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Metalunacy

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Metalunacy

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18 comments

  1. Invurable
    Invurable
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    Hey, could you perhaps make a similar save for Dead Space 2?
    1. Metalunacy
      Metalunacy
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      Dead Space 2 doesn't have harder enemies in NG+. If you want max difficulty start a fresh game on Zealot.
    2. Invurable
      Invurable
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      I could've sworn it did. That's a "no" then?
  2. Steelk
    Steelk
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    Hello Metalunacy we can talk here if u like or over disc or whatever, i would like to request a complete fresh start NG+ and i mean the first
    save station you get to you just save and use ur magic with hax and
    everything to 0, could you please do that?
    Also is it possible you could do that on my save files?that would be awsome.
    Sorry i had to reedit this i was kinda drunk but yeah thats what i would like
    to do tell me if its possible and i will def shell some "donuts your
    way" i just have to clue how  hex or other programs work im a dissaster
    at these, pls repply.
    Thank you for reading this and have a good one!
    PS i dont know if ng++ is harder but pls make it as impossible as humanly possible.
    1. Metalunacy
      Metalunacy
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      It's not possible to reset the nodes to zero unless you pick one up on a fresh playthrough. I can only reset credits to zero before the first save station, because I find some credits in the storage boxes before then.

      So basically you have to find some credits and nodes first before you can edit how many you have of them via Mod Engine.
  3. bigbullet3
    bigbullet3
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    Great mod. thanks. Are you able to mod the files themselves to make enemies faster?
    1. Metalunacy
      Metalunacy
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      I wish, but AFAIK the game doesn't have any modding tools that work on it.
    2. bigbullet3
      bigbullet3
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      Ah yes I see. I've tried frosty 1.7 and its no good for DS remake. Even to get something very simple like making the exploder enemies one shot Isaac like they did in the originals would be enough for me. Frosty is being updated to version 2.0 and will support the remake but hopefully the new update drops this year.
    3. sasuke100
      sasuke100
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      That suggestion is good. The original did better on enemies faster on any difficulty. The remake one did everything from graphics, gameplay to respawn, etc. BUT THE ENEMIES are giving the casual and the modern audience a CHANCE to defend themselves unlike the original where you have to react quick before the enemies attack you like you're their food.
    4. Steelk
      Steelk
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      Hello Metalunacy we can talk here if u like or over disc or whatever, i would like to request a complete fresh start NG+ and i mean the first save station you get to you just save and use ur magic with hax and everything to 0, could you please do that?
      Also is it possible you could do that on my save files?that would be awsome.
      Sorry i had to reedit this i was kinda drunk but yeah thats what i would like to do tell me if its possible and i will def shell some "donuts your way" i just have to clue how  hex or other programs work im a dissaster at these, pls repply.
      Thank you for reading this and have a good one.
  4. ZazMan117
    ZazMan117
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    This game desperately needed a zealot mode, more aggressive enemies, and a hunter that actually pursued you throughout the ishimura 
  5. bigbuck1512
    bigbuck1512
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    Does this mod make the game significantly harder? 

    What is it specifically that makes the remake easier than the original ? 
    1. bigbullet3
      bigbullet3
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      There’s a lot different when it comes to the way enemies behave between the remake and the original. 3 main enemies are different the most- the slashers, the leapers, and the exploders. The slashers in the original would sprint like their life depended on it towards Isaac where as in the remake they kind of speed walk and they do have a short burst leap attack but even this is very rare occurrence. The slashers attacks in the original could not be “outrun” meaning if Isaac tried to run away from the slashers or “dodge” their attacks, they 99% of the time always hit him anyways. In short, you HAVE to deal with these things and manage your stasis, or you are going to die. In the remake you can run laps around the slashers and not get hit, you can even abuse their attack animation by running in and then going backwards as they lazily stop in their tracks to swing their attack at Isaac making it really easy to avoid and even melee kill them this way which isn’t the way the game is meant to be played. Next is the leapers, the leapers in the original would similarly sprint at Isaac so fast, even faster than the slashers. They would use their arms to lift their entire bodies to just hand sprint towards Isaac. In the remake they are much slower and just kind of slither hastily towards Isaac making it much more manageable. There’s no excuse for them not to sprint since the pregnant and the twitchers sprint at Isaac in the same remake. Lastly the most offensive change is the exploders. The exploders in the original were so deadly, you want to avoid getting close at all times, and always have stasis around them. If you even get within even 10 feet you’re ass is grass because even if you explode their sac, you’re going to take splash damage and potentially get killed, and if they get a direct hit on Isaac, even a fully upgraded rig with full health will not save you, it’s an instant kill every time, and it is a big part of the ecosystem of dead space’s combat where you can use these exploders if you know how by using stasis on them right as they wind up their attack and running away and you’ll turn around and see them kill themselves along with whatever other necromorphs that were unfortunate enough to be nearby.  Thankfully, you can still do this stasis trick in the remake but only if you don’t pick up the prototype stasis. They also wailed so loud when they entered which is a good thing, that’s the game saying “HEY this motherf*#@ is the deadliest thing in the room and you need to avoid it”. In the remake, the exploders have been heavily nerfed. Even if you have the level 1 suit and you didn’t put a lick of nodes into your rig, they can not kill you with a direct hit at full health, which destroys any weight that they held in the original. They also have virtually no splash damage so you can now get in close and not get knocked back, another complaint about the remake there too, in the original Isaac could be knocked on his ass occasionally depending on the gravity of the attack, this would make the player feel vulnerable and Isaac in the remake never gets knocked down which is a shame. The explorers are also strangely quiet, so they can now sneak up on you which is just bad game design. I get it for the slashers being able to sneak up on you, but the exploders have always announced their presence due to the nature of their attacks, they’re deadly. These are nitpicky but it does make me feel that original had a better combat ecosystem than the remake. Everything else the remake trumps the original in, but combat is one of the most important parts of dead space, perfect in dead space 2. So coming to the remake seeing these changes I really hope motive can take note and make the combat of at least these 3 very important enemies for the potential dead space 2 remake closer to the way they are supposed to be. 
    2. Metalunacy
      Metalunacy
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      Holy shit... You really need to learn how to use paragraphs, friend.
    3. bigbullet3
      bigbullet3
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    4. bigbuck1512
      bigbuck1512
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      Oh that's so frustrating !!!!

      The devs really underestimate the importance of gameplay I find. What the hell is so hard about giving multiple difficulties that work for each player? Make a casual mode, make an easy mode, then give players modes that are completely the same as the difficulty in the OG and to top it off why not give us a Nightmare-esque mode thats extremely difficult??

      I don't understand the point of making 3 difficulties that are all easier than the OG. It's like they have no respect for the preservation of the originals gameplay almost as if to to say... the gameplay never mattered. Were going to do what we want with the gameplay..

      Which feels like such a shame when in so many other ways theyve made this remake so faithful to the original. It almost pisses you off more when they do so many things right and then go and f*#@ up the most important aspect. 
    5. bigbullet3
      bigbullet3
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      i completely agree with everything you just said. Hope modding can fix our woes this year. Fingers crossed we get an update from the devs on the games one year anniversary next week...
  6. jackster69
    jackster69
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    This is awesome! I've been waiting for something like this since the game was released. I'll definitely try this out once I'm done with RE4 remake.