Character Swap Guide (Provided by Aerith) 1. Find the NPC name in npc folder (found in data/models/npcs) 2.Take both their .big and .tex files (for example; boss_02.big and boss_02.tex, which are Hilde's) 3. Rename these files to chest_default_m0.big and chest_default_m0.tex (found in data/models/clothing) 4.Now take the same npc .big file (boss_02.big, for example) and rename to malefullbody.big (found in data/skeleton)
Audio Swap Guide (Also provided by Aerith) 1. Download Tommah's bin packer/unpacker GUI: https://deadrising2mods.proboards.com/thread/2235/simple-packer-unpacker-gui 2. Use tool to open coregameplay_bulk1.bin (found in data/gameplay) 3. Find cGameObjectAudioComponentDef in bulk1 4. In 'AudioItemName =' Replace with desired npc ID (For example cast_02 is Annie, which includes combat grunts, boot sounds and voice lines) 5. In 'BigFileName =' Also replace with desired npc ID (it should look like this: AudioItemName = "cast_02" | BigFileName = "cast_02") 6. Repack coregameplay_bulk1.txt
I don't know what happened but when I chose Rhonda's animation she was doing Hilde's animation (raising both hands when she runs). Could you help me? And when I put coregameplay_sgraph.bin my game crashes, do you know how to solve this?
Verify your files or uninstall and reinstall. This shouldn’t be happening. Rhonda shouldn’t be doing moves from Hilde. You may have mixed them together by mistake
I reinstalled and added Rhonda's files, but Hilde's animation continued... She keeps running with her hands up and when you aim she 'dancing. But when you knock it has Rhonda's animations. I didn't mixed any Rhonda and Hilde files...
look, it didn't work correctly for me, I did everything right, reinstalled, put the correct files, and continued with Hilde's animations in Rhonda. Maybe you accidentally changed the wrong files. I don't know exactly what happened. But I'm sad that I can't do it. :(
I did a test: The Rhonda coregameplay_sgraph.bin is closing the game, it is not working. Only Hilde's coregameplay_sgraph.bin works correctly. Could you analyze this? pls
The “dancing” is intentional. I changed the aiming with no weapon, to a taunt. But I’ll head on my PC soon and sort out the files, if something has mixed up.
Fixed the crashing issue, apologies for the inconvenience. The running was not Hilde when I tested, so that must have been from you switching the files around.
it's working perfectl. thank you so much! <3 I don't know if it's intentional or not, but she keeps spinning the gun with her hand. I remember that Rhonda didn't have this animation. I would like it to look like the one in the video you posted. But I'm playing without the anim files. haha could you check the anim file please?
You’re playing without the animation files? Did you not replace Default.big with the one from the Rhonda file? You need that for the majority of the anims
Yes, i know I need Rhonda's Default.big file, but when I use it, it has some Hilde animations 'she's spinning weapons' but the fight animation is Rhonda. Without Default.big, when I go to do the running animation, the game crashes. Check or test this file if you can pls.
There shouldn't be any crashing, unless you are mixing the 2 versions together. I fixed the file, I dunno why the anims were mixed up. Will be uploading now
There seems to be a slight bug where the Hilde mod causes the character to walk around with, what looks like the "holding large object" animation -- i. e., with both their hands held up before their person -- when they have a single-handed item in hand.
Also, do these animation mods affect player-2 (Dick) as well?... And if they do apply to both Nick and Dick, is there a coregameplay_bulk1 edit that can designate the default animations for player-2; so that only player-1 uses the female animations? (*This can be for character models, where players want to use differing character models.)
It's not a bug or holding a large object, it's Hilde's running animation. There is only a single one-handed running animation, so all weapons will look like that. It's meant to be used alongside her dual wield guns. The Rhonda version doesn't have this, if you prefer. As for the Dick thing, I'll try and sort something out
Ah... That's fine. I can just given her dual pistols. As for animations, I assume that plyer-2 shares the same animation file? If so, there might be a line in the coregameplay_bulk1 that specifies the male animation for player-2; allowing player-1 to use a different (female) animation independently...
Nicely work done on the mod. However, is there any way I can fix the survivor facial due to the eyeball popping out since I'm using my core_gameplay bulk1 file from the DR3 game file? Thanks! :) - Alcyone.
I’m going to release a version with a base game bulk1, just haven’t got around to it yet. But yes, you need the modified bulk1 to stop the skeleton issues. I made it with “make psychos great again” because I assumed most people used it, as it improves the gameplay. But as I said, I will release a base game version soon
Can you tell me what: coregameplay_bulk1 and coregameplay_sgraph do?
Also I'd like to point that coregameplay_bulk1 has an issue. when having it installed, I keep getting one shotted! or I take more damage than usual! idk why!
Sgraph has modified lines of text that swaps animations, which couldn’t be done from default.big. Coregameplaybulk1 is what was used to fix skeleton issues. The reason you’re being damaged more, is because I included the “make psychos great again” mod. If you do not like this change, I will make a version without it
Yeah, that’s not caused from my mod. That’s just what happens if you’re anyone but Nick. Hilde is supposed to have hair physics in cutscenes, so it causes it to stretch across the screen. If you read the description, I said “excluding cutscenes” they are not able to be fixed and this mod does not affect it.
30 comments
1. Find the NPC name in npc folder (found in data/models/npcs)
2. Take both their .big and .tex files (for example; boss_02.big and boss_02.tex, which are Hilde's)
3. Rename these files to chest_default_m0.big and chest_default_m0.tex (found in data/models/clothing)
4. Now take the same npc .big file (boss_02.big, for example) and rename to malefullbody.big (found in data/skeleton)
Use this as reference, to find the character you would like:
https://deadrising2mods.proboards.com/thread/3296/proper-model-swapping-tutorial?page=1&scrollTo=22352
All skeleton issues are resolved and provided in this mod
Audio Swap Guide (Also provided by Aerith)
1. Download Tommah's bin packer/unpacker GUI: https://deadrising2mods.proboards.com/thread/2235/simple-packer-unpacker-gui
2. Use tool to open coregameplay_bulk1.bin (found in data/gameplay)
3. Find cGameObjectAudioComponentDef in bulk1
4. In 'AudioItemName =' Replace with desired npc ID (For example cast_02 is Annie, which includes combat grunts, boot sounds and voice lines)
5. In 'BigFileName =' Also replace with desired npc ID (it should look like this: AudioItemName = "cast_02" | BigFileName = "cast_02")
6. Repack coregameplay_bulk1.txt
I did a test:
The Rhonda coregameplay_sgraph.bin is closing the game, it is not working. Only Hilde's coregameplay_sgraph.bin works correctly. Could you analyze this? pls
I don't know if it's intentional or not, but she keeps spinning the gun with her hand. I remember that Rhonda didn't have this animation. I would like it to look like the one in the video you posted. But I'm playing without the anim files. haha
could you check the anim file please?
Also, do these animation mods affect player-2 (Dick) as well?... And if they do apply to both Nick and Dick, is there a coregameplay_bulk1 edit that can designate the default animations for player-2; so that only player-1 uses the female animations? (*This can be for character models, where players want to use differing character models.)
However, is there any way I can fix the survivor facial due to the eyeball popping out since I'm using my core_gameplay bulk1 file from the DR3 game file? Thanks! :)
- Alcyone.
Can you tell me what:
coregameplay_bulk1 and coregameplay_sgraph do?
Also I'd like to point that coregameplay_bulk1 has an issue. when having it installed, I keep getting one shotted! or I take more damage than usual! idk why!
There's 2 versions, is it normal or hard Make Psychos Great Again?
Also yes please if you can, a version without the psychos mod would be great!