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Created by
Katycat6Uploaded by
katycat6Virus scan
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Current section
About this mod
Shader-based dynamic numbers for locomotives & cars
- Requirements
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Nexus requirements
Mod name Notes Skin Manager Off-site requirements
Mod name Notes Unity Mod Manager Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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- Changelogs
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Version 4.0
- Update for build 99
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Version 2.3.1
- Add fix for models with tiled UVs, such as microshunter and some freight cars
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Version 2.3
- update for b98
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Version 2.2.2
- Fix dark windows when switching skins
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Version 2.2.1
- update car ID offset numbers to match current skin
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Version 2.2.0
- Update for Skin Manager 3.3
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Version 2.1.3
- fix bug with terminal command not registering
- re-export shader with VR support
- allow use of OTF fonts in editor package
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Version 2.0.0
- Simulator Support
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Version 1.7.4
- Fix gamma handling in specular/AO map
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Version 1.7.3
- Add font setting to reverse order of digits
- Fix default shaders for CCL cars
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Version 1.7.2
- Reload configs when skin manager reloads skins
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Version 1.7.1
- Add NM.ReloadConfig command
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Version 1.7
- Refactor & skin manager 2.5 compatibility
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Version 1.6.2
- Fix build for Skin Manager 2.4
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Version 1.6.1
- Updated Newtonsoft JSON DLL reference for build 92 compatibility
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Version 1.6
- Added offset option for car id numbering
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Version 1.5
- Fix issue with shader being unloaded by Unity
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Version 1.4
- Add renumber mode to comms radio
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Version 1.3.1
- Fixed an issue with incorrect shaders being applied to mesh components
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Version 1.3
- Support for reskinning existing cars
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Version 1.2
- Small fix to actually enable numbers getting written save game
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Version 1.1
- Fixed a bug causing "material property not found" errors in console.
- Added skin config option to force a skin to use random numbers (overrides setting to prefer car IDs).
- Improved random number generation to provide fewer repeats close together.
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Version 1.0
- Initial Release
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Fixes in progress for Build 99+
No longer do we need to be limited to skins without numbers, or many engines with the same number! Number Manager allows every vehicle to display a unique number on top of a skin. This mod is designed to work in tandem with Skin Manager; each skin has its own numbering config that can be provided by the skin artist or created by the user.
By default, numbers for vehicles are pulled from the car or engine's ID number (L-042, CBX613, etc.), but this can be disabled under the mod options ingame if you would prefer vehicles to use random numbers instead. Tenders will always try to match the number of the locomotive they're placed behind. Numbers can also be configured to emit light, which can be used for illuminated number boards. The mod also now includes a mode for the comms radio which enables you to change the numbers displayed on cars to whatever pleases you!
A zip file is included under Optional Files containing numbering configurations for the built-in locomotive textures (shunter, DE6, and steam engine). They can be installed the same as any other Skin Manager skins.
How to Install:
The zip file provided can be installed using Unity Mod Manager. After that, you only need to install some numbering-enabled skins through Skin Manager. Numbers will only be applied to newly spawned vehicles, not existing ones.
For Skin Creators:
There is a Unity package containing a live view skin config editor under the Optional Files. Information about how to create numbering configurations can also be found on the wiki page.
No longer do we need to be limited to skins without numbers, or many engines with the same number! Number Manager allows every vehicle to display a unique number on top of a skin. This mod is designed to work in tandem with Skin Manager; each skin has its own numbering config that can be provided by the skin artist or created by the user.
By default, numbers for vehicles are pulled from the car or engine's ID number (L-042, CBX613, etc.), but this can be disabled under the mod options ingame if you would prefer vehicles to use random numbers instead. Tenders will always try to match the number of the locomotive they're placed behind. Numbers can also be configured to emit light, which can be used for illuminated number boards. The mod also now includes a mode for the comms radio which enables you to change the numbers displayed on cars to whatever pleases you!
A zip file is included under Optional Files containing numbering configurations for the built-in locomotive textures (shunter, DE6, and steam engine). They can be installed the same as any other Skin Manager skins.
How to Install:
The zip file provided can be installed using Unity Mod Manager. After that, you only need to install some numbering-enabled skins through Skin Manager. Numbers will only be applied to newly spawned vehicles, not existing ones.
For Skin Creators:
There is a Unity package containing a live view skin config editor under the Optional Files. Information about how to create numbering configurations can also be found on the wiki page.