I absolutely cannot get this mod to run, what am I doing wrong? I downloaded Reframework, Scriptcore, fluffy mod manager, and this mod. I installed them all via Vortex. REFramework loads, but there's no Timemanager options. Anyway that I try to run the script/lua just gives me errors and does nothing. Am I stupid, what am I doing wrong??
Nevermind I figured it out. I had to put the stuff in Fluffy still.
The pause timer is completely stuck when its check mark still stuck while waiting at 12am meeting Isabella at midnight and can't complete the game because I'm stuck in a pause time with this check mark on it I even try click off the check mark on pause time it still remains stuck this could be a bug can you manage to update this mod?
Had the same issue, leave the North Plaza to trigger an autosave and then reload the game with the mod deactivated and it'll solve it. After that you can wait til your next save to reactivate the
This mod breaks the triggers for events and quests, Especially if the “Timer Speed” slider is changed.
After installing this mod and playing New Game, the event scene Case File 1-1 in the warehouse did not occur and the main scenario stopped progressing. I have tried rewinding time, resetting scripts, loading save data, but the event scene did not occur. This may be because the script remains in the save data. After uninstalling this mod and playing NewGame, the event scene Case File 1-1 in the warehouse occurred and the main scenario progressed. After that, I installed this mod again, and again the other event scenes did not occur, so I am sure that this mod is the cause of the problem.
Is there a way to save Tad with this mod? I just rewind time but the game takes me as far as 19 instead of 21. Also the cutscene plays with Tad alive as a hostage but so far as the fight with Ken is done he's nowhere to be seen.
Would it be possible to make a mod that alters stats like speed etc?
Asking because with the added luxury of time this mod gives, it would be nice to make the speed upgrades not take effect and just run at normal speed. Feels like you're flying around on roller skates when you level up and I prefer being slower, and also being closer to the speed of survivors when rescuing them.
Cool mod, thx! I did have a issue with the clock no longer working like normal around the isabella meeting at 12am. ( i reset the time mod to default, time started working, an manually skipped to the day/time needed ) just incase someone runs into the same issue.
Confirming I had this issue. Trying what you did but not working for me. Maybe I'm not doing it right though... Will keep trying.
UPDATE: Detailed edit for anyone who needs to fix it:
1. If you encounter this bug, I recommend to start by freezing the timer. 2. Then manually change the time to like 15 minutes before midnight (The bar with the numbers for the current time is like a slider. Click, hold, and drag left or right. Looks like you can't advance to time that hasn't already happened though.) 3. Unfreeze time, disable the time manager script, and click the "Reset Scripts" button. 4. Wait until midnight and the cutscene should now trigger. This worked for me.
does anyone know what the DRDR timer is compared to the original DR one? I feel like they increased the timer by like, 20%. so if I wanted the game to progress like the original, how much would I need to speed it up by? 1.2x?
Will there be a mod to get rid of the stupid in game timer so I can take my sweet ass time in the mall and not worry about failing the mission or getting the bad ending?
I'm on day 2 and have been pausing and resuming time frequently to control the pace of the game and absolutely no issues with scripts, quests not starting or scoops not showing or anything that you may be wary of.
Same. Only thing is you have to check it from time to time. Something keeps disabling it sometimes but I don't know if it's interacting with people, or cutscenes. Somehow it gets disabled. But once you notice it's super easy to just turn it back on.
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Nevermind I figured it out. I had to put the stuff in Fluffy still.
No idea why it's enabled by default with no mention of it in the description, but simply untick that box in the in-game REFramework settings.
Edit: I guess they deleted their account. Oh whale, there goes our resident reshade perfectionist.
After installing this mod and playing New Game, the event scene Case File 1-1 in the warehouse did not occur and the main scenario stopped progressing. I have tried rewinding time, resetting scripts, loading save data, but the event scene did not occur. This may be because the script remains in the save data. After uninstalling this mod and playing NewGame, the event scene Case File 1-1 in the warehouse occurred and the main scenario progressed. After that, I installed this mod again, and again the other event scenes did not occur, so I am sure that this mod is the cause of the problem.
Also the cutscene plays with Tad alive as a hostage but so far as the fight with Ken is done he's nowhere to be seen.
Asking because with the added luxury of time this mod gives, it would be nice to make the speed upgrades not take effect and just run at normal speed. Feels like you're flying around on roller skates when you level up and I prefer being slower, and also being closer to the speed of survivors when rescuing them.
UPDATE: Detailed edit for anyone who needs to fix it:
1. If you encounter this bug, I recommend to start by freezing the timer.
2. Then manually change the time to like 15 minutes before midnight (The bar with the numbers for the current time is like a slider. Click, hold, and drag left or right. Looks like you can't advance to time that hasn't already happened though.)
3. Unfreeze time, disable the time manager script, and click the "Reset Scripts" button.
4. Wait until midnight and the cutscene should now trigger. This worked for me.