you can only edit the default pak, the other the game will not recognize the mod using Fmodel to open the default pak, i extract as .json then i do my edit and put it back to .ini dont forget the folder mod need the good path like Deadisland/bin/pak/etc its just a exemple then you convert your folder into a pak, rename it like z_50_corpses_P after just copy past the default utoc/sig/ucas where is your z_50_corpses_P.pak is and rename all into z_50_corpses_P so at the end you have : z_50_corpses_P.pak z_50_corpses_P.utoc z_50_corpses_P.ucas z_50_corpses_P.sig
Salut! I used FModel to export and get the files I want to modify. Now I need to know which tool(s) you used to create all the files and the procedure(s).
Merci à l'avance! (Tu peux m'écrire en français en privé, si tu veux)
Can you help me modify the backpack capacity? from the current 64 to 128. I found the file path(DeadIsland\Content\DI2\Core\Player\Inventory\BP_Inventory_Stash_CategoryContainer.uasset), But I don't have enough ability, I can't modify the uasset file and package.
63 comments
is it possible to increase blood pool persistence, so that it doesn't despawn after 5 seconds
Edit : So somebody asked the question already.Is it possible to prevent the zombies to die if you dismember them ? Only be able to kill them if you target the head ?
using Fmodel to open the default pak, i extract as .json then i do my edit and put it back to .ini
dont forget the folder mod need the good path like Deadisland/bin/pak/etc its just a exemple
then you convert your folder into a pak, rename it like z_50_corpses_P
after just copy past the default utoc/sig/ucas where is your z_50_corpses_P.pak is and rename all into z_50_corpses_P
so at the end you have :
z_50_corpses_P.pak
z_50_corpses_P.utoc
z_50_corpses_P.ucas
z_50_corpses_P.sig
Merci à l'avance!
(Tu peux m'écrire en français en privé, si tu veux)
I don't know why some devs always make blood disappear so damn fast. Especially bad for a zombie game.