I Really like the concept to make Doretta more easier to defend especially for more max enemies and PE has a Nice Turret Upgrade, so every mission has a good change we just need something for mining operation or elimination, but better Bosco works out Would be nice if this mod is upgraded To S2 and Later S3 also on the "Game Workshop"
Really liked the concept ! Makes the mission a bit more spicy with the option to add/remove equipment in real time by the host for balancing management and more.
Appreciated. I tried to make the mod balanced by choosing not to respawn stuff like the turrets so it requires the engineer to restock them, plus they are unupgraded turrets so they kind of suck. What actually happens when disabled is that their ticks get disabled so they don't shoot, their collision gets disabled, their location is changed and they are hidden. I made it so that only the host can spawn these things since it was just buggy as a client except for the spotlight, which I left as a client option. The damage reduction I debated on since it is pretty crazy, but it makes it a nice toggle instead of having to use a hex mod to change it and requiring a restart to disable it. It is good for higher hazard mods or high enemy count (there is a limit on how many can target Doretta).
I saw someone post about this on steam forums a while ago, interesting that someone brought it to life, unless you are the one who posted about it then
It was not me and I have no clue about the Steam post. I just made it for myself and people liked it so I worked on it a bit more and made it public. Pretty much goes for all of my mods.
5 comments
Makes the mission a bit more spicy with the option to add/remove equipment in real time by the host for balancing management and more.
Keep up the awesome work ! :)