming experience (massive performance boosts in large areas for some users.)
Disclaimer:
- this may not be 100% compatible with mods that modify enemy spawn values or static map edits!
- mod authors: see contents of sfpaks folder and .uassets inside startuppackages.pak for compatibility!
Credits: nurver
Days Gone with MODS' ... part 1 and 2 and 3 also available on my youtube channel
links to the videos at the end of this message
playing DAYS GONE with MODS' is pretty SPECIAL
see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods,
strong crossbow, every weapon and bike part unlocked without trust ,
trust full unlocked , inventory size 20x times bigger fot every item ,
molotows rage increased , grenades kill almoust an entire horde now and
much more other mods
multiple engine performance
nitrous lasts longer
Nero vehicles
Fire truck and different ambulances
crafting double items for everything
better bike parts
manny sells all the bike parts + PS4 parts
wolfs are now looking like rabbid dogs
athletic stamina - you can ruuun way more from the begining
molotows and napalm are now - 1.2x stronger
better distance for pistol
better shotgun range 10x times
different chlotes and jackets for major characters
burning nests brings more xp now
level up 5x times more easier
ears are worth 10x times more
you can now loot 2 ears from each freak
plants and animals are worth now 10x times more in camps
better flashlight and NEON bike light, more bright and better range
motorola radio reskin to black
your bike is super fast like 2x times more and stronger
+ other mods.
link to gameplay part 1 - https://www.youtube.com/watch?v=ZtNvoZoBR3o
link to part 2 - https://www.youtube.com/watch?v=BSmHP5T8H_M
link to part 3 - https://www.youtube.com/watch?v=dOrSfGgLkAk
family is less tedious than altering all of them.
Would you like to have access to the previous versions? I may even take another look at them and try to fix them. Can't push this enough though: Those felt off to me, because I don't want my machete to break after 30 kills.
EDIT: Would you be interested in some indestructible weapons? Machetes, Hatchets etc? I am thinking about creating a version where not all weapons share the same durability.