Congrats and thanks for making my kind of texture mod! ..This mod gives you a Maximum Bling of Shiny Neon Colors for sure! However, as much as I initially did like it, the Maximum Bling approach got to be too much for me after about 2 hours of play through. So I ended up tweaking this mod to make a more Moderate Bling version for myself that's much easier on the eyes, while maintaining the overall vibe of what I like about this mod in general. Intensity on everything chills out a bit while the weapons, as well as the npc's faces, really benefit a lot from hitting the dimmer switch a little bit here! ...
"'Easy On The Eye's Settings!"" If interested in a little less blinding bling, change & save these values in your ""I Asked For This Changes.ini"' file :
[AmbientLight.fx] ...._alAdapt=0.700000 (change to =0.500000)[Colourfulness.fx] ...._colourfulness=0.400000 (change to =0.300000) ....lim_luma=0.700000 (change to =0.500000)[FakeHDR.fx] ...._HDRPower=1.300000 (change to =1.100000)[FilmGrain.fx]...._Intensity=0.500000 (change to Intensity=0.300000)[Pirate_Vibrance.fx]...._ LUMA_MODE=3 (change to =2 ).....VIBRANCE_STRENGTH=0.300000 (change to =0.200000)[Technicolor2.fx]...._ Brightness=1.000000 (change to =0.500000)[Vibrance.fx]...._Vibrance=0.150000 (change to =0.100000)
Feels very cyberpunkish. My screen has the settings that automatically make it less bright, but still it is very vibrant and fun. Thanks for uploading it.
Congrats on winning the stay home, make mods event! :)
I don't normally go for really colourful, saturated reshades like this, but looking through the screenshots...yeah. Yeah, I could totally get into this for DXHR. Really adds that futuristic feel to a lot of the game's environments. I particularly like how it makes screens and billboards look really brightly illuminated.
Can we also apply this reshade to non-Director's Cut versions of the game? I have both in my Steam library and I swore I'd play the 'base' game next playthrough (I got a bit sick of Missing Link after botching my Pacifist/Foxiest/Legend/Factory Zero run somewhere in there and having to go through it again...UGH)
7 comments
"'Easy On The Eye's Settings!""
If interested in a little less blinding bling, change & save these values in your ""I Asked For This Changes.ini"' file :
[AmbientLight.fx] ...._alAdapt=0.700000 (change to =0.500000)[Colourfulness.fx] ...._colourfulness=0.400000 (change to =0.300000) ....lim_luma=0.700000 (change to =0.500000)[FakeHDR.fx] ...._HDRPower=1.300000 (change to =1.100000)[FilmGrain.fx]...._Intensity=0.500000 (change to Intensity=0.300000)[Pirate_Vibrance.fx]...._ LUMA_MODE=3 (change to =2 ).....VIBRANCE_STRENGTH=0.300000 (change to =0.200000)[Technicolor2.fx]...._ Brightness=1.000000 (change to =0.500000)[Vibrance.fx]...._Vibrance=0.150000 (change to =0.100000)
I don't normally go for really colourful, saturated reshades like this, but looking through the screenshots...yeah. Yeah, I could totally get into this for DXHR. Really adds that futuristic feel to a lot of the game's environments. I particularly like how it makes screens and billboards look really brightly illuminated.
Can we also apply this reshade to non-Director's Cut versions of the game? I have both in my Steam library and I swore I'd play the 'base' game next playthrough (I got a bit sick of Missing Link after botching my Pacifist/Foxiest/Legend/Factory Zero run somewhere in there and having to go through it again...UGH)