Is there anyway that you can consider making an optional mod, that reduces the intensity of the facial animations to better match the original? Some of the facial animations look so intense, that they almost distort how Frank looks.
I made an edit, showcasing nitpicks I have. I think Frank’s eyes/iris should be slightly smaller as to appear less doe eyed, his upper lip should be slightly thicker, his mouth/lips should be slightly wider, and his eyebrows should be slightly wider/thicker. In addition, I think the hairline should be slightly lower.
I agree about the iris, and the next patch will have that sorted out.
Appreciate the comparison shots, they will be quite useful, especially the one showing the hairline. It may take a while until the next update, but I'll do my best to get him to look right for that version.
If/When you get back to this, once the face/hair and etc. issues are fixed to your liking, I actually think the collar could use some TLC. It's polygons get lit rather oddly in the back as it stands. That and maybe the weirdness with the jacket physics. Probably would be stuff to handle towards the end of the mod's development.
Is there a way to fix his jacket going through his leg when he crouches in a cutscene? I know that's more an issue on Capcom's part, but maybe you could find a way to fix it and make it part of the mod.
Hey Ben! 0.5 is great! Although I feel there are aspects that have been nailed, and others that have been downgraded. The jawline felt more correct in 0.4 personally. Which is hilarious because Im pretty sure I made a comment in regards to the head mesh screenshot in your images saying that the jaw/face could be more narrow. I suppose what I meant was that the width of the face from ear to ear could be a little closer together. 0.5 seems to "V" out his jaw slightly, compared to the more "U" shape of 0.4. Changes the vibe of the face slightly, like his jaw curves in a slightly different spot now and feels more angular, less full. 0.4 / 0.5 It still looks really close, Im just getting more "mafia member" than "Frank West" vibes. The hair also looks more slicked back in 0.5 than sticking up like in 0.4. some concept arts and renders of him show him with slicked back hair, some with his hair sticking more "up". I honestly prefer 0.4's less "slicked back" look. Preference! Or I'm just seeing shit. I would absolutely call everything else an improvement. I would keep drawing comparisons to the original face mesh! That image is the only thing giving me any confidence in what I'm saying LMFAO 0.4 is still the sweet spot for me ATM, but im rocking 0.5 to see if i come around to it more. Cheers on how far it has come. Im a big fan of the eye color and brows.
I agree on the jaw shape, it could use a little tweaking, but I actually disagree on the hair. It's still markedly higher in the front, and even the original had a bit of that 'slicked back' look the way 0.5 portrays it, just imperfect thanks to the limitations of the time.
Front Side I personally think that if they had finalized on giving him a "slicked back" look in the final game, they would easily depict that with far fewer polygons and a way less complicated hair mesh. In the front shot you can clearly see hair drawn to stick straight up and end. The sides just give me the vibe of "spiked in the front". I personally do not get a "slicked back" vibe from DR1 frank's hair in game or cutscene. Feels like a lot of people see what they want to see regarding his hair and eyes hahaha, but its def undeniably spiky/sticking up in DR2:OTR/Case West. so, shrug
So, the reason I did some changes to the jawline was because, while it looked pretty neat in most perspectives, there was this issue where the jaw's edges had this unnatural shape in 0.4, which, somehow, was a bit harder to fix than I anticipated.
As for what you highlighted in the image, I did notice that too and tried to replicate it, but it actually seems to be more to do with the low polycount rather than the jawline, especially if you look at it from this angle, it seems to be that part has this bump not because it was intended, but rather because of some vertices around the area
With that said, I did try to recreate that, I also noticed that the jaw is slightly smaller (vertically), but by then I had already released 0.5, so more improvements are on the way, as shown in the images below:
Lastly, as for the hair, you're right, I did make it more slicked back, to match the original game's model. Screenshot from the 0.5 version, for reference.
However, it looks a lot less spiky than it should mainly because this was once Kent's hair model and I had to very carefully reshape it to look like Frank's hair, which unfortunately lead to some of the details being lost in the process due to how the model was deformed.
I've been considering redoing the hair from scratch while trying to preserve most of the detail, but in all honesty I think it's gonna take quite a while, as anything that involves hair is quite difficult imo.
You're a goat m8. You make it very clear that approaching accuracy will take quite a few pointers to take note of. these are entirely different head meshes and you are discovering key differences and ways to accurately replicate him as you go along. Thanks again.
The hair does look super accurate in shape, i guess it just lost some spike and looks a little different. still very accurate! cool to know it used to be kent's hair
A couple of things always seem to bug me from each patch.
1. franks hair when you’re looking at him straight on looks too round and not as spiky as I feel it should
2. His lips are a much brighter shade than every other character’s lips and sometimes it’s distracting
3. His eyes shining blue and making him look too pretty
4. I hope the skin texture down his torso gets better blending in so when Frank doesn’t have his clothes on you don’t notice the seems of where the new head was pasted on the model
5. just making him a little more unconventional looking, he lost a bit of his ugliness
Hair is still far from finished, and probably will be for quite a while, the reason it doesn't look as spiky as it should is because in the process of reshaping it a lot of edges got bent, I'm planning on fixing that for future versions.
I made his lips slightly more pink because they were also very pink in the original, we'll see if that changes in the future, but for now i'm more prioritized in making his features look 1:1 with the OG model.
As for the eyes, that's more of a thing related to the game, so I don't really think there's much to do there, any changes there would probably implicate making him look less like the 2006 version.
I'm assuming the seams in the torso are caused by the normal map rather than the texture, but yeah, I'll look into that, I gotta fix it.
Can you replace the 2006 DLC with this skin instead? I want to switch between this skin and the default skin on the fly because I have other Frank mods turned on.
I did want to say, sorry if I've been a bit demanding, here. I can definitely be picky, which is why I approached the idea of a version with vanilla colored hair in my last comment like I did. I know I'm not the sole audience for this, and what I'd like isn't necessarily what you or others here might want. Hell, I've never even played OG DR1, just watched a Let's Play over a decade ago, since the PC port hadn't released yet at the time. I don't have the same level of investment in pure 100% accuracy as some of y'all probably do. I'm more invested in a mix of accuracy and what I think looks good, color-wise. So, again, sorry if I've been a bit of an ass without realizing.
You're all good, all constructive feedback is appreciated, for future versions I'll consider the possibility of adding an alternate version with less invasive colors on the hair and whatnot, as I'm aware that some choices must've been made originally to fit in the RE Engine and some will prefer them, while others wont.
With that in mind, we'll see how that goes, however, main versions will most likely still keep the brown hair and light brown jacket, aditionally, the main reason I made Frank's hair that brown is because in the original DR1 his hair would look quite light brown at some points (same with his jacket).
Phew! Okay, good. You do at least have part of a more color-neutral version already done, at least, I'd say, what with the Las Vegas version's jacket using the default black texture. You separate that out and put the main version's head on it with a different hair color and bam.
Most immediate initial thought is, sadly, if we can have the old jacket texture as an option. I appreciate the effort, really I do, but uh...in any shot that is at all wide/pulled out, the jacket ends up looking way too brown with the new texture. A very light brown, as well.
I just fixed it and reuploaded the mod with the patch and some additional fixes on the jacket, it wasn't a problem with the texture itself but rather it's material's properties.
Definitely an improvement, but it still looks awfully brown under the light. I might go for something a bit subtler, if it were me. Something that could still be mistaken for black even in warmer lighting, if you aren't looking too closely. Looking at screenshots from DR1, it does seem like that was a bit closer to the vibe the jacket had there, visually. A very dull, drab brown.
Ehhh, not quite yet, imo. In warmer lighting and at distance it still looks a bit too brown. I think a big part of the problem is how different and more complex the lighting in DRDR is compared to the original. Just matching the raw textures to the OG isn't enough--the lighting in the remaster throws things off. It's a very tricky thing to compensate for, I imagine, especially for folks like Ben who are only modders, not full-time game devs.
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https://i.postimg.cc/sgLvdtk9/3-A384-A56-F326-4-ADC-8284-964-FD962-B9-BF.jpg
https://i.postimg.cc/LsBvRt2B/42930-B8-D-1-CD3-4416-A7-AC-EA491-EADCD39.jpg
https://i.postimg.cc/d0CdKrcQ/8-D394483-EC9-C-4759-A163-555622-DA820-F.jpg
https://i.postimg.cc/WzR1x9V8/C801-FAEE-5-BDA-474-D-A4-DB-976-B0-C1-AE893.jpg
Appreciate the comparison shots, they will be quite useful, especially the one showing the hairline. It may take a while until the next update, but I'll do my best to get him to look right for that version.
It still looks really close, Im just getting more "mafia member" than "Frank West" vibes. The hair also looks more slicked back in 0.5 than sticking up like in 0.4. some concept arts and renders of him show him with slicked back hair, some with his hair sticking more "up". I honestly prefer 0.4's less "slicked back" look. Preference! Or I'm just seeing shit.
I would absolutely call everything else an improvement. I would keep drawing comparisons to the original face mesh! That image is the only thing giving me any confidence in what I'm saying LMFAO 0.4 is still the sweet spot for me ATM, but im rocking 0.5 to see if i come around to it more. Cheers on how far it has come. Im a big fan of the eye color and brows.
Side
I personally think that if they had finalized on giving him a "slicked back" look in the final game, they would easily depict that with far fewer polygons and a way less complicated hair mesh. In the front shot you can clearly see hair drawn to stick straight up and end. The sides just give me the vibe of "spiked in the front". I personally do not get a "slicked back" vibe from DR1 frank's hair in game or cutscene. Feels like a lot of people see what they want to see regarding his hair and eyes hahaha, but its def undeniably spiky/sticking up in DR2:OTR/Case West. so, shrug
So, the reason I did some changes to the jawline was because, while it looked pretty neat in most perspectives, there was this issue where the jaw's edges had this unnatural shape in 0.4, which, somehow, was a bit harder to fix than I anticipated.
As for what you highlighted in the image, I did notice that too and tried to replicate it, but it actually seems to be more to do with the low polycount rather than the jawline, especially if you look at it from this angle, it seems to be that part has this bump not because it was intended, but rather because of some vertices around the area
With that said, I did try to recreate that, I also noticed that the jaw is slightly smaller (vertically), but by then I had already released 0.5, so more improvements are on the way, as shown in the images below:
Lastly, as for the hair, you're right, I did make it more slicked back, to match the original game's model.
Screenshot from the 0.5 version, for reference.
However, it looks a lot less spiky than it should mainly because this was once Kent's hair model and I had to very carefully reshape it to look like Frank's hair, which unfortunately lead to some of the details being lost in the process due to how the model was deformed.
I've been considering redoing the hair from scratch while trying to preserve most of the detail, but in all honesty I think it's gonna take quite a while, as anything that involves hair is quite difficult imo.
1. franks hair when you’re looking at him straight on looks too round and not as spiky as I feel it should
2. His lips are a much brighter shade than every other character’s lips and sometimes it’s distracting
3. His eyes shining blue and making him look too pretty
4. I hope the skin texture down his torso gets better blending in so when Frank doesn’t have his clothes on you don’t notice the seems of where the new head was pasted on the model
5. just making him a little more unconventional looking, he lost a bit of his ugliness
I made his lips slightly more pink because they were also very pink in the original, we'll see if that changes in the future, but for now i'm more prioritized in making his features look 1:1 with the OG model.
As for the eyes, that's more of a thing related to the game, so I don't really think there's much to do there, any changes there would probably implicate making him look less like the 2006 version.
I'm assuming the seams in the torso are caused by the normal map rather than the texture, but yeah, I'll look into that, I gotta fix it.
With that in mind, we'll see how that goes, however, main versions will most likely still keep the brown hair and light brown jacket, aditionally, the main reason I made Frank's hair that brown is because in the original DR1 his hair would look quite light brown at some points (same with his jacket).
I just fixed it and reuploaded the mod with the patch and some additional fixes on the jacket, it wasn't a problem with the texture itself but rather it's material's properties.