Sadly no, they can't be combined, this is because DRDR Frank's head model also includes the hair model in one file, so making the hair and face modular would be a lot trickier than the eyes/normal maps
I may figure out a workaround to make it more modular in the future
I personally think the Naru Omori head might be your crown jewel aesthetically. I still really like Frank 2006 0.4 a lot, but this is a very rugged older vibe that doesn't throw me off like the vanilla face or hair, and the face textures are way less jarring than Frank 2006 0.4! Id love a Naru version with even fewer wrinkles, if it could be done in the future! Thank you for all your edits. Someone below mentioned the hair looking weird, but honestly it feels the most accurate to 2006 in terms of shape, foregoing length as a focus.
Holy crap the Omori version is fantastic! How do we even know who to credit for those renders, anyway? Only complaint is the eyes seem...really aggressively Blue? Like, B slider on an RGB scale maxed out at 255 levels of blue. Seems a little extreme. Maybe borrow the textures from one of the versions of 2006 Frank instead or something? Great work, regardless.
Honestly? True, while I did make them that way on purpose, it was because I recalled his eyes being a lot more blue in the concept arts, but after taking another look, yeah, turns out they're not as blue as I made them in the mod.
Yes please change his eye color! I love the Naru skin and will definetly be running this mod for a long time but his eyes just really throw the whole thing off. I honestly think just changing his eye color to brown will fit with the skin a lot more than it being overwhelmingly blue (a lot of the characters already have blue eyes already so I just want some diversity I guess). I understand you want to match what the original concept art looked like but if you can also make an alternate version with brown eyes I'd really appreciate it.
Maybe try and make his hair darker/black too? After playing with it for a bit, the vanilla hair color doesn't quite fit the vibe, especially after looking up the renders for reference.
Not quite, I've been just busy with other projects.
In response to ATalkingMicrophone, I will undoubtedly redo the eyes so they look better and more accurate, however as far as hair goes, there's not much I can do about it, as the hair will look good in some areas and weird in others, so that's why I left it untouched.
The Omori variant is peak Frank. I was eagerly waiting for a concept Frank mod since the game was announced, so thank you for doing such a great job on it!
Are you using any other face editing mods at the same time? Keep in mind although I included three versions in the package, you can only use one at a time.
I replicated that screenshot with the Naru Omori version and everything seems fine.
He's aware. I'm prett certain he'll add the face mesh for hats when the faces are finalized. at least that seems to be the plan for his other "2006" face mod.
This Youtuber I watch named Neocranium made a pretty astonishing looking Vtuber model that really captures the Frank vibes DR1 was going for. He says a model might be possible so, hopefully it's in the pipeline.
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I may figure out a workaround to make it more modular in the future
I'll patch it out when I have some time.
In response to ATalkingMicrophone, I will undoubtedly redo the eyes so they look better and more accurate, however as far as hair goes, there's not much I can do about it, as the hair will look good in some areas and weird in others, so that's why I left it untouched.
I replicated that screenshot with the Naru Omori version and everything seems fine.
It appears that when I put a hat on, Frank's face defaults back to normal - just thought I'd let you know. Great mod btw!
This Youtuber I watch named Neocranium made a pretty astonishing looking Vtuber model that really captures the Frank vibes DR1 was going for. He says a model might be possible so, hopefully it's in the pipeline.