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Balewarlock

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Balewarlock

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37 comments

  1. eddy717
    eddy717
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    Can i have your discord name
    Maybe we can talk about a mod commission 
    1. Balewarlock
      Balewarlock
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      I am still not sure about doing commissions right now or anything yet, depending on how much work someone would want or how many little tweaks, as it is sort of like pulling on a thread with a mod like this, but if anyone wants to chat with me or hang out, I am in Nelo's Den of Evil Discord. A good place to go if just looking to expand on DMC gameplay in general.
    2. eddy717
      eddy717
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      you can have your time, its not something for today
      still i would need your name
      its not that much btw
      - SDT Combo A in human Form
      - Rising Sun
      - Aerial Rave Sounds interesting
    3. eddy717
      eddy717
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      ?
    4. eddy717
      eddy717
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      you dont have to do it NOW, when you have time and the mood
  2. eddy717
    eddy717
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    any chance to download single files only 

    Aerial Rave Restored
    Aerial Rave B
    Rising Sun
    1. Balewarlock
      Balewarlock
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      I would love to do that but this mod is built on an already complex mod like Neo Vergil with my own edits to it. It would take some time make single options like that even in REFramework bhvr tree. I would consider in the future making full variants of the move list but for right now I am just going to let people play it as is.
    2. eddy717
      eddy717
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      i would even pay some money
      do u think you can make a can use SDT Combo A in human form for vergil
  3. Kai7312
    Kai7312
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    Hi, I've tried to install your mod but it's the first time I've used any mods that required to use the behavior tree editor and I can't seem to get it to load any .json file at all (when I click "load" nothing shows up), how can I get this mod to work?
    1. Kai7312
      Kai7312
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      Nevermind, after a couple minutes I solved the problem on my own, this mod is by far the best one I've played that changes vergil's moveset. I've always been looking for dmc3 vergil control imitation/replication mods, and you completely managed to bring the playstyle back perfectly. Thanks for the mod!
    2. OkamiMemoS11
      OkamiMemoS11
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      howd you get it to load, nothings working for me now?
    3. Kai7312
      Kai7312
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      If installing the moveset it with Fluffy doesn't work, just manually put the .json files in steamapps/Devil May Cry 5/reframework/data/bhveditor , then open the game and try to load the moveset in behavior tree editor then it should work.
  4. TreeLicker491
    TreeLicker491
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    This is awesome. I love the minute tweaks you've made to his kit, and how you've seemingly blended his moveset from 3 into his 5 moveset without removing anything. I can tell that a lot of effort and time went into this mods creation.

    A few things I did notice was that when I used stinger/air stinger, starfall, reflection and helmbreaker, Vergil will freeze at the start of the animation, like he's stuck in the air with the vfx and hit box still going. It can be tricked out of so it's not the worst bug, but it makes all those attacks completely unusuable.

    I think the air lunar phase doesn't track correctly in the way that the last kick will never land because the enemy is still juggled in the air. 

    When Vergil tricks backward to land the straight punch, if you only trick backwards and don't input the punch, the camera will zoom out then back in really quickly. Definitely the least of the problems.

    It might seem like I'm only complaining, but I genuinely do love this mod, and wanted to give some (hopefully) constructive criticism. Thank you for your hard work. I'm excited to see if/when you release any other projects.
  5. NTL162001
    NTL162001
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    Can i have that Yamato vfx mod?
  6. OkamiMemoS11
    OkamiMemoS11
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    Can anyone tell me how to load the moveset ingame? Where do i place the file that Behaviour Tree needs and how do i load it within the game itself? Nothing seems to work for me. 
  7. pizza6893422
    pizza6893422
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    So uh 

    What is the "behavior tree addon" 

    I've never heard of it? 
    1. matalayudasleazy
      matalayudasleazy
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      It's one of the optional files from the REFramework mod you can download.
  8. R4NK4Z
    R4NK4Z
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    purely from a 'gameplay altering mod view', i find this mod decent at best, as - IMO - there are too many things/changes that i dont really like 
    however
    for a mod that tries to combine/replicate dmc3/4/reboot vergil's behaviors, i think this does an at least decent job

    since you have the power to create new inputs, conditions and in general: new movesets - i'd like to see you try creating an overall enhanced moveset for vergil, one that does not focus on trying to replicate previous behaviors, but one that focuses on giving him as much immediate access to his key moves as possible

    i actually have some ideas that i'd be willing to share with you, should you have any interest in that whatsoever
  9. OkamiMemoS11
    OkamiMemoS11
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    Does this work with the current version of the game?
    1. AnOkuuHasErrored
      AnOkuuHasErrored
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      To my knowledge, it does work fine. To me, it requires the PAK file for the latest patch; I don't know why though.
  10. Shikiryu05
    Shikiryu05
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    yeahhhh i don't understand how to get this to work...
    1. AnOkuuHasErrored
      AnOkuuHasErrored
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      You need to load the actual moveset when playing as Vergil with the behavior tree editor