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ACCESS_DENIIED

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ACCESSDENIIED

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  1. ACCESSDENIIED
    ACCESSDENIIED
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    Feel free to post here If you find any useful info on how to mod the game further to help others :)
  2. TheSorrow55
    TheSorrow55
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    thank u for help 
  3. henryfx
    henryfx
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    I had file Uasset export from Fmodel  ( Red Solstice 2 ) Gamedata.uasset but I cannot editor beacause  "Export Data" just show 'Raw Data" with hex_text.
  4. 4istoryBR
    4istoryBR
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    Just wanna add that I tried everything on this earth to mod this game, butt nothing seems to work. I even have gone to the route of check every single .pak trying to find what I want (a variable to increase zombies spawns) and I've manage to find it, extract and alter it, but looks like that nobody is able to import it back into the game.

    On reddit people said that no modder manage to that even after all those months because of DRM, so I guess this game will never gets mods, apparently. 
    1. GermanDudeEU
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      this is such a shame, would be fun to have similar mods like dying light. I wish more devs would just let modders do their thing after all dlc's dropped.
  5. SinSinSin1124224
    SinSinSin1124224
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    hey bro how can i mod my save? like stack all perks to one weapon etc, inf money and something like that, like making a modded save
  6. znanmexg
    znanmexg
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    the author of this mod https://www.nexusmods.com/deadisland2/mods/15
    he know how to mod dead island 2, can you contact him

  7. 85256638
    85256638
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    Hi, I used your key and FMODEL to successfully extract the 
    "Exports\DeadIsland\Content\DI2\Enemies\Zombies\Runner\Wedding" BP_Runner_Wedding.uaaset.

    But when I was drag the BP_Runner_Wedding.uaaset file to the UE Editor, the following error poped up: unknown extension "uaaset"
    I'm using UE Editor 4.27.2.


    1. ACCESSDENIIED
      ACCESSDENIIED
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      That file is an Unreal Engine Blueprint (BP). The game runs on UE 4.25.0 so you'd need to download that version to be able to mod the game (aside from files that you don't need UE for such as .json which can be edited and then repacked with unrealpak) IIRC but in any case, this is the same thing that happens to me too. I can import .png textures and modify them but I haven't found a way to open .uasset files yet.
    2. AngelWarrior2
      AngelWarrior2
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      Any updates on this? I can directly go to my project files and drag a uasset file in but when I go into the editor it doesn't show up
  8. Klesck
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    I am trying to do a simple mod for Dead Island 2. literally changing a single float value in a single .uasset. Because the .uasset is located in a .ucas and not a .pak, the various unreal pak extractors havent helped. fortunately, Fmodel displays everything perfectly, but the .uasset I extract is still encrypted and only displays headers in Asset Editor.

    The closest I have come is saving the .json properties out of FModel and changing the value there, but now I am stuck trying to turn it into a .uasset again
    UAssetGUI gives this error when trying to load the .json:
    Cannot deserialize the current JSON array because the type requires a JSON object to deserialize correctly.

    any help or direction at all is hugely appreciated
    1. ACCESSDENIIED
      ACCESSDENIIED
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      Hey, Klesck! You didn't reply on discord so I'll just reply here too in case others also have this question and would like to know what to do.
      Unrealpak Is able to pack up json files. It's how the other mods on here (DI2 NexusMods page) have been repacked. You'll need to follow the correct folder structure which Is modname_P -> DeadIsland -> (Other sub folders and files). Then drop your modname_P folder onto the unrealpak-with-compression.bat file to repack the folder up into a .pak file.
    2. Rivarez
      Rivarez
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      -
    3. StahlhelmTV
      StahlhelmTV
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      @ACCESSDENIIED I can't seem to get my json to change anything in the game. Im taking it from a pak file and exporting it as json then im packaging it using UnrealPak and when i look inside i see the correct path and the file in json format instead of .uasset and ingame it doesn't seem to work. Could you help me out?

      Edit: I found out the issue is that im missing a .sig file so i tried to generate a signature file with the file but it just throws errors at me. Do you maybe know how to get make that file?
    4. SamIam76
      SamIam76
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      Thanks. I also tried that. Does it matter what version of UnrealPak you use?
      Mine is 4.26
    5. greku23
      greku23
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      Hi to all! I'm a bit new to this. I want to localize my language for the Callisto protocol. But there is a problem with creating the .utac .utoc files that I exported the subtitle files from. Tried pushing them through .pak, but the subtitle language doesn't change. And the main problem is that these subtitles are made using .uasset, and the interface made using .locres works. Maybe you were able to bypass it somehow and modify the files via .json? Because when I try to make a new asset from json through the UASSET GUI, I get an error..
  9. conyaboi21
    conyaboi21
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    yeah i want to be able to mod the character to a different chracter, i think a tool is needed to access the files better and replace paks and such so then character swaps can be done
  10. 4istoryBR
    4istoryBR
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    Does this allow oneself to change the spawns of the zombies? I haven't found a mod that does that so I will try and do it myself.
  11. is it possible to load assets in the unreal editor?