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Jeo

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gnaghi32

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16 comments

  1. Cokelord5
    Cokelord5
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    The damage fix seems to multiply not only the aura dmg, but also the dmg it adds to your attacks.

    So if i set the speed to 0.2 it is 2.5 times faster as the original speed value is set to 0.5.
    If the damage fix value is left at 0.5, then 0.2 / 0.5 becomes 0.4, which multiplies the damage by 0.4, and 0.4 / 2.5 = 1

    So far so good i guess.
    But what about attacks?
    Attacks x0.4 = 0.4
    +
    Aura x0.4 (x2.5) = 1
    =
    1.4

    1.4 / 2 = 0.7

    We are missing out on 60% of the bonus to attacks and 30% power in total from the aura i believe.

    To reach 2.0 the dmg fix value needs to be set to 0.35:
    0.2 / 0.35 = 0,5714285714285714 + (x2.5 = 1,428571428571429) = 2.0

    Attacks  x0.57 = 0.57
    Aura  x0.57 (x2.5) = 1.42

    This makes the aura actually stronger while attacks are still weaker, but the total is the same.
    I dont know how this calculates when attack speed is brought into the mix however, so i think the fix in itself is flawed but perhaps this is a more fair fix value, although the aura will shred stuff easier...
    1. gnaghi32
      gnaghi32
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      Yes, from the start it was imbalanced, since i could not find any way to balance it except for decreasing damage.
  2. ScarsSoul
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    data\global\excel\_diabloiidatafileguide.mht :
    perdelay - Calculation Field. Controls the periodic rate that the skill continuously executes its function. Minimum value equals 5. This field requires “periodic” or “aura” field to be enabled.


    mod.json :
          "minValue": 1,
    1. gnaghi32
      gnaghi32
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      Weirdly it works with a lower value than 1, don't know what to say about that.
  3. specnil
    specnil
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    Hi, I love your mod, I don't know if you take request, but I thought it couldn't hurt to at least ask.

    I would like the aura to either alternate each tick between the flames, Holy Flame then Holy Freeze then Holy Shock and then back to Holy Flame etc...

    Or perhaps even better, have it do all three at the same time, but at 1/3 the strength for each.

    Anyway, even if this is not possible, or you just don't feel like messing with it, your mods are great, and thanks for adding it here.
    1. gnaghi32
      gnaghi32
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      Hey, yeah sorry, I have no ideea how that would be done.
      So, have fun
  4. CoCoPalms
    CoCoPalms
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    Is it possible to set the timing individually?
    I would like to set Holy Freeze very fast, Holy Fire fast, and Holy Shock a little faster
    1. gnaghi32
      gnaghi32
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      While it can be done, i saw no need for that since it adds complexity that I did not need.
  5. fercar
    fercar
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    Hi

    do you mind telling us what are the values/gamefiles your mod change? TY
    1. gnaghi32
      gnaghi32
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      In skills.txt
      For delay between aura "casts" it changes perdelay
      for damage fix it changes EMinm,EMinLev1,EMinLev2,EMinLev3,EMinLev4,EMinLev5,EMax:,EMaxLev1,EMaxLev2,EMaxLev3,EMaxLev4,EMaxLev5
      to a ratio between current perdelay and default delay( changeable for larger damage )
  6. quellingblade
    quellingblade
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    Thanks man, could you please inform us what are the vanilla game numbers on Aura speed and Base aura delay damage calculate?
    It would be great to add those to the description in D2RMM as well.
    Anyway, great mod! Cheers.
    1. gnaghi32
      gnaghi32
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      It's already set on the settings page, but default aura delay is 50, for damage it's a bit more complicated, since i can`t decrease aura damage, only added damage.

      Still working on decreasing aura damage.
    2. quellingblade
      quellingblade
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      Oh you are right, thank you.
      Could you please make it an optional choice to lower the aura damage?
      Auradin on 8 players is possible with this mod and it feels really good.
    3. gnaghi32
      gnaghi32
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      Sure, as soon as I figure how to make it have lower damage. Damage change is still not working
      Remember, that fast aura means faster damage ie ( casts/second * damage ) so faster aura simply means more flat damage.
    4. quellingblade
      quellingblade
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      Thank you!
    5. gnaghi32
      gnaghi32
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      Updated it, should work, but only for pal auras, and damage fix is only for freeze/fire/shock. for sor's thunder storm it`s more complex.