Haven't been able to make Sparda....not bald? When I attempted to remove the hair files and replace it with another mod (Slicked Back Dante hair, to be specific,) the game completely bricked itself and crashed due to a fatal error, leading me to uninstall the mod. Really bummed about that, since this is the only Sparda outfit that I could find that bears resemblance to the outfit from DMC 4.
After a long time, I don't know who going to see this, but, I'll share a solution of this issue. Check the DaigronCDM comment bellow: https://www.nexusmods.com/devilmaycry5/mods/32?tab=posts We need to replace one mdf2 file to make works Here: C:\Mods\Sparda Costume\natives\x64\character\player\pl0100_dante\pl0100_03_hair C:\Mods\Sparda Costume\natives\x64\character\player\pl0100_dante\pl0100_13_hair C:\Mods\Sparda Costume\natives\x64\character\player\pl0130_dante_dirt\pl0130_03_hair
Download the Vergil Update Fix, search the file on pl0000_nero: pl0000_03.mdf2. 10[that's the file] Rename to: pl0100_03, pl0100_13 and pl0130_03. Paste in each folder and done, sparda hair and other old hair before vergil update going to work.
Before you give up entirely, I figured out a theoretical solution, remove the hair files from this mod (all of them) then either use a hair mod over it or use vanilla dante's hair if you wish. Someone test this out please!
for some of you who don't know because of Vergil being added as a playable character Sparda's hair will not appear because of that, but when entering the Devil Trigger or Sin Devil Trigger his hair will appear for a split second and disappear when the transformation is complete and with includes when reverting back to normal.
Yeah just as others mentioned, no matter what the costume has no hair, i even attempted installing other hair mods on top of this one, but to no avail.
Does this mod only replace the EX Dante outfit? Because I've installed it twice now and it doesn't replace regular Dante and I don't have the EX costume
hello,what tools should I use to extract and change the .efx.1769672 file in VFX? Or it just use the hex editor to change some words?How can I change the character's partical effects to another color?
For people that don't want to play with purple color, delete these folders from the mod:
Vfx folder In character folder, delete weapon folder. In character > player folder, delete pl0120_dante_shinmajin folder.
For those that want to play as human Dante instead of human Sparda, but want to keep Sparda devil trigger, then delete every folder besides the dante_majin folders.
Personally, I think his energy color should be red because it was red in the first DMC. also I think you should change the sin Devil trigger model to use Sparda's because it's got all the abilities the sparda devil trigger had in the original Devil May Cry and then some.
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Really bummed about that, since this is the only Sparda outfit that I could find that bears resemblance to the outfit from DMC 4.
Check the DaigronCDM comment bellow: https://www.nexusmods.com/devilmaycry5/mods/32?tab=posts
We need to replace one mdf2 file to make works
Here: C:\Mods\Sparda Costume\natives\x64\character\player\pl0100_dante\pl0100_03_hair
C:\Mods\Sparda Costume\natives\x64\character\player\pl0100_dante\pl0100_13_hair
C:\Mods\Sparda Costume\natives\x64\character\player\pl0130_dante_dirt\pl0130_03_hair
Download the Vergil Update Fix, search the file on pl0000_nero: pl0000_03.mdf2. 10[that's the file]
Rename to: pl0100_03, pl0100_13 and pl0130_03.
Paste in each folder and done, sparda hair and other old hair before vergil update going to work.
Props to DaigronCDM!
Have fun, guys!
Vfx folder
In character folder, delete weapon folder.
In character > player folder, delete pl0120_dante_shinmajin folder.
For those that want to play as human Dante instead of human Sparda, but want to keep Sparda devil trigger, then delete every folder besides the dante_majin folders.
But I agree SDT should also be Sparda DT.