Hey, mod works great. I was wondering if you could port this over to OTR 2P Chuck as well? In co-op, Chuck uses the female skeleton as well. It'd be nice to have a swap for him as well. Preferably, if possible, is there a way to keep Chuck but make him use the male skeleton while having Rebecca in Frank's slot with female skeleton? Essentially, can you declone Frank from Chuck entirely so their animations don't effect each other? If not, how does Rebecca look with male animations? Is it bad or is it playable? My friend and I wanted to do a Rebecca / Chuck run and this project got us pretty close to that. Thanks so much all the same.
I fully admit to being braindead, however the facial animations for the female skeleton seem to be messed up for some reason for me in cutscenes. Is there any fix for this?
I think it's normal in cutscenes, sadly theres nothing I can do abt it rn, try to ignore the cutscenes possibly, I sadly dont know how to edit cutscene anims and even if it would prob break the game or make stuff rlly messed up + it would be hell of work replacing all the anims in the scenes
Having tested the female animations and skeleton, there are some problems here. Firstly it causes most normal attack animations to break, requiring you to stand there for as long as the NPCs, or just freezing you in place. You also move slower with those animations. Any attempt I made to keep the skeleton while not having the animations didn't work sadly. Is it possible you could upload a version of the mod that keeps Frank/Chuck's animations and the new skeleton? (Also you don't need to include the streamedassets file in the same zip as the animations to cut down on what people need to download if they don't want to use the changed grunt audio)
Sorry but I will keep the model swaps in a package for now, if you want to you can upload them yourself seperately, I'm giving you my permission. Also I am not planning on doing that currently, you could possibly ask in the DR Forum how to make Franks run faster. The punch animations are not fully working, yeah it is sadly different than in the normal Dead Rising, I will upload a file now with some fixes where the punch anims even sometimes hit the target but they're still not always correctly detecting the target, the rest of the animations should work fine + I fixed the female survivors facial distortion now.
I love the female animations and the big punches and the big kick female animations this mod uses. I do wanna ask, can you make a version where punch is replaced with the female push attack? or add the push attack as a replacement for another skill?
Sorry if this is late, I was pretty offline and busy irl & gonna be but I made an update on this which adds working female punches, the push thing etc, you gotta check the videos or read the instruction. Its some of franks attacks skills replaced with this, enjoy & would be cool if you could tell me whether ev works well! :)
You need to install the huge main file first (choose rebecca for example first, then overwrite with the Jeanna/Doris one), I tested it today and nothing did overlap.
NVM: Since I uploaded an update today just install the doris file for example and then install the animation mod, then evs gonna work
It shouldn't cause any issues, last time I tested everything worked fine, maybe you got a different mod installed that conflicts? Try a clean save and test it
This mod is almost perfect but the running, walking & walking holding a weapon animations still have the Frank holding camera animation that really breaks the immersion. also the skill holding left d- pad to cheer would be good to change to female voice if good.
Well, unless you somehow have an unpacked Case Zero folder AND converted from Xbox/PS3 files, I don't think the modding community has been successful in extracting those.
37 comments
NVM: Since I uploaded an update today just install the doris file for example and then install the animation mod, then evs gonna work