whites are technically not magic so no go on those but rares are typically the 6 skulls or that ring of jordan recipe. Theres another mod that lets you reroll rares and magic with a single pgem which i recommend. Then you can reroll the rare charms at least.
I dig this mod. Thank you for sharing it, qhu91it.
I noticed that the mod won't allow the use of custom runewords, despite allowing the use of the game's native runewords. Per the custom runeword mod, they custom runewords are stored along with the native runewords, so I had expected that Charmsy could access the custom runewords as well. Is there a way to remedy this? Has anyone else had success with custom runewords in charms?
For clarity: The custom runewords work on any other equipment without issue. The custom runewords are set correctly for being for the type of equipment that the grand charm is set to accept (i.e. weapon, armor, or shield). The custom runewords are created for use with a 3 rune combination. So, with grand charms set to 'weapon' type in Charmsy mod, they accept the native 3 rune 'weapon' runewords without issue and they apply their effects to stats appropriately, however, that same grand charm will not accept a custom 3 rune 'weapon' runeword which works appropriately when used on a weapon... same if all are set appropriately for 'armor'. I have tried both with Charmsy loaded before and after the custom runewords in D2RMM, without any luck.
I am using the wonderful custom runeword mod by tonyz: https://www.nexusmods.com/diablo2resurrected/mods/260
can someone help me figure out why this isn't working? I changed the lines lse if (row.name == 'Grand Charm') { row.hasinv = 1; row.invwidth = 2; row.invheight = 3; row.gemsockets = 5; row.gemapplytype = config.lcharmSocketType; and } else if (row.ItemType == 'Charm' || row.ItemType == 'Large Charm') { row.Magic = ''; row.MaxSockets1 = 6; row.MaxSockets2 = 6; row.MaxSockets3 = 6; to make the max sockets 6 but it still wont allow any more than 3. The charms are taking up 6 spaces however, so thats working. but the socket amounts are not.
Edit: I got the charms to take more sockets now, but they wont accept any 4 rune runewords at all. Im assuming its probably the same for 5 and 6 as well. Any help is appreciated.
will the runewords work if you set grand charms to being multiple item types or are they limited to a single type? like can I do 0,1 and then put either armor or wep rune words into the charm?
Runeword in charm have lower level requiment than normal. The Hustle runeword require lv39 but I can use it with character lv24. Same with Peace runeword around lv15-20. Don't know exactly the number but I think we can use runeword in charm with level lower than requirement about 10-15 level. I hope we can fix this.
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how can i use this?
I noticed that the mod won't allow the use of custom runewords, despite allowing the use of the game's native runewords. Per the custom runeword mod, they custom runewords are stored along with the native runewords, so I had expected that Charmsy could access the custom runewords as well. Is there a way to remedy this? Has anyone else had success with custom runewords in charms?
For clarity:
The custom runewords work on any other equipment without issue. The custom runewords are set correctly for being for the type of equipment that the grand charm is set to accept (i.e. weapon, armor, or shield). The custom runewords are created for use with a 3 rune combination.
So, with grand charms set to 'weapon' type in Charmsy mod, they accept the native 3 rune 'weapon' runewords without issue and they apply their effects to stats appropriately, however, that same grand charm will not accept a custom 3 rune 'weapon' runeword which works appropriately when used on a weapon... same if all are set appropriately for 'armor'.
I have tried both with Charmsy loaded before and after the custom runewords in D2RMM, without any luck.
I am using the wonderful custom runeword mod by tonyz: https://www.nexusmods.com/diablo2resurrected/mods/260
lse if (row.name == 'Grand Charm') {
row.hasinv = 1;
row.invwidth = 2;
row.invheight = 3;
row.gemsockets = 5;
row.gemapplytype = config.lcharmSocketType;
and
} else if (row.ItemType == 'Charm' || row.ItemType == 'Large Charm') {
row.Magic = '';
row.MaxSockets1 = 6;
row.MaxSockets2 = 6;
row.MaxSockets3 = 6;
to make the max sockets 6 but it still wont allow any more than 3. The charms are taking up 6 spaces however, so thats working. but the socket amounts are not.
Edit: I got the charms to take more sockets now, but they wont accept any 4 rune runewords at all. Im assuming its probably the same for 5 and 6 as well. Any help is appreciated.
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