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Xeper8x8

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!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!! ONLY for the original 2011 Dead Island (though i will get to Riptide, DIDE and DIRDE (DEAD ISLAND RIPTIDE DEFINITIVE EDITION) eventually). So basically i modded the fuck out of this game. Please read the full description or Read me file in the WinRAR for further detail. Thank you

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Installation: !!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!

!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!
!!!!!!!THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!!

0 - REMINDER! Always, Always ALWAYS back up your original files. Cant tell you how many times I had to re-download the whole game or google a file that i fucked up on while modding. Had to do that while doing this mod at least twice! Idc who you claim you are, its inevitable to fuck up on something, especially with this game. Doesnt take that long to back up. Just put the original files in the games directory.
1 - (After you've hopefully backed up the original files into your games directory) In the WinRAR this mod came in, open folder DI. Extract Data.En (or copy drag and drop) into Dead Island\DI. Replace old Data.En.
2 - Now in the WinRAR, open Data folder and either drag and drop or extract all files to Dead Island\DI\out\Data. *If there is no Data folder in the out folder, then create one*
3 (Optional) - In your Dead Island installation folder, BACK UP the file "game_x86_rwdi.dll.". After you've hopefully backed up that file, replace that file with the "game_x86_rwdi.dll." in the "Developer Menu" folder from the mod WinRAR. * It is HIGHLY recommended to play this mod with the developer menu. Its not necessary at all for functionality, but it makes the gaming easier instead of using DISE (Which wont work well with this mod with all of the changes, unless you know the codes of the in game items) or other save editors. All you do is press esc and youll see the menu on the bottom of the vanilla menu. *Warning! In the developer menu's "Cheat Menu", on the middle column, DO NOT switch character in the "character select" option, you'll fuck up everything you did with the original character you've selected and i mean EVERYTHING. So be careful. Go here, https://www.youtube.com/watch?v=ZBl4kUa2LE4, to learn the developer menu usage (Or if you need to download that file again since thats where the developer menu file was originally located)
4 (Also Optional) - Save Files. Go to the folder entitled "Save Files" in the winrar mod. Each hero has a folder. Select which ever hero you'd prefer. Copy the contents. Paste to Dead Island\out\save. The save file should start you at chapter 1. I have these because the save files give you the blueprints for making legendary weapons. And thats ALL Youll be getting. No other weapons, items etc. Just the blueprints.
5  (Also Optional) - New in game Fonts. To install the new font for the in game text, go to "DI" folder in the winrar. Add the folder entitled "Menu" to your Data0.pak winrar. *If it prompts you to replace, select yes.

Features:

* I've modded almost every aspect of this game. From gameplay changes to new weapons.*

General game play changes:
• Player starts off at level 60 with all skill points available. Which means there are no levels. I have it this way for a reason.
• All Enemies are also level 60 and will always match your level, never being higher or lower.
• Quests rewards are more...rewarding lol. Instead of getting money for alot of quests, you get weapons mostly, though you still can get money (and alot of money i might add). 
• Jareds Quest (breaking into gun shop quest) and random survivor (the dude you encounter in the alley, right after Jared) have been moved to chapter VI, after fire hydrant quest has been done.
• Nikolai's quest "A Voice From Above The Sky" has been fixed and now offers a reward.
• Diamonds are also another constant quest reward. You'll see why once you get certain craftplans.
• Stamina is gone. Nothing will cause you to tire. Always found that annoying.
• All looted items, weapons/craft parts etc, are all orange. Ill explain why later.
• 500 Backpack slots.
• More money can be looted now.
• No death penalty.
• All weapons are already upgraded when found.
• New Craftpart items include: Aluminium Foil, Blade Sharpener, Capacitor, Small Transistor, Large Transistor, Tesla Coil, Transformer, Tesla Transformer, Insulating Foil, Lithium Ion Battery, High Voltage Lithium Battery, XL10 Battery, XL50 Battery, Plutonium Alloy, Uranium Alloy, Thorium Alloy, Polonium 210, Super Conductor, Semi Conductor, Tesla Rod, Copper Wire, Metal Wire. All are used for mod plans.
• Every craftpart is lootable almost everywhere (Except weapon chests). The radioactive elements i added (uranium, plutonium alloy etc) can only be found on Suiciders, anywhere in the lab, anywhere in the catacombs, and anywhere in the sewers.
• Dead bodies, killed enemies, bags, wardrobes basically anything lootable will never be empty.
• Skills have been changed to useful ones. Every hero has almost the same set of skills though every heroes Fury tier 0 and 4 could not be changed. Also I replaced alot of the fury skills with more useful skills from other heroes since i always found fury to be boring. You still have fury just not all of the additional skills it comes with. 
• Skills that have been altered: The Elemental Duration skill upgrade 3 makes duration infinite. The Weapon durability upgrade 3 has been altered to make the weapon gain durability, so the more you hit, the more your weapon gets fixed lol. Medkit skill 3: medkits are 100% more effective. Never interrupted while hitting.
All item colors each have a 50% chance of showing up in any lootable thing. (if using all colors files)    *Removed this feature in v1.3
• Walkers can no longer grab you. I swear that shit was one of the most annoying game mechanics ive ever encountered.
• Most of the Scientists in the lab act offer the exclusive craftplans as rewards ex: Bob the scientist offers the Poison Bomb Blueprint for rescuing Jerry.  
• Certain enemies can now be killed in ways they couldnt before, Ex: You can now hit Rams with Impact mods. Floaters can now be poisoned and be lit on fire. 
• Did away with the annoying weapon prefix names. Like "Weak" Baseball bat, "Lightening fast" Auto Rifle etc. Thought that was always dumb. Every weapon has just the bare name now.
• Super Infected (the larger infecteds from Riptide) have been added. Sometimes carrying weapons.
• New human boses: Snake Eyes (First Matutero quest Boss) and Jon Rambo (Ryder Whites Lieutenant).
• Thugs and Super Infected can carry weapons and use them to attack. These bosses are larger in size and have more health. 
• Rams are increased in size with the first ram being the largest and more resilient.
• Banoi Excerpt # 25 can now be obtained as a quest reward.
• Every type of explosive, and every legendary and weapon can be looted from all chests, bags (only small weapons like knuckles, knives etc), safes (same weapons as bag), dead bodies and wardrobes, though chests are exclusive to the previous mentioned items. Trash cans, fridges and electronics only contain craftparts. Though weapons are not as common as craftparts and money when looted in wardrobes, bags etc.
• Some Shop keeps now have dialog. Just alittle nice tidbit i thought i'd add, seeing as I found the dialog file.
• All of the new weapons have been added to shops with all of the other new things except craftplans. Couldnt get that to work though in Riptide it did. No clue as to why.
• More legendaries have been used for quest rewards.

General weapon changes:
• Crowd Pleaser is now an automatic.
• Firearms now have no sway. Swaying when you go into aim mode the gun used move back and forth slightly. Now its completely still.
• Swing speed of the following vanilla weapons have been changed (faster swing speed): Zeds Demise, Gabriel's Sledgehammer, Viking of the South, Assassins Greed. 
• ROF has been changed for the Defender of the Motherland making it shoot faster.
• Shovel, Hatstand, Chainsaw, Piper and Frying pan all now have orange color and legendaries and are higher than white in stats and can now be looted from chests, wardrobes etc.
• Changed Pick Axe to sharp so that it impales and cuts off limbs.
• Weapons have higher durability and some deal more physics damage.
New weapons/Changed weapon names/Weapon switches/Removals:
• New weapon: Bladed Brass Knuckles (Rending claws skin but without the mod). Also has sharp capabilities with machete sound effects. 
• New weapon: Bronze Brass Knuckles
• New weapon: Ruger Rifle. (Slower fire rate and different variation of the AK47 without stock)
• New weapon: SPAS-12. (Automatic, though slower then Crowd Pleaser) 
• New weapon: MP5 Machine Gun. (Very low damage but very high ROF and high magazine size) 
• 4 new "Special Weapons" : (Also categorized as legendaries) 
   • The Terminator (Super Assault Pistol but is automatic and high ROF)  
   • Megalodon (Super M16 but very very high ROF, almost minigun like but with lower damage than vanilla M16 or Viper)  
   • Xepher 8x8 (Super M4 but one shots almost all enemies, except most bosses (excluding Suiciders), and has high force/physics damage)
   • Quick Draw (Super Magnum but is automatic, though with low ROF, and spread shots like a shotgun)  
• New Explosives! EMP Bomb, Uranium Bomb, Pathogen Bomb, Coma Bomb and Nuclear Bomb. All are extremely potent versions of the Shock Bomb, Poison Bomb, Bleed Bomb, Stun Bomb and Grenade.
• Changed Brass knuckles name to Iron Brass Knuckles.
• Changed Light Brass knuckles name to Brass Knuckles since those are actually basic brass knuckles.
• Changed Badass brass knuckles name to Steel Brass Knuckles.
• Changed Exotic brass knuckles name to Sabre Brass Knuckles. Also has sharp capabilities with knife sound effects.
• Changed Brutal brass knuckles name to Thorned Brass Knuckles.
• Changed Heavy brass knuckles name to Combat Brass Knuckles.
• Changed Exotic Mace name to Tribal Mace.
• Changed Battle Double Blade name to Tactical Double Blade.
• Changed Exotic Double Blade name to Oriental Double Blade.
• Changed Wicked Knife name to Fighting Knife 
• Changed Brutal Machete name to Bush Machete.
• Changed Exotic Cane Knife name to Cane Machete.
• Changed Kukri name to Kukri Machete.
• Changed Military Knife name to Hunting Knife.
• Changed Hammer name to Carpenter Hammer.
• Changed Heavy Hammer name to Forge Hammer.
• Changed Wrench name to Mechanic Wrench.
• Changed Heavy Wrench name to Pipe Wrench.
• Changed Wooden Baton name to Baton.
• Changed Big Baseball Bat name to Softball Bat.
• Changed Universal Axe name to Cutting Axe 
• Changed Big Universal Axe name to Felling Axe
• Changed Big Splitting Axe name to Battle Axe 
• Changed Pistol name to M9 Pistol.
Changed Heavy Pistol name to Beretta Pistol.     *This Weapon was renamed "Assault Pistol" in v1.3
• Changed Reaper name to Cresent Blade.
• Changed Auto Rifle name to AK47 Rifle. Has different firing sound.
• Changed Burst Rifle name to M16 Rifle. Now automatic with faster firing rate. But less damage than AK47.
• Changed Single Shot Rifle name to M4 Rifle. Still fires siingle shot but deals alot more damage than Ak47 and M16.
• Changed Heavy Morning Star name to Morning Star. 
• Changed Viking of the South to legendary Battle Axe instead of Fire Axe since the battle axe is more viking like to me.
• Changed Eviscerator to legendary Tanto since when you eviscerate something you generally use a smaller knife. Also made the swing speed makes it the fastest knife in game.
• Removed Wicked Double Blade.
• Removed Homemade Cleaver.
• Removed Homemade Knife.
• Removed Homemade Machete.
• Removed Cane Knife.
• Removed Sugar Cane Knife.
• Removed Burst Rifle (replaced with M16 that shoots like M16)
• Removed Brutal Sickle.
• Removed Wicked Sickle.
• Removed Exotic Sickle.
• Removed Stick as weapon.
• Removed Banisher as the Legendary Hatchet. 
Removed the Wooden Morning Star.     *The weapon was brought back from the dead in v1.3 and renamed "Peasant"

*All of the removed weapons are still in the directory, so if youd like to add them back, be my guest. You'll have to mod them the way the other weapons are and change the name of the weapon in text file located in the DataEn Winrar*

• New Legendary weapons:
 
   • Beauty & The Beast - Legendary Hat Stand
   • Superstar - Another Legendary Metal Baseball Bat. (Deals more damage but less force than Home Run)
   • Voodoo - Legendary Tribal Mace 
   • Empire of the East - Legendary Metal Kanabo
   • Barbarian Brute - Legendary Kanabo    *This Weapon was to renamed "Brutus The Barbarian" in v1.3
   • Wicked Witch of the West - Legendary Broomstick (What other name could I give?)
   • Lead Head - Legendary Metal Baton
   • Law & Order - Legendary Police Baton
   • Wabasabi Warrior - The new Legendary Wakizashi
   • Iron Maiden - Legendary Mace
   • O̶.̶G̶.̶ ̶L̶o̶c̶o̶ ̶-̶ ̶L̶e̶g̶e̶n̶d̶a̶r̶y̶ ̶B̶r̶o̶n̶z̶e̶ ̶B̶r̶a̶s̶s̶ ̶K̶n̶u̶c̶k̶l̶e̶s̶       *This weapon was renamed "King of the Ring" in v1.4
   • Phangs of Spida - Legendary Sabre Brass Knuckles    *This Weapon was renamed "Phangs of Spyda" in v1.3 and then renamed O.G. Loco in v1.4
   • Destro - Legendary Iron Brass Knuckles
   • Bear Claws - Legendary Spiked Brass Knuckles
   • Streets of Rage - Legendary Brass Knuckles
   • White Knuckles - Legendary Steel Brass Knuckles
   • Panther's Paw - Legendary Bladed Brass Knuckles
   • Woody - Legendary Baton (No its NOT a dildo, this isnt San Andreas lol)
   • Queen of the North - Legendary Morning Star
   • The Pope - Legendary Flanged Mace    *This Weapon was renamed "The 13th Pope" in v1.3
   • Raptor - Legendary Military Machete    *This Weapon was renamed "Rex Raptor" in v1.3
   • Le Resistance - Legendary Short Shotgun
   • Viper - Legendary M16 Rifle    *This Weapon was renamed "Viper V-8" in v1.2 and renamed again "Viper V-10" in v1.3
   • Python - Legendary M4 Rifle    *This Weapon was renamed "Big Papua Python" in v1.2
   • Jason vs Hell - Legendary Machete 
   • Jo Jitsu - Legendary Hanbo
   • Captain Hook - Legendary Sickle
   • Ramsey's Rampage - Legendary Frying Pan (Simple...Rustic)    *This Weapon was renamed "Wok N' Roll" in v1.3
   • Shipwreck - Legendary Paddle    *This Weapon was renamed in v1.3
   • The Blacksmith - Another Legendary Forge Hammer    *This Weapon was renamed "The Blacksmith's Tool" in v1.3
   • Pummeller - Legendary Maul
   • Handy Man - Legendary Carpenter Hammer
   • Demolition Derby - Legendary Construction Hammer
   • Rambo's Last Stand - Legendary Hunting Knife (I mean what else?)
   • The Grim Reaper - Legendary Scythe        *This Weapon was renamed "The Grimm Reaper" in v1.3
   • Xenoblade - Legendary Cresent Blade
   • UFC - Legendary Combat Brass Knuckles
   • Scorpion - Legendary Beretta Pistol     *This Weapon was renamed "Scorpion Sting" in v1.3
   • The Deer Hunter - Legendary Shotgun
   • Halloween H20 - Legendary Kitchen Knife
   • Fire Fighter - Legendary Fire Axe     *This Weapon was renamed "Firefighter '49" in v1.3
   • Lumberjack - Legendary Splitting Axe     *This Weapon was renamed "The Last Lumberjack" in v1.3
   • Big Indian - Legendary Felling Axe
   • Angel Of Death - Legendary Ruger
   • Yankee Doodle - Another Legendary Baseball Bat. (Deals higher damage than Bouncers Pal but more force)    *This Weapon was removed in v1.3
   • The Burglar - Legendary Crowbar
   • Singh Singh - Legendary Kukri Machete    *This Weapon was renamed "Shangra La De Da!" in v1.3
   • Evil Twins - Legendary Double Blade
   • Ninja Shadow - Legendary Tactical Double Blade
   • Yin & Yang - Legendary Oriental Double Blade
   • Grave Digger - Legendary Shovel
   • Leatherface - Legendary Chainsaw    *This Weapon was renamed "Leatherface III" in v1.3
   • Underworld - Legendary Pipe    *This Weapon was renamed "Underworld 1-2" in v1.3
   • Sheriff of Nottingham - Legendary Tonfa
   • Mexican Mechanic - Legendary Mechanic Wrench
   • Tiki - Legendary Cudgel
   • Fillet-O-Fish - Legendary Diving Knife
   • Little Indian - Legendary Cutting Axe
   • Jack The Ripper - The new Legendary Hatchet
   • Butcher of Banoi - Legendary Cleaver
   • Jungle King - Legendary Cane Machete
   • Swiss Miss - Legendary Knife 
   • St. Louis Style - Another Legendary Slicer. (Deals a little less damage than Master Chef but faster swing speed)
   • Russian Roulette - Legendary Revolver
   • Lucky Larry - Legendary Magnum
   • Cobra - Legendary MP5 Machine Gun    *This weapon was renamed "Cobra Commando" in v1.2

 * I only chose to make certain weapons I liked or unique looking as legendaries. Like, im not gonna make the homemade machete or any of that other homemade crap into ledgendaries since they sucked as weapons anyway*

General Craftplan changes:
• Every weapon mod has 100% chance of working. Never understood the whole critical chance thing.
• Most weapon mods are now very limited to 1 weapon, Ex: Impact mod can only be used on the Metal Baseball Bat, Shock can only be used on the machete etc. Only the gun weapon mods have multiple weapons to choose from. I have it that way because its less messy.
• The Tesla mod damage level has been changed to x5 while Heavy Duty has been changed to x4. Always felt that the Tesla was superior. Deathstalker mod, Phoenix mod and Ripper mod have been changed to level 5's as well. 
• Almost all unattainable weapon mods (Slash mod, Taser mod, some of the patch addons, some exclusives and most of the new mods i added etc) are now attainable by completing quests. 
• All of the original Developer mods (Left hand of Glova, Mindblowing Knife etc) have been changed to my own craftplans. None of the previous Developer mods exist, so sorry if your favorite mod is gone. They sucked anyway. Mine are SOOO much better dude.
• The Dev-Crafts have been replaced with "Abilities" which will be discussed later on.
• Most of the patch addon mods have been replaced with my own weapon mods as well. Only Heavy Duty and Juggernaut Gauntlets have been kept and are generally the same. 
• The Assassins Poison mod name has been changed to Black Widow mod. Same concept as Assassins Poison but with all of the Brass Knuckles needed and dealing x4 poison damage. So it was kind of kept as well, but named changed.
• The Bluntly Shocked mod is now renamed Electrocutioner mod.
• The Shredder mod is now a x5 Bleeding mod but with all of the brass knuckles combined instead of a bat mod. All combined to create "The Shredder" Gauntlet.
• The Juggernaut Ganuntlets Mod now only requires Bronze Brass Knuckles and are just called Juggernaut Gauntlets when created. Shredder has the same name and bleed effect, but different type of weapon.
• Most craftplans will give either an extra suffix Ex: Ripping Baseball Bat, Slasher Baseball bat etc, while others will give the weapon a completely different name ex: Deathstalker mod makes a weapon called Deathstalker Blade.
• Got rid of the Ammo blueprints. Found them useless tbh.

New Craftplans: 
• Edison Mod - Shitty impact mod thats meant to be a joke as it does 0 impact damage and is a crack at how Thomas Edison sucked at electrical stuff lol.
• Negan Mod - Lucille with poison mod, just like on the comic/show.
• Body Builder Mod - My attempt at trying to make the Gabriel's Sledgehammer make enemies fly back without having an impact mod, but apparently the physics dont work right in this game so its not doing as intended, so i made it so that it one shots everything with more force/physics damage.
• Samurai Jack Mod - This mod turns the Zed's Demise into the deadliest sword in the game. One shots any enemy. 
• Berserker Mod - This mod turns the Viking of the South into the deadliest axe in the game. One shots any enemy.
• Defense Force Mod - This mod turns the Defender of the Motherland into the deadliest rifle in the game. One shots any enemy with cool effect. No longer automatic as you only need one shot.
• Thunderstorm Mod - This mod turns the Crowd Pleaser into the deadliest shotgun in the game. One shots any enemy with cool shot effect. No longer automatic as you only need one shot.
• Silver Bullet Mod - This mod turns the MCcall's 9Mm into the deadliest pistol in the game. One shots any enemy with silencer sound effect. 
• Dante's Inferno Mod - Gives the Scythe the ability to wield waves of flame at enemies.
• Nuclear Bomb Blueprint - Creates Nuclear Bomb
• Uranium Bomb Blueprint - Creates Uranium Bomb
• EMP Bomb Blueprint - Creates EMP Bomb
• Pathogen Bomb Blueprint - Creates Pathogen Bomb
• Coma Bomb Blueprint - Creates Coma Bomb
• Bleeding Weapons Mod - Gives spiked/sharp weapons (mace, morning star, spiked brass knuckles etc) the ability to cause bleeding damage. Cost is $0 and no required craft parts. Just have a spiked/sharp weapon.
• Cowboy From Hell Mod - Gives the Quickdraw fire damage.

The Abilities:
*Most of these replaced the Dev mods and some Patch Addon mods*

• Shockwave Ability - Left Hand of Glova, but better impact damage with no stamina usage and you dont have too "repair". Like seriously, how TF do u repair a hand? The same "no repair" policy goes for all the abilities.
• Vampire Ability - Left Hand of Glova, but with bleeding damage. 
• Abracadabra Ability - Left Hand of Glova, but with shock damage. 
• Radiation Therapy Ability - Left Hand of Glova, but with poison damage.
• Sonic Boom Ability - Left Hand of Glova, but with brain blast damage. 
• Flamethrower Ability - Left Hand of Glova, but with fire damage. 
• The Sandman Ability - Left Hand of Glova, but stuns enemy. 
• Annihilation By The Hands of God Ability - Left Hand of Glova, but with explosive damage.
• Superman - Gives fists one shot attack and more force and physics damage.
• Zeus - A more pungent version of the Shockwave ability. More range and impact damage. 
• Hades - A more pungent version of the Flamethrower ability. More range and fire damage. 
• Thor - A more pungent version of the Abracadabra ability. More range and shock damage. 
• Dracula - A more pungent version of the Vampire ability. More range and bleeding damage. 
• Reaper - A more pungent version of the Radiation Therapy ability. More range and poison damage.

*Almost all of these abilities require a hefty amount of diamonds to make. There are plenty of diamonds as quest rewards, so dont worry. And you can also buy diamonds from shops*

*Thats all the features i can think of off the top of my head. There may be more seeing as this was a long ass process i started back in Sept. Hope yall enjoy.*
Other info/Known Glitches:
• Everything looted is orange because its the highest color and seems to increase the price of everything. And it just looks better, IMPO.
Some weapon mods will have a value of $0. Not that it changes anything the weapons can do. Theyre just worthless monetarily. Idk how to change that. *Fixed in v1.3
When you get weapons from shops, theyll say level 60. Not that it matters any, itll have the same stats as when you find the weapon in a chest, it just lacks a level.    *Fixed in v1.3
• It is not recommended to use this mod with DISE as alot of the weapon code names have been altered and the new weapons/mods/craft parts are not in DISE's memory.
• It is also HIGHLY recommended to use this mod with the developer menu, as the developer menu can do almost anything DISE can and its literally from a click of a button and its easy to use.
• I HAVE NOT tested this mod online/co-op or anything that has to do with online in general, nor do i have any intention to do so. Maybe it works? idk and idc. BUT! If you want to figure all of that out yourself, feel free.
 
Update 10/25/2020:

A friend of mine suggested I change 3 of the legendary weapon names, and i agreed since I sorta had a writers block at the time i made them which led to me being kind of unsatisfied with the names, so we brainstormed and came up with 3 new names:
• The legendary M4 "Python" is now entitled  "Big Papua Python". It's a play on the name of the Wrestler "Big Poppa Pump" and the country "Papua New Guinea" where the fictional Island of Banoi (Where Dead Island takes place) which also happens to have alot of Pythons lol. This one was HARD to come up with.
• The legendary M16 "Viper" is now entitled "V-8 Viper". It's a play on the V-8 Engine of the Dodge Viper and how fast it makes the car go and how fast the Viper snake is in general...it's all about SPEED...nuff said lol
• The legendary MP5 "Cobra" is now entitled "Cobra Commando". It's a play on The G.I. Joe character "Cobra Commander" just without the "er". This was actually the easiest for me since i happen to collect GI Joes and it just hit me outta nowhere lol.
We thought the previous titles lacked flair and were very generic, though we still wanted to name them after snakes though, so it was somewhat challenging to come up with witty names lol. Also changed the M16 rof to lower than its legendary, but not as low as the AK rof.
To install: You could replace all of the stuff or you can basically just replace the "Data.En" in the DI directory and replace the "Inventory_Gen" in the Data directory.

Update 2/5/2021:

This is the 3rd and probably final update for this mod. Reason(s) for this belated update: Whilst making the first version of this mod, i was having PC issues, so it was very hard for me to test the game fully. So after finally finding out the issue (turns out it was a had HDD bottlenecking everything) and fixing this issue, i was able to fully play my game without skipping alot and found some issues i missed and this wound up leading into much more enhancements whilst dealing with holiday stuff after i fixed my PC. SOOO, i here are changes:

• Changed prices of weapons to match the weapons worth. Ex: Zed's Demise being $85000. No more $1937563 or $0 (with the exception of 1 weapon having 0$, which will be talked about later) and other weird numbers lol. THIS was the hardest to do because it involved alot of trial and error. Took WEEKS to do each weapon individually. 
• Changed alot of weapon stats. Some guns shoot/swing faster some shoot/swing slower. Some are stronger some are weaker. 
• All Weapons all have level 60 stats. 
• Tec 9 and MP5 Machine Guns have ammo of 100/100 along with the 4 special weapons (Megalodon, Xepher 8x8, The Terminator an Quick Draw) and the modded Defender of the Motherland (With Defense Force Mod), Crowd Pleaser (With Thunderstorm Mod) and MCcall's 9Mm (With Silver Bullet Mod)
• The "Super Infected" now have the name of "Psychos". Also changed the number of "Psychos" in the prison area of the game. Before there were alot because of a glitch, but now theres ALOT less so its a bit easier.

• New Weapons: 
   • Tec-9 machinegun. Now has the former skin/model of the MP5 since it looks mor Tec-9'y to me rather than a MP5.
   • Thuggin' 4 Life (Legendary Tec-9)
   • Spade is now Orange and has legendary "Ace of Spades"
   • Peasant (Not legendary but more of a gag weapon version of the wooden morning star that does kill but has a value of $0)
• Weapon name changes: 
   • Short Shotgun is now "Pump-Action Shotgun".
   • Berretta Pistol (Formally Heavy Pistol) is now "Assault Pistol".
   • Raptor (Legendary Military Machete) is now "Rex Raptor".   
   • Singh Singh (Legendary Kukri Machete) is now "Shangra La De Da!".  
   • Scorpion (Legendary Assault Pistol) is now "Scorpion Sting".   
   • Phangs of Spida (Legendary Sabre Brass Knuckles) is now "Phangs of Spyda".   
   • Lumberjack (Legendary Cutting Axe) is now "The Last Lumberjack".   
   • Fire Fighter (Legendary Fire Axe) is now "Firefighter '49".     
   • The Blacksmith (Legendary Forging Hammer) is now "The Blacksmith's Tool".   
   • The Pope (Legendary Flanged Mace) is now "The 13th Pope".   
   • Shipwreck (Legendary Paddle) is now "S. S. Shipwrecker".  
   • Underworld (Legendary Pipe) is now "Underworld 1-2".  
   • Ramsey's Rampage (Legendary Frying Pan) is now "Wok N' Roll".  
• MP5 skin/model has changed. New look is more MP5 like.
• Changed some of the gun's shooting sounds.
• All Legendary guns have max ammo. Ex: Shotgun only 8/20 as opposed to its legendary, The Deer Hunter, having 20/20. I wanted to make the legendary firearms as superior to their vanilla versions as possible. 
• Gave faster rof to the Scorpion Sting, Russian Roulette and Lucky Larry since they shot slow and were kind of useless weapons in the first version. Those 3 guns and Angel of Death, legendary Ruger, also deal higher damage making them more useful also. They can all handle a horde rather well now.
• Changed shotguns shrapnel number. It was 20, which was overkill, so i reduced it to 5 since 20 one shots almost every enemy. Only the Crowd Pleaser that has been modded with the "Thunderstorm Mod" still has 100.
• Added the "Meat Bait" blueprint. Was never pulled from the game, i just forgot to put it somewhere before. It can now be obtained as a reward in the River village in the Jungle.
• Changed Old Smokey mod to an Electric Axe rather than a machete.
• Changed some of the quest rewards.
• Changed some modded weapon appearances.
• Changed Crowd Pleaser as reward for doing Harland Johnsons first quest. THAT was not intentional as it was meant to be the Short Shotgun as the reward. Reason why: The in game text for the Short Shotgun is "Firearm_ShotgunShortGen" and in the City of Moreseby map theres a gun shop that has a short shotgun in it and i wanted to replace that with the Crowd Pleaser and the ONLY way to do that was to replace Short Shotgun's skin and stats with that of the of the Crowd Pleaser and give a new name to the Short Shotgun "Firearm_ShotgunShortSuperGen". Replacing the exact model of "Firearm_ShotgunShortGen" with "Firearm_leg_CrowdPleaser" in the .exp file (Which contains all of the objects in the map) is impossible since it freezes the game. So i had to keep "Firearm_ShotgunShortGen" but rename it Crowd Pleaser and give it the Crowd Pleasers stats. And after i did all of that, which actually easier than i made it out to be before since its just copying and pasting states and renaming things, i forgot to change the "Firearm_ShotgunShortGen" to "Firearm_ShotgunShortSuperGen" in the quest script, so that made the Crowd Pleaser appear as the quest reward lol. I hope it makes sense as to why you seen that gun so early on in the mod as it wasnt intended lol.
• Various Text errors have been fixed.

Update v1.4 as of 9/5/2021:

This is the second annual final update lol. Got bored one day and decided to fiddle around with the game some more. 
Ch-Ch-Ch-Changes:
• Changed some quest scripts and changed quest appearance times. Ex: Help random survivor after Jareds quest appears at the same time as Jareds quest.
• Gave the white weapons level 60's (Not that it matters any since they're useless anyway, thats just my OCD happening lol). 
• The "Nenja Samejon" female zombie from the resort no longer respawns. 
• Myers (previously Hector Lector) no longer respawns and has skin change with legendary.
• Some enemies carry shotguns now.
• Some characters have names now. Mostly the prisoners.
• Made it so that the side quest givers dont bug you as you're doing the quest. Ex: Ned saying "Ya find anything?".
• Kwans Bro, Cho, doesn't annoy you with "DONTA LEAVE ME!" if you stray to far from him as youre escorting him to the warehouse.
• Every enemy and Boss enemy has a rounded off XP amount. 
    • Walker: 400xp
    • Infected: 500xp
    • Human: 600xp
    • Suicider: 900xp
    • Floater: 2000xp
    • Butcher: 3000xp
    • Thug: 4000xp
    • Psycho: 5000xp
    • Ram: 6000xp

*Did this because my OCD didnt like the odd/random numbers they gave for each amount.*

New/Changed Human Enemies:
    • Rage Machine (Moved him from the Police Station to the Pump Station as a boss with a legendary machete and also has a different skin and increased              health)
    • Black Jack (Replaces the boss "Sniffer" at the Pump Station. Also has increased health and carries legendary weapon)
    • Sniffer (Moved him from the Pump Station to the Supermarket as another boss. Also has increased health and carries legendary)
    • Sting (Serves as another boss at the beginning of the Supermarket alongside Sniffer. Has the same skin as Zipper, just name change. Also Increased                  health and carries legendary)
    • Xtra-Large (Replaces Zipper as the other boss during the final Market battle. Also Increased health and carries legendary)
    • Wolf (Replaced skin. Also Increased health and carries legendary)
    • Mad Maximus (Serves as the first boss of the Police Station. Also Increased health and carries legendary)
    • Big Boss Man (Replaces Rage Machine as the final boss for the Police Station. Has the same skin, just has name and size change. Also Increased health            and carries legendary)
    • Vargass (Replaced skin. Also Increased health and carries legendary)
    • Snake Eyes (Replaced skin. Also Increased health and carries legendary)
    • Valhallen (Boss added to the quest "Heroes and Villians". Also Increased health and carries legendary)
    • Banoi Butcher (increased size. Also Increased health and carries legendary)    
    • Jason (Changed Level to 60. Also Increased health and carries legendary)

*Note that every human boss has a decent amount of XP*  

New/Changed Weapons: (Most of the changes are done to shotguns and Firearms) 
 • New Weapons:
   • S.W.A.T. Attack. Legendary SM-6 Shotgun that has a faster fire rate with big spreadshot with more bullets.
   • The Fullproof Enforcement. Legendary SM-12 Shotgun that has a faster fire rate and small spreadshot with less bullets.
   • Yellowjacket Flash. Special Automatic Pistol that shoots 100 bullets but does 100 damage.
   • The Texas Rattlesnake. Another legendary Hunting Rifle, but with faster rate of fire but less damage.
   • The Smoking Gun. Legendary M-95 Auto Pistol.
   • Hunting Rifle. Single shot rifle with low rate of fire but very high damage.
   • M-95 Auto Pistol. Vanilla version of "The Terminator".    

 • Weapon Name/Function Changes:
   • Metal Kanabo is now "Tetsubo". More appropriate since basically, a Tetsubo is a metallic version of the Japanese war club whereas Kanabos are wooden           war clubs with metal spikes.
   • Pump-Action Shotgun is now "SM-6 Shotgun".
   • Shotgun is now "SM-12 Shotgun".
   • Assault Pistol is now "M-75 Pistol".
   • Scorpion Sting is now "Scorpion's Sting".
   • The Deer Hunter is now the legendary of the Hunting Rifle and has a single shot fire, but higher damage, longer range, and slightly higher rof than the                   Hunting Rifle. Also has skin change and shot sound change.
   • Le Resistance now is an automatic shotgun with single bullet and decent damage.
   • O.G. Loco is now "King of the Ring".
   • Phangs of Spyda is now O.G. Loco. Phangs of Spyda is no longer a name for a weapon.
   • Skin for Assassins Greed changed to the skin of the weapon Xian uses during her Fury Mode.
   • Various prices of weapons have been changed.

• New Items:
   • Steel Ingot (Exclusively used for weapon crafting).
   • Gold Bar (Also exclusively used for weapon crafting).
   • Hickory Wood (Also exclusively used for weapon crafting).
   • Added Machine Gun Ammo for the machine guns. Max ammo is at 85.
   • Added SMG Gun Ammo for the Sub-machine guns. Max ammo is at 75.

* The ammo is for those who dont want to want to use the infinite ammo option from the Developer menu.*

•New Craftplans/Craftplan Changes:
   • Brood Pistol - Gives bleeding effects to Pistols.
   • Brood Shotgun - Gives bleeding effects to Shotguns.
   • Brood Rifle - Gives bleeding effects to Rifles
 • Changes:
   • Shock Gun/Rifle/Shotgun is now Effect Gun/Rifle/Shotgun. Effect prefix will show up in gun name instead of shock.

 • New Craftplans: (Most of these are just blueprints for an excuse to make a legendary if you cant find it in game)
   • Special Weapon No.1 Blueprint. Blueprint for the Special Weapon "Quick Draw McGraw"
   • Special Weapon No.2 Blueprint. Blueprint for the Special Weapon "The Terminator" 
   • Special Weapon No.3 Blueprint. Blueprint for the Special Weapon "Yellowjacket Flash" 
   • Special Weapon No.4 Blueprint. Blueprint for the Special Weapon "Megalodon"
   • Special Weapon No.5 Blueprint. Blueprint for the Special Weapon "Xepher 8x8"
   • Zeds Demise Blueprint. Blueprint for forging the legendary katana "Zed's Demise"
   • Wabasabi Warrior Blueprint. Blueprint for forging the legendary Wakizashi "Wabasabi Warrior"
   • Eviscerator Blueprint. Blueprint for forging the legendary Tanto "Eviscerator"
   • Viking of the South Blueprint. Blueprint for forging the legendary Battle Axe "Viking of the South"
   • Big Indian Blueprint. Blueprint for forging the legendary Felling Axe "Big Indian"
   • Firefighter '49 Blueprint. Blueprint for forging the legendary Fire Axe "Firefighter '49"
   • Pick of Destiny Blueprint. Blueprint for forging the legendary Pickaxe "Pick of Destiny"
   • Little Indian Blueprint. Blueprint for forging the legendary Cutting Axe "Little Indian"
   • The Last Lumberjack Blueprint. Blueprint for forging the legendary Splitting Axe "The Last Lumberjack"
   • Jack the Ripper Blueprint. Blueprint for forging the legendary Hatchet "Jack the Ripper"
   • The Grimm Reaper Blueprint. Blueprint for forging the legendary Scythe "The Grimm Reaper"
   • Captain Hook Blueprint. Blueprint for forging the legendary Sickle "Captain Hook"
   • Rex Raptor Blueprint. Blueprint for forging the legendary Military Machete "Rex Raptor"
   • Jason Vs. Hell Blueprint. Blueprint for forging the legendary Machete "Jason Vs. Hell"
   • Shangra La De Da! Blueprint. Blueprint for forging the legendary Kukri Machete "Shangra La De Da!"
   • Tijuana Machete Blueprint. Blueprint for forging the legendary Bolo Machete "Tijuana Machete"
   • Bushmaster Blueprint. Blueprint for forging the legendary Bush Machete "Bushmaster"
   • Jungle King Blueprint. Blueprint for forging the legendary Cane Machete "Jungle King"
   • Xenoblade Blueprint. Blueprint for forging the legendary Cresent Blade "Xenoblade"
   • Yin & Yang Blueprint. Blueprint for forging the legendary Oriental Double Blade "Yin & Yang"
   • Ninja Shadow Blueprint. Blueprint for forging the legendary Tactical Double Blade "Ninja Shadow"
   • Evil Twins Blueprint. Blueprint for forging the legendary Double Blade "Evil Twins"
   • Master Chef Blueprint. Blueprint for forging the legendary Slicer "Master Chef"
   • St. Louis Style Blueprint. Blueprint for forging the legendary Slicer "St. Louis Style"
   • Butcher of Banoi Blueprint. Blueprint for forging the legendary Cleaver "Butcher of Banoi"
   • Rambo's Last Stand Blueprint. Blueprint for forging the legendary Army Knife "Rambo's Last Stand"
   • Assassin's Greed Blueprint. Blueprint for forging the legendary Fighting Knife "Assassin's Greed"
   • Halloween H2O Blueprint. Blueprint for forging the legendary Kitchen Knife "Halloween H2O"
   • Fillet-O-Fish Blueprint. Blueprint for forging the legendary Diving Knife "Fillet-O-Fish"
   • Swiss Miss Blueprint. Blueprint for forging the legendary Knife "Swiss Miss"
   • Gabriel's Sledgehammer Blueprint. Blueprint for forging the legendary Sledgehammer "Gabriel's Sledgehammer"
   • Demolition Derby Blueprint. Blueprint for forging the legendary Construction Hammer "Demolition Derby"
   • Pummeller Blueprint. Blueprint for forging the legendary Maul "Pummeller"
   • Jo Jitsu Blueprint. Blueprint for forging the legendary Hanbo "Jo Jitsu"
   • Empire of the East Blueprint. Blueprint for forging the legendary Metal Kanabo "Empire of the East"
   • Brutus the Barbarian Blueprint. Blueprint for forging the legendary Kanabo  "Brutus the Barbarian"
   • Queen of the North Blueprint. Blueprint for forging the legendary Morning Star "Queen of the North"
   • Voodoo Blueprint. Blueprint for forging the legendary Tribal Mace "Voodoo"
   • The 13th Pope Blueprint. Blueprint for forging the legendary Flanged Mace "The 13th Pope"
   • Iron Maiden Blueprint. Blueprint for forging the legendary Mace "Iron Maiden"
   • Tiki Blueprint. Blueprint for forging the legendary Cudgel "Tiki"
   • Blunt Speaker Blueprint. Blueprint for crafting the legendary Softball Baseball Bat "Blunt Speaker"
   • Bouncer's Pal Blueprint. Blueprint for crafting the legendary Baseball Bat "Bouncer's Pal"
   • Superstar Blueprint. Blueprint for forging the legendary Aluminum Baseball Bat "Superstar"
   • Home Run Blueprint. Blueprint for forging the legendary Aluminum Baseball Bat "Home Run"
   • Law & Order Blueprint. Blueprint for forging the legendary Police Baton "Law & Order"
   • Lead Head Blueprint. Blueprint for forging the legendary Metal Baton "Lead Head"
   • Sheriff of Nottingham. Blueprint. Blueprint for crafting the legendary Tonfa "Sheriff of Nottingham"
   • Woody Blueprint. Blueprint for crafting the legendary Baton "Woody"
   • Italian Plumber Blueprint. Blueprint for forging the legendary Pipe Wrench "Italian Plumber"
   • Mexican Mechanic Blueprint. Blueprint for forging the legendary Mechanic Wrench "Mexican Mechanic"
   • Handy Man Blueprint. Blueprint for forging the legendary Carpenter Hammer "Handy Man"
   • Ban Blueprint. Blueprint for forging the legendary Forge Hammer "Ban"
   • The Blacksmith's Tool Blueprint. Blueprint for forging the legendary Forge Hammer "The Blacksmith's Tool"
   • M.C. Blueprint. Blueprint for forging the legendary Nail Hammer "M.C."
   • The Burglar Blueprint. Blueprint for forging the legendary Crowbar "The Burglar"
   • Panther's Paw Blueprint. Blueprint for forging the legendary Bladed Brass Knuckles "Panther's Paw"
   • O.G. Loco Blueprint. Blueprint for forging the legendary Sabre Brass Knuckles "O.G. Loco"
   • Two-Parter Blueprint. Blueprint for forging the legendary Thorned Brass Knuckles "Two-Parter"
   • Bear Claws Blueprint. Blueprint for forging the legendary Spiked Brass Knuckles "Bear Claws"
   • UFC Blueprint. Blueprint for forging the legendary Combat Brass Knuckles "UFC"
   • White Knucklez Blueprint. Blueprint for forging the legendary Steel Brass Knuckles "White Knucklez"
   • King of the Ring Blueprint. Blueprint for forging the legendary Bronze Brass Knuckles "King of the Ring"
   • Destro Blueprint. Blueprint for forging the legendary Iron Brass Knuckles "Destro"
   • Streets of Rage Blueprint. Blueprint for forging the legendary Brass Knuckles "Streets of Rage"
   • Leatherface III Blueprint. Blueprint for forging the legendary Chainsaw "Leatherface III"
   • Defender of the Motherland Blueprint. Blueprint for creating the legendary Ak-47 Rifle "Defender of the Motherland"
   • Crowd Pleaser Blueprint. Blueprint for creating the legendary Spas-12 Shotgun "Crowd Pleaser"
   • McCall's 9Mm Blueprint. Blueprint for creating the legendary M9 Pistol "MCcall's 9Mm"
   • Sting of the Scorpion Blueprint. Blueprint for creating the legendary M-75 Pistol "Sting of the Scorpion"
   • Russian Roulette Blueprint. Blueprint for creating the legendary Revolver "Russian Roulette"
   • Lucky Larry Blueprint. Blueprint for creating the legendary Magnum "Lucky Larry"
   • Viper V-10 Blueprint. Blueprint for creating the legendary M-16 Rifle "Viper V-10"
   • Big Papua Python Blueprint. Blueprint for creating the legendary M-4 Rifle "Big Papua Python"
   • Cobra Commando Blueprint. Blueprint for creating the legendary MP5 Machinegun "Cobra Commando"
   • Thuggin' 4 Life Blueprint. Blueprint for creating the legendary Tec-9 Machinegun "Thuggin' 4 Life"
   • The Smoking Gun Blueprint. Blueprint for creating the legendary M-90 Auto Pistol "The Smoking Gun"
   • The Texas Rattlesnake Blueprint. Blueprint for creating the legendary Hunting Rifle "The Texas Rattlesnake"
   • The Deer Hunter Blueprint. Blueprint for creating the legendary Hunting Rifle "The Deer Hunter"
   • Le Resistance Blueprint. Blueprint for creating the legendary SM-6 Shotgun "Le Resistance"
   • The Fullproof Enforcement Blueprint. Blueprint for creating the legendary SM-12 Shotgun "The Fullproof Enforcement"
   • S.W.A.T. Attack Blueprint. Blueprint for creating the legendary SM-6 Shotgun "S.W.A.T. Attack"
   • Angel of Death Blueprint. Blueprint for creating the legendary Ruger Rifle "Angel of Death"

*All of these Blueprints, and only these blueprints, will be added to your inventory when you start at Chapter 1!*

*There are also save files for each character that contain these blueprints, so after you back up your save file (if you care to anyway), just take the save files from my mod Winrar/7zip, folder entitled "Save Files" and select w/e character folder and then add them to YourDeadIslandDirectory\out\save.* 

Bug Fixes:
• Fixed Nikolai's Moresby part of quest. It no longer loads you to the Jungle after selecting load last checkpoint or when starting game after saving at that checkpoint. Also made it so that it updates you everytime you complete and objective rather than not say anything.
• Fixed Monica's quest (The plane crash quest). It no longer loads you to the Jungle after selecting load last checkpoint or when starting game after saving at that checkpoint.
• Fixed glitch where certain crafted weapons appear first on the weapon portion of inventory. 
• Matutero reappears to his normal spot after you take Mowen to the Lab. 
• Dominic does not disappear after his mission. He just appears on the roof near the 
*The quest fixes werent actually in the vanilla game, so that wasnt my doing. I did the dev's job for them. Shit was annoying cause it would take everything out of my inventory, even the mods and shit. Dicks...
Changed the in game text font. This is optional as the folder that contains the font is stand alone and its up to you to use it. Be sure to backup your Data0.pak folder before you add the new font please, thank you.
*This WILL be the final update as im outta gas on this one lol. Nothing more i can do with this unless someone can help me find a way to open the files that contain the models. BUT, if anyone knows how to do any of that, feel free to contact me.*


* For those having issues with the Game crashing when replacing the Data.En, i THINK i fixed it. I think it involved the .bin file in the folder not having all of the modded text added. I added everything this time around. if it still doesnt work then i apologize but i cant figure that out.

Future Projects/Eventual updates for this mod:
• Want to eventually add actual crafted weapons to be looted. Idk the code name for crafted weapons yet though.
• Want to eventually change the physics so that an enemy actually gets knocked backward when hit normally instead of just by the horizontal attack.
• Eventually do this game mod for Riptide, DIDE, DIRDE. But I wont do riptide until i can find a way to get the Tesla mod and Phoenix mod skins from the first dead island into riptide. Read the last bullet for more info on that.
• It'd be nice if i can make the flashlight infinite too...
• Want to make a new color variant, Silver, for "God" weapons. Like the Zeds demise after being modified by the Samurai Jack Mod etc.
• Would REALLY like to be able to open and extract the .rpack files. WeaponsPC.rpack is where the weapon skins and meshes are located. I want to eventually add my own weapons to the game. Like, i think a Gladius, double headed axe, scimitar etc would be awesome editions to this game. The only way ik of to open .rpack is if you have a program called QuickBMS. In order to open that WeaponsPC.rpack file in that program though, i need a script from that .rpack file to open it. And that involves hex editing which i have 0 knowledge of and quite frankly dont care to learn and probably cannot learn. But, if ANYONE is interested in helping me out with that game script or if you have a script already, please lmk.If you know anything about any of that please DM me on the site this was posted at or email me at [email protected]. I REALLY wanna do this lol, just dont have the means/knowledge to. Also, feel free to mod anything you want on this as idgaf.