Hi. I was wondering how to modify the inventory. I want to expand the player inventory to something bigger, if you could steer me in the direction of doing so, I would be grateful. Thank you for this honestly wonderful mod of mass enemy death.
Could you add Zamora, scrolltounique, some of Extended Resurection's stuff, some of Reincarnation's stuff, and some of Resurgence's stuff please? I like this mod a lot, the only problem being not knowing how to delevel my char. But incase they don't allow you to get their files, It'll be ok without them.
I like the idea of certain charms that "grow" with the player, like say if you beat certain quests, it gets a little stronger. Or maybe some items or charms that allow for summoning monsters, like a necromancer item that allows for the summoning of skeleton archers, or maybe modifying or adding skills. You could also add a new area, and some new enemies. There's also the idea of making new items that can raise the difficulty even higher so that even normal difficulty enemies put up more of a fight to a funny man who leveled up the Teeth tree path a lot, and had several runeword charms. And maybe making special charms using the souls of super unique and boss enemies, Like having Blood Raven's unique soul charm allow the player to raise a zombie to their side from a corpse. There's also the idea of making new gemstones that have different effects, like in Median XL, there was this gem that allow for the chance of a slain enemy to be resurrected as another enemy on your side.
"Zamora, scrolltounique, some of Extended Resurection's stuff, some of Reincarnation's stuff, and some of Resurgence's"
All of those except from "Scrolltounique" are closed source mods that don't allow you to pull parts from them. They would have to be custom coded. This is what makes d2r reimagined so great. We are open source and you can do as you please with it <3
Hi, just wanted to let you know that you can not join a game with a character over level 99. (Unless blizzard fixed it by now, which I doubt) So if you do not want to break your savefiles, maybe you want to undo that level increase.
Edit: "Important if you want to help me: If D2 Reimagined gets an update, how can i take only those changes and keep mine, so that i don’t have to change everything again?!"
Dont know if there are more efficient ways: Notepad++ has a plugin called "compare" listing you all differences between two files. It will still be annoying each update. Otherwise you could copy each edited line to an empty excel file at the same line and each update you simply do ctrl + a, ctrl + c and copy it with ctrl + v, done.
Hey bro! Yea in the meantime i made the level cap unchanged to D2 Reimagined (99) again.
For the compare part: It might work with github, there you can compare changes from different branches as far as i know and keep all the good stuff, but i need to learn how to use it. "Otherwise you could copy each edited line to an empty excel file at the same line and each update you simply do ctrl + a, ctrl + c and copy it with ctrl + v, done." - yea.... i didn’t node down what i changed yet, sooooo gotta do that^^
I couldn't put a jewel in the weapon socket.?Nah.... :( And, Akarat selling charms are "Attack power will increase. -40%", and I put it in my bag, my attack power will decrease.
jewel should work in sockets. the melee splash charm comes with a buff 25% AOE damage but reduces your damage by 40% to compensate. (put in cube against bosses if you want)
I tried to put the smallest ruby in a three-socket longbow, but I couldn't. They just swapped places in the bag. The other smallest jewels didn't work either.
Hey, the skulls bug is from D3 Reimagined i didn’t change anything of these. As far as i know treehead woodfists soul has no use, only the soul of the a5 creature can be used to access the new uberquest from D2 Reimagined
Also, I tried to make the runeword 'Leaf' in a grand charm, and it didn't work. Is there a list for what runewords work and which don't in terms of 3 rune and 2 rune runewords?
I am also having issues adding some runewords to grand charms. Ancients Pledge did not work.
Edit: Upon copying the rune.txt data into excel it looks like a total mess. There are a few typos in this as well. One of the "runes used" areas says "Dol + Nef" when it should be "DolNef". Principle's "ShaelFalKoShael" was also incorrectly listed as "shaekFalKoShael".
I'm not sure if it really matters that it is a mess but as someone who does excel professionally (working with databases) this is something that would drive me nuts. (after fixing the file it looks like this was just the result of copying the txt file info into excel. Transposing back to the txt file generated the same weirdness. Disregard my comment about it being messy).
Once I get everything corrected I will post the txt file and link it on here.
Edit: Alright. I have fixed the rune file for you. it is here: https://www.mediafire.com/file/yjp7ryty70f0dxf/runes.txt/file This corrects all issues of runewords that SHOULD work in charms not working. I have added all two word runewords to grand charms since they can spawn 2 or 3 slot. (Charmsy also allowed for 2 or 3 slot runewords in grand charms. It looks like you just swapped lcha with mcha and did not additionally add lcha back to the two rune runewords so they did not work in the two slot grand charms). I have also added numerous two/three rune runewords that were previously missing. Quite a few runewords were not allowed for some reason. Adding this file to the mod/global/excel folder in place of the current .txt file should automatically fix any charms that previously did not generate rune words.
Thank you for your help in fixing this! You are right, i only copy the txt into excel and make changes and copy it back to txt, since this is the only way i know. I do not have much time at the moment to fix errors like those but you did a great job with your edits!
What are the missing string things in the options menu? Also... why are "missing string" modifiers appearing on items sometimes? I found a magic item that was called "missing string boots" and it had a firebolt charge on it.
Finally, is there any way to get a stack visual separating stacked gems from non stacked gems similar to what the runes have?
Missing string is not yet implemented names, those will probably be fixed soon in D2 Reimagined. They appear on all items which add +skills to special abilities e.g. firebolt charge.
Instead of making your own mod, if you would like to join the d2r reimagined team and have these ideas and features in our mod directly instead of needing to worry about updating each time reach out to me on discord.
Link can be found on our mod page. We are always happy to have more folks who are creative and wanting to take d2r to new heights.
29 comments
All of those except from "Scrolltounique" are closed source mods that don't allow you to pull parts from them. They would have to be custom coded.
This is what makes d2r reimagined so great. We are open source and you can do as you please with it <3
So if you do not want to break your savefiles, maybe you want to undo that level increase.
Edit: "Important if you want to help me: If D2 Reimagined gets an update, how can i take only those changes and keep mine, so that i don’t have to change everything again?!"
Dont know if there are more efficient ways:
Notepad++ has a plugin called "compare" listing you all differences between two files. It will still be annoying each update.
Otherwise you could copy each edited line to an empty excel file at the same line and each update you simply do ctrl + a, ctrl + c and copy it with ctrl + v, done.
Yea in the meantime i made the level cap unchanged to D2 Reimagined (99) again.
For the compare part:
It might work with github, there you can compare changes from different branches as far as i know and keep all the good stuff, but i need to learn how to use it.
"Otherwise you could copy each edited line to an empty excel file at the same line and each update you simply do ctrl + a, ctrl + c and copy it with ctrl + v, done." - yea.... i didn’t node down what i changed yet, sooooo gotta do that^^
Couldn't join a game after. I think the lvl cap (99) isn't working properly yet.
Love your mod though
And, Akarat selling charms are "Attack power will increase. -40%", and I put it in my bag, my attack power will decrease.
the melee splash charm comes with a buff 25% AOE damage but reduces your damage by 40% to compensate. (put in cube against bosses if you want)
Gems are stacked in the mod. You have to cube the gem to convert it to a Gem that can actually be socketed. Just cube the Gem by itself.
As far as i know treehead woodfists soul has no use, only the soul of the a5 creature can be used to access the new uberquest from D2 Reimagined
Ancients Pledge did not work.
Edit:
Upon copying the rune.txt data into excel it looks like a total mess. There are a few typos in this as well. One of the "runes used" areas says "Dol + Nef" when it should be "DolNef". Principle's "ShaelFalKoShael" was also incorrectly listed as "shaekFalKoShael".
I'm not sure if it really matters that it is a mess but as someone who does excel professionally (working with databases) this is something that would drive me nuts. (after fixing the file it looks like this was just the result of copying the txt file info into excel. Transposing back to the txt file generated the same weirdness. Disregard my comment about it being messy).
Once I get everything corrected I will post the txt file and link it on here.
Edit:
Alright. I have fixed the rune file for you. it is here: https://www.mediafire.com/file/yjp7ryty70f0dxf/runes.txt/file
This corrects all issues of runewords that SHOULD work in charms not working. I have added all two word runewords to grand charms since they can spawn 2 or 3 slot. (Charmsy also allowed for 2 or 3 slot runewords in grand charms. It looks like you just swapped lcha with mcha and did not additionally add lcha back to the two rune runewords so they did not work in the two slot grand charms).
I have also added numerous two/three rune runewords that were previously missing. Quite a few runewords were not allowed for some reason.
Adding this file to the mod/global/excel folder in place of the current .txt file should automatically fix any charms that previously did not generate rune words.
You are right, i only copy the txt into excel and make changes and copy it back to txt, since this is the only way i know.
I do not have much time at the moment to fix errors like those but you did a great job with your edits!
What are the missing string things in the options menu?
Also... why are "missing string" modifiers appearing on items sometimes? I found a magic item that was called "missing string boots" and it had a firebolt charge on it.
Finally, is there any way to get a stack visual separating stacked gems from non stacked gems similar to what the runes have?
They appear on all items which add +skills to special abilities e.g. firebolt charge.
I think there is no visual difference yet, sorry
Instead of making your own mod, if you would like to join the d2r reimagined team and have these ideas and features in our mod directly instead of needing to worry about updating each time reach out to me on discord.
Link can be found on our mod page. We are always happy to have more folks who are creative and wanting to take d2r to new heights.
Hopefully chat soon!