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This page was last updated on 25 April 2025, 4:10AM
- Changelogs
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Version 1.3.12
- Fixed broken hotkeys
- Updated REF integration to the latest version (you now need to download the latest version of REFramework from the GitHub nightlies)
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Version 1.3.11
- Fixed REFramework's patch version warning
- Internal improvements
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Version 1.3.10
- Internal bug fixes related to the game's patch from 24th April 2023
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Version 1.3.9
- Added compatibility for the game's patch from 24th April 2023
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Version 1.3.8
- Fixed a major oversight that happened when porting the trainer to RE Framework which broke enemy sync and resulted in bosses getting stuck when dying in co-op.
- Internal improvements.
- Should be compatible with Wine/Proton(Looking at you, Steam Deck)
- No more dependency on external MSVC
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Version 1.3.7
- Fixed Bloody Palace Continue feature not working.
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Version 1.3.6
- The trainer is now a plugin for REFramework. Please see the description and requirements for more details.
- Added "Tougher Enemies in CO-OP" option.
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Version 1.3.5
- Improved sync of currently equipped weapon for Vergil during co-op
- Improved reliability of sound fix for Vergil in Co-op (especially when the game is installed on a fast NVME SSD)
- Internal improvements
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Version 1.3.4
- Fixed crash when swapping enemies to boss Dante or boss Vergil with mods/other trainers and having Coop/Divergence enabled
- Fixed V´s head not tracking enemies in Mission 0 (Prologue)
- Fixed missing effects and sound when V leaves a Helltree elevator
- Enabled unlimited consecutive air tricks for Grim Grips that do not have a fixed destination as Dante and V
- GUI overhaul, now fully DPI aware
- Internal optimizations
- Removed support for Windows versions prior to Windows 10 1909
- Fixed rare GUI text bugs
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Version 1.3.3
- Added World of V and Doppelganger animation to Vergil in Coop (neither V nor Doppelganger will be spawned when doing them, it´s only the attack animation that will be executed)
- Made it easier to avoid Vergil´s first attack when doing Dante & Vergil Boss Swap as Vergil in Mission 20
- Potentially fixed bosses very rarely dying prematurely in co-op.
- Fixed V rarely being unable to enter the portal to the next stage in Bloody Palace co-op when Auto Skip was enabled.
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Version 1.3.2
- Added Expand Matchmaking option (see description for more details)
- Fixed Vergil being unable to connect to a host actively (Vergil no longer needs to enter a stage/mission first or unpause first for proper matchmaking)
- Fixed occasionally missing death animation for bosses in story and BP co-op
- Fixed lack of dropped orbs for bosses in BP co-op (only the player who defeats the boss will get orbs)
- Fixed random crash in Bloody Palace co-op
- Fixed unwanted camera manipulation of Disable Boss Camera when it was turned off
- Auto Reconnect is now enabled by default when enabling Coop/Divergence
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Version 1.3.1
- Fixed Vergil triggering battles on his own as a guest in another player´s game, resulting in the local player being locked out of the battle sometimes, this bug was introduced with version 1.3.0
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Version 1.3.0
- Fixed V sometimes failing to ride Nightmare
- Fixed Boss Nightmare not entering checkmate state against V in Mission 18
- Fixed inability to select a character before starting the mission when using Divergence and playing with a fresh savefile that has not proceeded to Mission 2 yet.
- Fixed Nero not having a preparation stage when using Vergil in Coop and the very first stage of the Bloody Palace run was supposed to be a preparation stage.
- Fixed missing dialogue during Mission 20 credit fights when using Divergence
- Internal improvements
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Version 1.2.9
- Fixed Vergil SDT transformation sync in co-op
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Version 1.2.8
- Added Force Motion Blur option for MB outside of cutscenes, requires MB to be enabled in-game too (causes slight artifacts on fast moving objects)
- Added Disable LDR Post Process option (disables stuff like radial blur used during sprinting among others)
- Added Enhance Shadow Quality option (improves shadow quality in some missions that use a lower quality by default)
- Internal improvements
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Version 1.2.7
- Fixed Vergil in Coop sound issues (Trainer must be launched BEFORE launching the game to apply fix, special thanks to Silvris for sharing his knowledge regarding sound issues in Monster Hunter Rise)
- Removed 2 player Vergil Coop (Vergil in Coop now always works for up to 4 players simultaneously, the BP Continue Character dropdown list is no longer relevant for matchmaking)
- Internal improvements
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Version 1.2.6
- Fixed a bug that caused sound issues in 2 player Vergil co-op
- Fixed an issue that rarely resulted in a crash during the transition to the mission result screen when using co-op
- Minor GUI improvements
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Version 1.2.5
- Enabled V to be used for Vergil in Coop, change Bloody Palace Character dropdown list to V for 2 player (Vergil + V) or to Vergil for 4 player coop before selecting a mission or Bloody Palace
- Fixed Battle BGM feature not working as intended in certain encounters (e.g. first battle of M13)
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Version 1.2.4
- Added Battle Background Music feature to force enable or disable Battle BGM (doesn´t affect Boss BGM)
- Fixed issue with Mission 5 not ending when defeating Geryon with V in Divergence or when the other player defeated Geryon in coop
- Added regular Battle Background Music to M19 and M20 when the Boss BGM lacks due to using the Boss Swap feature in the Nero/Dante/V campaign to fight Dante only
- GUI improvements
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Version 1.2.3
- Vergil can now rate other players he met in co-op after the mission ended
- Improved Vergil equipped weapon sync in co-op
- Fixed M1 Nico voice bug in Divergence (removed Nico from M1)
- Fixed issue with development cutscenes in Divergence
- Fixed issue with Ex Vergil not being applied correctly when the non Vergil player has an Ex outfit himself
- Fixed issue with Vergil having an additional Yamato model and instability associated with this bug
- Fixed Vergil being shown to others as Lady in the rating screen after a co-op mission
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Version 1.2.2
- Added Vergil in Coop feature (MAKE SURE TO READ DESCRIPTION BEFORE USING IT)
- Added Player Dirt level adjustment
- Fixed issue with Disable Boss Camera feature in Mission 18
- Fixed issue with Skip Cutscenes feature in Mission 8
- Fixed an issue with Mission 6 not proceeding after Gilgamesh was defeated in Divergence
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Version 1.2.1
- Added Vergil to Bloody Palace Continue feature (requires Vergil DLC)
- Fixed issue with Urizen not taking damage in Mission 10 Divergence (and thus the mission not ending unless the player dies)
- Fixed issue with Artemis and Cavaliere Angelo getting stuck when defeated in BP Coop
- Fixed issue with Boss Swap feature when loading a checkpoint in M19 or M20
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Version 1.2.0
- Added Boss Swap function for M19 and M20 (REQUIRES VERGIL DLC, BACKUP YOUR SAVEFILE BEFORE USING)
- Several improvements to Divergence (now more similar to Vergil´s campaign, aka less cutscenes, accessible nightmare/cameo secret areas for everyone etc.)
- (Potentially) improved reconnection in Bloody Palace Coop
- Improved GUI layout and functionality
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Version 1.1.9
- Added support for Title Update 6/Vergil DLC Update (released on 15th December 2020)
- Floating Pause Menu will now only be used when connected to other players
- Removed redundant graphics options
- Added option to disable boss camera
- Added option to disable hotkeys
- Internal optimizations
- Removed support for game versions before Title Update 6
- Removed Play as Vergil option
- Added support for Super Outfits in coop (cannot be used in M7 and M13 though)
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Version 1.1.8
- Added Super Vergil (enable by selecting Super Outfit for V): automatic DT regeneration, infinite consecutive JCs and no DT cost for Summoned Swords in Super Mode.
- Changed Vergil´s mission start, pause and BP background to that of V
- Fixed BP background music not playing in BP main menu for Vergil
- Use V´s outfit selection for Vergil and disable char selection for him (also enables playing Vergil in Secret Missions)
- Added style points to Judgement Cut End
- Added boss scream sound effect to player Vergil´s DT Transformation
- Increased chargeup speed of Judgement Cut End when in Devil Trigger
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Version 1.1.7
- Added consecutive Judgement Cut to playable Vergil: up to 3 (Human) or 4 (Devil Trigger) Judgement Cuts in a row, input is the same as in DMC3SE
- Enabled "Trail" effect for playable Vergil´s Judgement Cut
- Made playable Vergil´s jump and trick animations more responsive/easier to cancel
- Prevent playable Vergil from using a bugged hit animation when hit mid-air
- Playable Vergil now uses the same Battle Soundtrack that is assigned to V
- Fixed automatic Devil Trigger refill in the Void for playable Vergil
- Fixed playable Vergil being unable to attack for a short time after starting to run from a standing position
- Fixed playable Vergil´s Aerial Rave Hit 1 not homing towards the enemy
- Added Hotkey to toggle Play as Vergil option (F3)
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Version 1.1.6
- Vergil´s Trick to Enemy is now mapped to Lockon+Neutral+Trick
- Removed Trick above Enemy for Vergil to improve playability (requested by the community)
- Fixed Mission 7 for Vergil and Dante, fixed mission 13 for Vergil (all 4 characters can now complete ANY story mission)
- Fixed Blistering and Normal Summoned Swords disappearing during Trick
- Rebalanced storm swords timing
- Fixed Helm Breaker hitbox being too small
- Adjusted hit properties of several attacks of playable Vergil
- Fixed Vergil being swapped to another character when continuing from one mission to the next
- Fixed lacking HP and DT reset when restarting BP warmup stages as Vergil
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Version 1.1.5
- Improved Lock On animation for playable Vergil
- Jump Forward can now be cancelled when playing Vergil
- Added Mouse 4 and 5 Button for playable Vergil control remapping
- Fixed interactions for playable Vergil and added Trick for Nero´s Snatch points (e.g. Mission 3, done by pressing Lockon+Trick+Neutral), fixed Vergil being unable to destroy objects like Orb crystals and Helltree cores (Vergil can now complete all story Missions except for Mission 7)
- Added Trick above enemy to playable Vergil (Lockon+Trick+Neutral)
- Fixed Vergil not gaining style from attacking properly
- Fixed playable Vergil doing very big turns when walking outside of combat
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Version 1.1.4
- Added option to remap player Vergil´s controls from within the trainer
- Fixed missing Judgement Cut End effects and hit reaction for player Vergil
- Fixed an issue that caused the control mapping of other chars to be overwritten with empty data when opening the options menu while playing as Vergil
- Added Trick Down (Back+Lockon+Trick midair) and Trick to Enemy (Forward+Lockon+Trick) to playable Vergil
- Rebalanced Summoned Swords and improved their reliability
- Internal improvements
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Version 1.1.3
- Added Summoned Swords for Play As Vergil feature
- Removed snow effect from playable Vergil
- Fixed issue when fighting boss Vergil as player Vergil
- Internal optimizations
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Version 1.1.2
- Added support for Game Version TU4 without Denuvo (released February 6th 2020)
- Fixed issues with charswap in HoH and HaH difficulty
- Enabled charswap in M6 (without coop)
- Fixed issue with BP coop not working if played after doing a story mission on HoH or HaH
- Internal improvements
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Version 1.1.1
- Fixed Vergil DT HP Recovery, enabled Enemy Step, Trigger Heart and Get More Orbs for Vergil, added HUD for Vergil (uses V´s HUD), replaced Vergil´s Guarding move (L2) with Judgement Cut End on the ground (only visual, cannot hit enemies) and with Judgement Cut in the air.
- Improved reliability of Play As Vergil fixes.
- Fixed Bloody Palace Continue sometimes preventing users from accessing other game modes until they pressed Continue íngame
- Fixed issue with Auto Skip: Cutscenes skipping picking up Nidhogg babies (which is an interaction, and not a cutscene)
- Internal optimizations
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Version 1.1.0
- Added Play as Vergil option, allows playing as Vergil in all Story Missions, the Void and Bloody Palace
- Expanded options of Cutscene Skip (now called Auto Skip)
- Added option to force or disable Killcam for every fight (last entry when scrolling down Graphics Options)
- Improved reliability of Coop Hack when spawning additional players (fixes invisible guest characters)
- Internal bugfixes and improvements
- Enabled character selection for Mission 18 to 20 when Coop Hack is enabled (M18 to 20 do not support Coop!)
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Version 1.0.9
- Added option to skip the splash screens at startup and automatically skip cutscenes
- Fixed missing player names ("Starring....") in Bloody Palace coop
- Improved network control in Bloody Palace coop (pausing and unpausing the game to reconnect is no longer necessary when restarting a warmup stage)
- Imroved fix for stuck bosses in Bloody Palace coop, they should have their full death animation most of the time now
- Improved reliability of fix that prevents Cavaliere Angelo from falling below the ground in coop
- Code optimizations
- Resolution Scaling is now only enabled after ticking the "Enable Toggles" option
- Added missing names of Checkerboard and HDR10 options in the graphics menu
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Version 1.0.8
- V can now be played in Mission 0 (Prologue) and is no longer AI controlled
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Version 1.0.7
- Improved the fix for stuck bosses in Bloody Palace Coop
- Fixed an issue where the trainer erroneously reported an "Unsupported Version" under certain circumstances
- Improved matchmaking to disable Coop in Stage 101 of Bloody Palace properly
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Version 1.0.6
- Added option to set the remaining time for Bloody Palace Continue feature (time in minutes)
- Improved reliability of matchmaking in Bloody Palace, permanent reconnection issues should be solved now, however, occasionally pausing and unpausing (with or without floating pause menu) might be necessary to reset the network and reconnect to other players.
- Fixed Cavaliere Angelo boss randomly falling through the ground and thus instantly dying in Coop
- Fixed bosses getting stuck in Bloody Palace Coop after being defeated
- Fixed an issue that would set the player´s Red Orbs to 0 instead of the current value when using the Bloody Palace Continue feature
- Fixed an issue that would prevent additional player´s from properly spawning in Coop when the HP or DT value for the Bloody Palace Continue feature was above the maximum value of the player
- Fixed an issue where an old trainer settings .ini could lead to the Bloody Palace Continue feature not working
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Version 1.0.5
- Added Bloody Palace Continue option to begin a Bloody Palace run from any stage
- Fixed a rare issue where the user got stuck at a white screen in Bloody Palace
- Added a fix that should reduce the likelihood of a boss getting stuck when being defeated in Bloody Palace
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Version 1.0.4
- Added Bloody Palace Coop for Stage 1 to 100
- Fixed an issue with character selection not working properly when resuming from Mission 7 to Mission 8
- Fixed an issue in Mission 3, 4, 15 and 16 that prevented the player from progressing due to missing enemies
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Version 1.0.3
- Coop is now available for Missions 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 14, 15, 16 and 17
- Fixed an issue that prevented character selection from working when the user starts a coop mission from the results screen of the previous mission
- Added hotkeys to toggle Floating Pause Menu (F1) and Auto Reconnect (F2)
- Added Savefile Import feature
- Added tooltips for trainer options (hover over the option with your mouse cursor to show the tooltip of an option)
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Version 1.0.2
- Fixed character selection screen not appearing for users who do not have atleast one extra outfit unlocked for the default char of the selected mission
- Fixed platforms in mission 03 (and potentially mission 15) being permanently disabled if a coop player killed all the enemies in the area ahead of the local player, thus preventing the local player from being able to activate the platform by killing them himself. Step on the platform if it is disabled and it will be activated if all nearby enemies are dead.
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Version 1.0.1
- Added Windows 7 Compatibility
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Version 1.0.0
- Initial Release
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- Author's activity
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April 2025
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24 Apr 2025, 6:12PM | Action by: Raz0rrrr
Changelog added
'Change log added for version 1.3.12'
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24 Apr 2025, 6:11PM | Action by: Raz0rrrr
File added
'DMCVTrainerDLLByDanteRaz0r [version 1.3.12]'
November 2023
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03 Nov 2023, 12:07PM | Action by: Raz0rrrr
Attribute change
'Author changed to \'Dante and Raz0r\'.'
October 2023
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29 Oct 2023, 9:10PM | Action by: DanteSSS333
Attribute change
'Description changed.'
September 2023
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27 Sep 2023, 9:42PM | Action by: Raz0rrrr
Attribute change
'Description changed.'
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27 Sep 2023, 9:40PM | Action by: Raz0rrrr
Attribute change
'Description changed.'
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27 Sep 2023, 9:33PM | Action by: Raz0rrrr
File added
'DMCVTrainerDLLByDanteRaz0r [version 1.3.11]'
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27 Sep 2023, 9:32PM | Action by: Raz0rrrr
Changelog added
'Change log added for version 1.3.11'
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27 Sep 2023, 9:31PM | Action by: Raz0rrrr
File added
'DMCVTrainerDLLByDanteRaz0r [version 1.3.11]'
May 2023
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13 May 2023, 10:05PM | Action by: DanteSSS333
Attribute change
'Description changed.'
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08 May 2023, 2:57PM | Action by: DanteSSS333
Attribute change
'File \'DMCVTrainerDLLByDanteRaz0r\' description changed.'
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08 May 2023, 1:47PM | Action by: DanteSSS333
Attribute change
'File \'DMCVTrainerDLLByDanteRaz0r\' description changed.'
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08 May 2023, 1:34PM | Action by: DanteSSS333
Attribute change
'File \'DMCVTrainerDLLByDanteRaz0r\' description changed.'
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08 May 2023, 1:29PM | Action by: DanteSSS333
Attribute change
'File \'DMCVTrainerDLLByDanteRaz0r\' description changed.'
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08 May 2023, 4:56AM | Action by: Raz0rrrr
Changelog added
'Change log added for version 1.3.10'
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08 May 2023, 4:56AM | Action by: Raz0rrrr
File added
'DMCVTrainerDLLByDanteRaz0r [version 1.3.10]'
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07 May 2023, 4:30PM | Action by: Raz0rrrr
File added
'DMCVTrainerDLLByDanteRaz0r [version 1.3.9]'
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07 May 2023, 5:22AM | Action by: DanteSSS333
Attribute change
'Description changed.'
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07 May 2023, 5:03AM | Action by: DanteSSS333
Readme file added
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07 May 2023, 4:58AM | Action by: Raz0rrrr
Attribute change
'Description changed.'
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- Mod page activity
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April 2025
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25 Apr 2025, 11:56AM | Action by: rambo77
Tracked
'COOP Trainer for Devil May Cry 5'
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25 Apr 2025, 11:42AM | Action by: Kim98
Endorsed
'COOP Trainer for Devil May Cry 5'
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25 Apr 2025, 9:12AM | Action by: yusufzhonov
Endorsed
'COOP Trainer for Devil May Cry 5'
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25 Apr 2025, 6:08AM | Action by: yurisakisoba
Endorsed
'COOP Trainer for Devil May Cry 5'
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25 Apr 2025, 5:36AM | Action by: percvaal
Tracked
'COOP Trainer for Devil May Cry 5'
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25 Apr 2025, 3:45AM | Action by: JersuelBorgard
Endorsed
'COOP Trainer for Devil May Cry 5'
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25 Apr 2025, 12:00AM | Action by: PHblack9
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 11:00PM | Action by: kawaiizGoth
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 9:20PM | Action by: zhorablya
Tracked
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 7:07PM | Action by: noize228
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 6:10PM | Action by: Zedzzdread
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 5:05PM | Action by: Bohnsaw
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 4:43PM | Action by: SHMAL123456
Tracked
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 4:25PM | Action by: Sarentor
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 2:51PM | Action by: Fuurinkazan34
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 2:49PM | Action by: CallMeRiver92
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 2:33PM | Action by: Lainwn
Tracked
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 2:33PM | Action by: proraw5
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 2:03PM | Action by: 18211344391
Endorsed
'COOP Trainer for Devil May Cry 5'
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24 Apr 2025, 12:02PM | Action by: Devilmayplay26
Endorsed
'COOP Trainer for Devil May Cry 5'
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