About this mod
Deus Ex Unreal Revolution is a mod for the original Deus Ex that acts as a parody of Deus Ex: Human Revolution while providing commentary on the video game industry and modern gameplay mechanics. Assume the role of a wrist blade equipped JC Denton and perform cinematic takedowns on your mission to rescue Tracer Tong.
- Permissions and credits
Deus Ex: Unreal Revolution is a mod for the original Deus Ex that acts as a parody of Deus Ex: Human Revolution while providing commentary on the video game industry and modern gameplay mechanics. Assume the role of a wrist blade equipped JC Denton and perform cinematic takedowns on your mission to rescue Tracer Tong.
Protips:
- The augmented reality goggles can be toggled on/off by selecting them and pressing "Fire"
- You can perform a lethal takedown on unalerted enemies by pressing "Use" when close to them
- Iron sights on the assault rifle can be activated by pressing the "Toggle Scope" key
- Health will automatically regenerate after a brief delay
Requirements:
- Deus Ex patched to v1112fm or the Steam version
- A custom renderer: Kentie's Direct3D 10 renderer OR Chris Dohnal's OpenGL renderer
For Kentie's Direct3D 10 renderer, make sure to set:
ClassicLighting=True under [D3D10Drv.D3D10RenderDevice]
in your DeusEx.ini to avoid lighting issues.
This mod is not compatible with other mods such as Shifter or BioMod. If you have those installed, you may want to temporarily disable them while playing this.
Installation:
- Extract the Zip file to your Deus Ex directory. For example: "C:\DeusEx" or "C:\Program Files\Steam\steamapps\common\deus ex" for the Steam version.
- Start the game and press T. Use backspace to clear the "Say" text.
- Type "open RescueTong" without quotes and press enter.
Note: Saving has been disabled for now, but the level is fairly short and not overly challenging.
Commentary by the developer (ceski):
A number of you have been asking how the Deus Ex Unreal Revolution mod came about, so I thought I'd post this message I wrote earlier in case I'm unable to respond to you in a timely manner.
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I started the mod about two weeks before Deus Ex: Human Revolution came out, around the time that people were posting videos of themselves playing the leak, i was able to piece together what the first level looked like from these videos. It was also around this time that I came up with the jokes in my head.
I had no idea how to use UnrealEd or program in UnrealScript. The extent of my knowledge in modding was a few goofy Half-Life maps I made like 10 years ago, the only programming language I really know is MATLAB, which is really just a simple version of C++ for engineers. So i just started reading tutorials on the UnrealWiki and from Tack's Deus Ex Lab to find out what I could and couldn't do with the engine and my experience.
I decided that I would just make a parody video and started editing dialog. Some crazy guy on GameFAQs transcribed every line of dialog from Deus Ex into a text file, so I used that to match words from extracted sound files. In some cases I had to do a bit of audio massaging (I think every instance of "DLC" is a combination of "deal" and "JC").
For the gameplay additions, I tried to use what Ion Storm had already programmed and tweaked things to my needs. Without getting too technical, here's an example: they already had cinematic code that they used in the game but they locked it down for use in just predefined "outros" of every mission. I adapted that code to have the camera follow a path that updates dynamically for each take down, doing its best to avoid clipping through geometry. It's a lot of boring vector math.
By the time I sat down to make the video, I was completely sick of the jokes I had written and no longer had perspective on it. I tried my best to remember those first laughs I had a month earlier, and to trust that instinct. The response has been great to see. A lot of people are strongly opinionated on the topics of DLC and modern vs classic game mechanics.
I noticed that despite the differences in opinion, both sides found the video entertaining. The fact that nearly everyone got a laugh at something so polarizing is the best result I could have hoped for.
-ceski
Featured at:
Legal:
This modification was not made and is not supported by Eidos Interactive and Square Enix.
Credits:
- ceski (creator)
- neoxaero (Logo and Art)
- rocketsauce (testing and feedback)