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FluffyQuack

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FluffyQuack

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52 comments

  1. vascodagamma
    vascodagamma
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    Playable nude Lady for Nero & V please.
    1. Artobacco
      Artobacco
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      horny ahh n!@&£

  2. Alpindins
    Alpindins
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    fluffy dude please  its not work for me  i cant use rocket launcher 
  3. Alpindins
    Alpindins
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    how can i use rocket launcher ?
  4. ShinDokiU
    ShinDokiU
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    Were you able to add her DMC4 voices? I saw this video on YT and it doesn't seem to be audio-edited.

    https://www.youtube.com/watch?v=_qcEerlrXP0&t=154s
    1. FluffyQuack
      FluffyQuack
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      I haven't done any work on this mod in a long time. I probably won't go back to it.
  5. ElizabethLestrad
    ElizabethLestrad
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    Curious to know if you were ever able to address the weird neck stretching bugs?
    1. FluffyQuack
      FluffyQuack
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      No. I'm not sure why that happens.
  6. Ashura1756
    Ashura1756
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    GOOD NEWS FLUFFY! I made Lady without Sunglasses
    1. crayonchewer
      crayonchewer
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      YO send ME the no glasses version
    2. Ashura1756
      Ashura1756
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      Just uploaded
    3. FluffyQuack
      FluffyQuack
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      I'll add a link here in case people would prefer that version: https://www.nexusmods.com/devilmaycry5/mods/1212?tab=files
  7. islandking2000
    islandking2000
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    Need to update to be compatible with Vergil update
    1. FluffyQuack
      FluffyQuack
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      I'll try to get it updated soon. The only broken aspect of the mod is the hair, right?
    2. Ashura1756
      Ashura1756
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      Yeah. The hair is gone for some reason, not sure how the Vergil update caused that. I hope you're able to fix it because this mod is awesome, and might essentially be the closest we get to a legit playable Lady until Capcom adds Lady and Trish mode. Thanks in advance :)
    3. FluffyQuack
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      There we go, now it's fixed. The Vergil patch introduced new material files for a lot of characters which made old ones no longer compatible. Using the new material files from the latest patch fixed the hair.
    4. islandking2000
      islandking2000
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      Thank you so much for the update!
      It works great. Hope you can find the solution to toggle glasses off.
    5. mynameis2cool4u
      mynameis2cool4u
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      Hey Fluffy, I'm working on replacing hair (post-Vergil update), and when swapping the meshes (with my own custom) it doesn't show the hair in-game at all (no cutscenes or in-game). I was wondering if you could elaborate on your fix and if it would work for me? I can modify every other mesh fine it seems.

      I noticed that if I modify the hair at all (no swapping or material changing), it just doesn't show.

      edit: I should also include that i'm modifying Trish's hair, but other people seem to be having the same issue as well for Nero/Dante.
    6. FluffyQuack
      FluffyQuack
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      My solution was to use MDF files from the latest patch PAK.
  8. Ashura1756
    Ashura1756
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    Thanks for updating! Other than the coop mod, this mod was the only reason I repurchased dmc5 on PC. I also wanted to offer my theory on why sunglasses seem to be a part of Lady's head mesh.

    Some games seem to attach accessories to certain character models.
    Let's use Resident Evil 5 as an example. Rebecca's accessories/props such as the Taser, flame spray, tear gas, etc. are a part of her character model, but the game toggles them invisible until they need to appear for the required melee move. Placing Rebecca's model over Sheva's using a hex editor causes the props to stay visible because I guess the game doesn't know what to do about it. But using the model swap trainer to play as Rebecca causes the props to be toggled normally, because the trainer changes the actual character value, and I guess the game recognizes that you're actually playing as Rebecca instead of a skin-swapped Sheva.

    Back to DMC5- Lady's EX costume wears sunglasses, which I believe are the same ones the default head model has. I think the game just toggles the glasses invisible for Lady's default costume, and visible for the EX costume.

    Sorry for the long-winded explanation. I know you said you wouldn't make any changes to this, but I figured I could leave this info here in case it helps anyone else that's curious to figure out how to maybe toggle the glasses off.

    I know someone already made one without glasses, but it had several problems and was also broken with the update, and I'm not sure if they ever intend on returning to fix it.
    1. FluffyQuack
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      I looked into this earlier this year (I made a mod for normal Lady where she's always got glasses on), and you're right about your theory. Glasses are part of the head model, and they're dynamically made invisible/visible. Each mesh inside a model file contains some kind of type or flag value which defines this behaviour. Her glasses are set to the value 3, and anything with that value is only visible when EX costume is selected and also depending on the cutscene.

      When updating this mod, I tried to mess with the value but I didn't get anywhere, which makes me think the value is handled differently for each character (which makes sense, as different characters have props which should be on/off in different circumstances). It would probably be possible to make it invisible if you set it to a specific value, but I'm not sure what it would be for Dante.

      If anyone wants to experiment with this, the in-game head model file in the mod is this: natives\x64\character\player\pl0100_dante\pl0100_01_head\pl0100_01.mesh.1808282334

      And the offsets for the "type" value for the head meshes are these (they're one byte long and they're all 3 by default):
      464
      688
      848
      1008
  9. Weeaboo420Fgt
    Weeaboo420Fgt
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    Is there a way to remove the glasses? I've noticed that in cutscenes there are no glasses present but for some reason they are present in-game. If you could point me to the file or files that are related to the glasses then I could make my own version of the mod.
    1. FluffyQuack
      FluffyQuack
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      I think they're part of the head mesh. I'm not sure how you turn them completely off.
    2. Weeaboo420Fgt
      Weeaboo420Fgt
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      Hmm, well it seems like it would be possible to theoretically swap the in-game head mesh with that one present during cutscenes which does not have any glasses.
  10. islandking2000
    islandking2000
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    Any chance to replace V and Nero with Lady?