Hey! I keep getting these "Ith" unique items, all eth with sockets. It seems like the game tried to crate runewords and then decided not to and drop the base. As far as I can tell they are all exceptional or elite versions. Do you have any idea what they are as I've seen you mention them? Thanks!
the mod setting for toggling them as drops just says they are socketed eth indestructible bases. would be nice if they could be used for rw, but some ith bases are honestly not bad to throw jewels in for self use or merc until you get a replacement.
I think those unique ith items are not for runewords but for you tu put in fused unique gems. Think of you putting 6 fused unique gems into one ith weapon to combine 6 other unique gears/runewords
Thanks for your contribution to d2r. I am having a blast.
I want to ask, why do I keep getting at lvl 33-4 "Fused Bonsnap" all the time? It iseems that fused weapon runewords do not drop at all for me. I did many meph runs and tried the different settings for rarity, still the same. There are so many unique weapons and runewords under rlvl 33 why they do not drop as fused? all well now in NM :)
I have yet to see a single fused chest piece or helm, I've seen every other slot have a fused item, but not chest or head slot. even in the screen shots there are none, is it possible? i've looted over 200 fused items by this point.
nvm if you look at the mod javascript file it has it in the first 50 lines
To customize the drops you get for more armor and weapon types see instructions below. Quest Malus may drop as Fused, still works for quest! Quirk of original mod: May get a lot of "Bonesnap". The best weapons show up later. Instructions for more variety of less powerful unique weapons showing earlier, now at bottom of post.
Errors: if you are using New and Improved Unique Items (or other mod changing items stats), make sure this mod loads above that mod. FOR MORE ARMOR VARIETY (edit mod.js with notepad - this text near the top):
2. Use Ctrl+F to find amu: and replace the same text which is further down in the mod.js. You should have replaced the original text twice in all. Once at the start of mod.js, and one further down.
Note on Armor: These are just the looks I chose. You can replace or remove some of them if desired, say, remove barb and druid helms. Or replace circlet with bone helms. Or remove everything except jewels. Recommend against using more than one of the same type, since you will get a lot of repeats under different looks. Here are a few codes of interest: ghm: 'Great Helm" msk: 'Mask' bhm: 'Bone Helm' aar: "Ancient Armor" gts: 'Gothic Shield' pa4: 'Aerin Shield'
2. Use Ctrl+F to find jave and replace the same text which is further down in the mod.js. 3. Repeat 2. The text is there again. You should have replaced the original text three times in all. Once at the start of mod.js, and twice further down.
Recommend removing some types if not wanted, since a lot of repeats will drop. But if you're OK with repeats and just want the weapon type variety, go for it! btw, h2h = assassin weapons. Other codes of interest: Crossbow 'xbow' Staff 'staf' Sorc Orbs 'orb' Zon Weapons 'abow', 'aspe', 'ajav' Wands 'wand' Melee Stuff 'club' 'scep' 'hamm' Only Higher-rank Assassin Claws 'h2h2'
For more variety of the less-powerful unique weapons to show up, as well as earlier: 1. Ctrl+F to find dmg% 2. Change to the following, or your preference of numbers (original 300/16 vs 150/12):
I'm lost. So a 4 os eth armor dropped (ith armor). I put fort runes in it and it did not make fort. Yes, they are the correct runes in the correct order.
I'm also experiencing a similar error, although instead of 'levelreq', it's 'Key'. Are you using a data mod as a baseline, via either D2RMM's functions or FileLoad?
Hey great mod having a lots of fun with it. Is there anyway to extend this to all items not just items without sockets, like chest armor, helmets and other weapons?
I have other mods along with this one, and the mod doesn't install. I get a series of errors like so 2024-03-02T08:15:14.180Z,debug,BridgeAPI.writeTxt {"filePath":"V:\\Games\\Diablo II - Resurrected\\mods\\D2RMM\\D2RMM.mpq\\data\\local\\lng\\next_string_id.txt","data":"################################\r\nNEXT VALID ID\r\n################################\r\n\r\n27322\r\n\r\n################################\r\n\r\n\"String IDs (\"\"id\"\") are shared across all string files and required to be unique.\"\r\nThis file is meant to contain the next valid ID to use when adding new strings.\r\nAny new strings added should start with this next valid ID regardless of which file they go in.\r\nThis file should be updated with the next valid ID after new strings are added.\r\n\r\nFor example:\r\n\r\n* This file has next valid ID: 21\r\n* You are adding 5 new strings (IDs: 21\t22\t23\t24\t 25)\r\n* This file should be updated with the next valid ID: 26\r\n\r\n################################\r\n"} 2024-03-02T08:15:14.180Z,debug,BridgeAPI.writeFile {"inputPath":"V:\\Games\\Diablo II - Resurrected\\mods\\D2RMM\\D2RMM.mpq\\data\\local\\lng\\next_string_id.txt","isRelative":false}
I have 46 other mods along with this one in DRMM. Moving the mod up the loading order, 2nd one from top also didn't help.
38 comments
Also, can we get them mentioned in the mod description page? Thanks!
Thanks for your contribution to d2r. I am having a blast.
I want to ask, why do I keep getting at lvl 33-4 "Fused Bonsnap" all the time? It iseems that fused weapon runewords do not drop at all for me. I did many meph runs and tried the different settings for rarity, still the same. There are so many unique weapons and runewords under rlvl 33 why they do not drop as fused?all well now in NM :)
nvm if you look at the mod javascript file it has it in the first 50 lines
var fused_type = {
amu: 'Amulet',
rin: 'Ring',
jew: 'Jewel',
hgl: 'Gauntlets',
hbt: 'Greaves',
hbl: 'Plated Belt'
};
Quest Malus may drop as Fused, still works for quest!
Quirk of original mod: May get a lot of "Bonesnap". The best weapons show up later. Instructions for more variety of less powerful unique weapons showing earlier, now at bottom of post.
Errors: if you are using New and Improved Unique Items (or other mod changing items stats), make sure this mod loads above that mod.
FOR MORE ARMOR VARIETY (edit mod.js with notepad - this text near the top):
var fused_type = {
amu: 'Amulet',
rin: 'Ring',
jew: 'Jewel',
hgl: 'Gauntlets',
hbt: 'Greaves',
hbl: 'Plated Belt'
};
1. Replace the purple text posted above with the following:
var fused_type = {
amu: 'Amulet',
rin: 'Ring',
jew: 'Jewel',
hgl: 'Gauntlets',
hbt: 'Greaves',
hbl: 'Plated Belt',
ci0: 'Circlet',
dr3: 'Antlers',
ba5: 'Avenger Guard',
bsh: 'Bone Shield',
brs: 'Breast Plate'
};
2. Use Ctrl+F to find amu: and replace the same text which is further down in the mod.js.
You should have replaced the original text twice in all. Once at the start of mod.js, and one further down.
Note on Armor: These are just the looks I chose. You can replace or remove
some of them if desired, say, remove barb and druid helms. Or replace
circlet with bone helms. Or remove everything except jewels. Recommend
against using more than one of the same type, since you will get a lot
of repeats under different looks.
Here are a few codes of interest:
ghm: 'Great Helm" msk: 'Mask' bhm: 'Bone Helm' aar: "Ancient Armor" gts: 'Gothic Shield' pa4: 'Aerin Shield'
FOR MORE WEAPONS VARIETY (edit mod.js with notepad):
Example Image of New Fused Weapon
const throwing_type = ['tkni', 'taxe', 'jave', 'ajav'];
1. Replace the pink text posted above with the following:
const throwing_type = ['jave', 'axe', 'knif', 'swor', 'mace', 'bow', 'pole', 'h2h'];
2. Use Ctrl+F to find jave and replace the same text which is further down in the mod.js.
3. Repeat 2. The text is there again.
You should have replaced the original text three times in all. Once at the start of mod.js, and twice further down.
Recommend removing some types if not wanted, since a lot of repeats will drop.
But if you're OK with repeats and just want the weapon type variety, go
for it! btw, h2h = assassin weapons.
Other codes of interest:
Crossbow 'xbow' Staff 'staf' Sorc Orbs 'orb' Zon Weapons 'abow', 'aspe', 'ajav' Wands 'wand' Melee Stuff 'club' 'scep' 'hamm' Only Higher-rank Assassin Claws 'h2h2'
For more variety of the less-powerful unique weapons to show up, as well as earlier:
1. Ctrl+F to find dmg%
2. Change to the following, or your preference of numbers (original 300/16 vs 150/12):
if((unique['prop' + j] == 'dmg%' && unique['max' + j] >= 150) ||
(unique['prop' + j] == 'dmg%/lvl' && unique['par' + j] >= 12) ||
(unique['prop' + j] == 'dmg/lvl' && unique['par' + j] >= 12) ||
(unique['prop' + j] == 'dmg' && unique['max' + j] >= 150))
{
And how to make weapons/armors costumize? is there any video or something like guide? :")
Ty btw
d2rmm
edit -
Notepad ++ fix
I'm also experiencing a similar error, although instead of 'levelreq', it's 'Key'. Are you using a data mod as a baseline, via either D2RMM's functions or FileLoad?
2024-03-02T08:15:14.180Z,debug,BridgeAPI.writeTxt {"filePath":"V:\\Games\\Diablo II - Resurrected\\mods\\D2RMM\\D2RMM.mpq\\data\\local\\lng\\next_string_id.txt","data":"################################\r\nNEXT VALID ID\r\n################################\r\n\r\n27322\r\n\r\n################################\r\n\r\n\"String IDs (\"\"id\"\") are shared across all string files and required to be unique.\"\r\nThis file is meant to contain the next valid ID to use when adding new strings.\r\nAny new strings added should start with this next valid ID regardless of which file they go in.\r\nThis file should be updated with the next valid ID after new strings are added.\r\n\r\nFor example:\r\n\r\n* This file has next valid ID: 21\r\n* You are adding 5 new strings (IDs: 21\t22\t23\t24\t 25)\r\n* This file should be updated with the next valid ID: 26\r\n\r\n################################\r\n"}
2024-03-02T08:15:14.180Z,debug,BridgeAPI.writeFile {"inputPath":"V:\\Games\\Diablo II - Resurrected\\mods\\D2RMM\\D2RMM.mpq\\data\\local\\lng\\next_string_id.txt","isRelative":false}
I have 46 other mods along with this one in DRMM. Moving the mod up the loading order, 2nd one from top also didn't help.