The damage fix seems to multiply not only the aura dmg, but also the dmg it adds to your attacks.
So if i set the speed to 0.2 it is 2.5 times faster as the original speed value is set to 0.5. If the damage fix value is left at 0.5, then 0.2 / 0.5 becomes 0.4, which multiplies the damage by 0.4, and 0.4 / 2.5 = 1
So far so good i guess. But what about attacks? Attacks x0.4 = 0.4 + Aura x0.4 (x2.5) = 1 = 1.4
1.4 / 2 = 0.7
We are missing out on 60% of the bonus to attacks and 30% power in total from the aura i believe.
To reach 2.0 the dmg fix value needs to be set to 0.35: 0.2 / 0.35 = 0,5714285714285714 + (x2.5 = 1,428571428571429) = 2.0
Attacks x0.57 = 0.57 Aura x0.57 (x2.5) = 1.42
This makes the aura actually stronger while attacks are still weaker, but the total is the same. I dont know how this calculates when attack speed is brought into the mix however, so i think the fix in itself is flawed but perhaps this is a more fair fix value, although the aura will shred stuff easier...
perdelay - Calculation Field. Controls the periodic rate that the skill continuously executes its function. Minimum value equals 5. This field requires “periodic” or “aura” field to be enabled.
In skills.txt For delay between aura "casts" it changes perdelay for damage fix it changes EMinm,EMinLev1,EMinLev2,EMinLev3,EMinLev4,EMinLev5,EMax:,EMaxLev1,EMaxLev2,EMaxLev3,EMaxLev4,EMaxLev5 to a ratio between current perdelay and default delay( changeable for larger damage )
Thanks man, could you please inform us what are the vanilla game numbers on Aura speed and Base aura delay damage calculate? It would be great to add those to the description in D2RMM as well. Anyway, great mod! Cheers.
It's already set on the settings page, but default aura delay is 50, for damage it's a bit more complicated, since i can`t decrease aura damage, only added damage.
Oh you are right, thank you. Could you please make it an optional choice to lower the aura damage? Auradin on 8 players is possible with this mod and it feels really good.
Sure, as soon as I figure how to make it have lower damage. Damage change is still not working Remember, that fast aura means faster damage ie ( casts/second * damage ) so faster aura simply means more flat damage.
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So if i set the speed to 0.2 it is 2.5 times faster as the original speed value is set to 0.5.
If the damage fix value is left at 0.5, then 0.2 / 0.5 becomes 0.4, which multiplies the damage by 0.4, and 0.4 / 2.5 = 1
So far so good i guess.
But what about attacks?
Attacks x0.4 = 0.4
+
Aura x0.4 (x2.5) = 1
=
1.4
1.4 / 2 = 0.7
We are missing out on 60% of the bonus to attacks and 30% power in total from the aura i believe.
To reach 2.0 the dmg fix value needs to be set to 0.35:
0.2 / 0.35 = 0,5714285714285714 + (x2.5 = 1,428571428571429) = 2.0
Attacks x0.57 = 0.57
Aura x0.57 (x2.5) = 1.42
This makes the aura actually stronger while attacks are still weaker, but the total is the same.
I dont know how this calculates when attack speed is brought into the mix however, so i think the fix in itself is flawed but perhaps this is a more fair fix value, although the aura will shred stuff easier...
mod.json :
"minValue": 1,
I would like the aura to either alternate each tick between the flames, Holy Flame then Holy Freeze then Holy Shock and then back to Holy Flame etc...
Or perhaps even better, have it do all three at the same time, but at 1/3 the strength for each.
Anyway, even if this is not possible, or you just don't feel like messing with it, your mods are great, and thanks for adding it here.
So, have fun
I would like to set Holy Freeze very fast, Holy Fire fast, and Holy Shock a little faster
do you mind telling us what are the values/gamefiles your mod change? TY
For delay between aura "casts" it changes perdelay
for damage fix it changes EMinm,EMinLev1,EMinLev2,EMinLev3,EMinLev4,EMinLev5,EMax:,EMaxLev1,EMaxLev2,EMaxLev3,EMaxLev4,EMaxLev5
to a ratio between current perdelay and default delay( changeable for larger damage )
It would be great to add those to the description in D2RMM as well.
Anyway, great mod! Cheers.
Still working on decreasing aura damage.
Could you please make it an optional choice to lower the aura damage?
Auradin on 8 players is possible with this mod and it feels really good.
Remember, that fast aura means faster damage ie ( casts/second * damage ) so faster aura simply means more flat damage.