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olegbl

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72 comments

  1. matymatty
    matymatty
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    First of all, thank you very much for this mod!
    I have a question, and possibly a suggestion.  I crafted a caster amulet per the recipe in the original game and tried to re-roll it.  It seems to me that re-rolling doesn't retain the guaranteed affixes (+ 5-10% fcr etc.) of the crafted items.  Essentially I am re-rolling a rare amulet even though the name of the amulet is still in orange.  I have this feeling because I re-rolled that caster amulet many times but I couldn't get fcr over 10%. 
    If this is true, can I make a suggestion to add a new function to re-roll crafted items?  Thank you!   
    1. olegbl
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      I believe this is correct. Unfortunately, we are limited by the functionality that Diablo 2 already has for Horadric Cube recipes, and I don't believe it has a function for rerolling an item while preserving its type (crafted). The best you could do would probably be to craft the amulet back into a white amulet, and then craft it again.
    2. matymatty
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      Thank you!  
  2. hornmikkel
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    It seems that when I try to reroll sc's to lvl 99 (with pul rune) it disappears when I have Anni in inventory.
    Same with GC's and gheeds .. 
    Earlier I could reroll as many times as I wanted and I got magic scs and gcs, now I only get uniques and cannot reroll scs and gcs thats any good.
    Anyone with the same problems?
    I have like 29 different mods and have tried to uninstall most of them.

    help :( 
    1. olegbl
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      Well, I guess if you re-roll an item into an Anni while already having an Anni in your inv, that can't work (since you can only have 1 Anni), so the game just deletes the new one. Make sure to take the Anni out of your inv first when doing this.
    2. hornmikkel
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      I'm with you so far.
      But cant seem to reroll "high" lvl scs and gcs .. 
      When I remove anni, i can only reroll scs to anni again .. 
      It worked before :/
  3. Fractalmods
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    Curious as to why "allow duplicate uniques is even a thing? Does the mod mess up the drops for some reason?
    1. olegbl
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      Because vanilla Diablo 2 doesn't allow the same unique to drop more than once per session by default? (And that includes unique items obtained via a Cube recipe.)

      This option's description reads:
      Allows unique items to drop more than once per game. This is useful for being able to reroll the same unique item over and over again.
  4. yokyok123
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    Re-levelling to try to get unique doesn't seem to work more than once.

    For example, if using Pul rune on heavy bracer, you will get Ghoulhide unique. But rerolling it more with Pul just gives you rare gloves after that. Can't reroll for a chance of other unique/sets like Trang Oul's heavy bracers. Putting it back to normal using Dol and reroll with another Pul will also just yield rares. Seems the first time you roll with Pul you will get a unique version but only on the very first time. Although if done with rings, seems to work consistently as you can get any kind of unique/set (I personally haven't gotten SOJ/BK, maybe a bug, or maybe bad luck). Can you please advice how I would reroll bases to get unique/set versions of it?

    Thanks
    1. olegbl
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      Vanilla D2 behavior only allows each unique to drop once per game. See the "Allow Duplicate Uniques" setting.
  5. rillel
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    The rerolling doesn't seem to work. I changed the required rune and tested on white and blue items. Reforging or toggle ethereal twice works as a poor substitute...

    Edit: don't be an idiot like me and enable rerolling in the settings...
  6. szkuwa
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    Hey, would it be possible to add option for rerolling torches/anni?

    I've tried adding torches by myself but ended up with blue large charm and after a few tries with white torch without mods
    1. olegbl
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      Ah, my bad. I did forget about Gheed's / Torch / Anni / Rainbow Facet when I was writing down which types of items are valid for different rarities. Fixed (https://github.com/olegbl/d2rmm.mods/commit/5da0804384fe2de67d301886bb6ce7ab40879656) in version 1.1.
    2. szkuwa
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      Hi, thanks for the update but it's not working for me (v 1.2).

      After placing low assa torch and rerolling with um I've got blue large charm +2 str. Maybe I'm doing something wrong or it's not working
    3. olegbl
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      Debugged it a bit: after the fix, the recipes look correct and it's working with Gheed's but not Torch or Annihilus.

      The issue seems to be because Annihilus and Torch have the "lvl" column in "uniqueitems.txt" set to "110", which means that the monster/area/shopkeeper/etc... must be at least level 110 before the item can drop (because they have unique ways in which they are dropped - like quest items). This seems to be preventing the Horadric Cube recipe from being able to generate these items unless the character is at least level 110 (impossible of course).

      I am unsure if there would be any side-effects from setting the "lvl" column to something lower (e.g. matching the "lvl req" column). I've added an optional setting to the mod that makes this change (https://github.com/olegbl/d2rmm.mods/commit/961694809de637adeab846173d378a29ff08467a) in version 1.3.
    4. szkuwa
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      I've tested 1.3 and it works for torches like a charm (no pun intended :D)

      Thank you for your great work!
    5. habitat91
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      This change for annihlus seems to make it drop from other bosses. That or the increase droprate mod does it. I got an annihilus form andrea just now :/
    6. olegbl
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      /shrug Then disable the option.
    7. habitat91
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      Yea just figured i'd let you know, I just put it in the stash until I earn it lol. ty for the mod!
  7. AirSORC
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    I remember in a previous version of this mod, there was a way to remove your runes from a socketed item to keep rerolling it. Is this still possible? Or is there a way to simply make a runeword and then keep rerolling it?
    1. olegbl
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      All versions of this mod are available for download in the Files section. IIRC, if you use the reforging recipe, all of your socketed gems + runes will disappear anyway, since the item is being re-generated (even number of sockets will not be preserved). I am unsure off the top of my head if it's possible to create a cube recipe that will continuously re-roll a runeword item without removing the runeword.
  8. antsstyle
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    I think there might still be a bug with rerolling Rainbow Facets: other rerolls work fine, but rerolling a Rainbow Facet always results in the resulting jewel being a random rare jewel instead of a rerolled Rainbow Facet.

    I tried separately toggling the unique duplication, unique item level cap and other settings, and tried on characters with no other rainbow facets in inventory or stash, but the bug persists for me. Anyway, wonderful work on these mods, they're awesome :)
  9. Analgebra
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    Dear Oleg, please advise how and what to prescribe in your script of this mod, so that the requirements were say not one rune for a reroll or other, but two, three and so on?
    1. olegbl
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      Off the top of my head, you probably need something like 'input 2': `${rune},qty=2`, or 'input 2': `${rune},qty=3`,
      instead of 'input 2': rune,
      See https://d2mods.info/forum/kb/viewarticle?a=284.
  10. PrincessFutaba
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    Nvm