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OGGamerDude

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  1. evilkala
    evilkala
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    Titan's Revenge upgraded from Extended to Essence Dark Gold weapon has a mandatory durability of only 1/500 And it was discovered that Titan's Revenge, a Dark Gold Javelin, has no more self-repairing phrases So the ETH Titan's Revenge is basically useless with this mod?
  2. oggamerdude
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    So i figured out the issue with Repairing Unique Items in this mod. You can't repair using Mouse+Keyboard at Vendor for some reason that code is different than the other code that works.

    You can use Controller and go to a vendor and hold L button to Repair All Unique Items. This works.

    You can use Cube Recipe to Repair Unique Items as follows.


    • 1 Ral Rune + 1 Armor = 1 Repaired Armor
    • 1 Ral Rune + 1 Flawed Gem + 1 Armor = 1 Repaired/Recharged Armor
    • 1 Ort Rune + 1 Weapon = 1 Repaired Weapon
    • 1 Ort Rune + 1 Chipped Gem + 1 Weapon = 1 Repaired/Recharged Armor

    This works too. This is the Best Solution I can offer for repairing Unique Items using Mouse+Keyboard due to how D2R implemented the Repair Button by adding another layer of code while using Mouse+Keyboard. So stock up on Ral's and Ort's.

    The issue is Unique Items while using Mouse+Keyboard to Repair at a Vendor doesn't work for some reason since it using different code.
  3. peetnavratil
    peetnavratil
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    I believe there's a typo in the latest ver. of this mod;

    Sureshrill Frost Flanged Mace states that it has:
    +50 to Frozen Orb
    Freezes Target +3

    I believe it's supposed to be the other way around.

    Great mod anyway, thanks for all your work!
    1. peetnavratil
      peetnavratil
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      The actual effect on the character I tested this on is +3 to Frozen Orb, so it's just a typo.
    2. oggamerdude
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      It's not a typo. There's a built in penalty for oskills on classes using their own skills that the original d2 devs added into their game hence if a sorc uses this mace it's only +3 frozen orb. try equiping it on another class other than sorc, and you'll see that it is indeed +50 frozen orb oskill. I hope you understand now? I tried removing this penalty but im not sure where in the legacy code its located i tried looking though all the files but can't locate this penalty.
  4. oggamerdude
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    v1.0.1 adds modified versions of Hellfire Torch and Annihilus. Enjoy.


  5. oOKeepSmilingOo
    oOKeepSmilingOo
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    Hm I've found the gladius Bloodletter (lvl 30 Gladius sword)  but it is kindly overpowered with +1500 dmg (magic+lightning) and with 100-270 one-handed dmg and some other strong stats. That weapon dropped on Diablo in norm. 

    The mod itself sounds nice - to get rebalanced unique items - but it seems it's not totally/very balanced yet.
    1. oggamerdude
      oggamerdude
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      Exceptional items have been buffed to balance Hell difficulty that's the decision I made for all Exceptional items so they compete with Elite Items which also have similar values. Sorry if you disapprove but i wanted to balance the Whole Picture that includes Hell for items that turn into trash by then, now those items have more longevity before finding the ideal weapon or item. Alot of items are Now Viable with this Mod. is what I wanted to do with it.
    2. lykang
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      Why change was done to gimp resistances? It seems like almost all uniques have no resistances or even give debuff to resistances. Is that intended? 

      Also some provide resistances to specific school, but then give -res to all other. And most items I found have poison res + and - to all others:). So makes other items pairings pretty inconvenient:)
    3. oggamerdude
      oggamerdude
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      I wasn't aiming to make Items resistances GG or ideal. I did certain decisions based on increasing difficulty just from items alone. I didn't want resistances to be balanced it adds another element to the game to use these new item stats that gimp resistances, as it mostly partly because this Mod is part of a larger mod pack I put togeather, which is balanced around that mod pack.
  6. Atrayas
    Atrayas
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    Installed this with D2RMM and the damage buff on the lower level weapons do not apply and cannot repair any of the weapons.  For instance Rixot's Keen says 29-30 damage but it seems that I am still getting the normal damage based on the tooltip.  Doesn't seem to be a difference using a regular rare weapon vs the new ones...also tested the gnasher, same effects and also cant repair that one either.
    1. Atrayas
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      Fixed the repair issue, was a conflicting mod...still can't seem to figure out why the higher damage on the weapons aren't applying.
  7. Daitaro
    Daitaro
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    Can we get a list of the upgrades to each item? It would be super nice to know what to shoot for and the item buffs for theorycrafting. Thank you!

    Just a .txt file or something would be great,
    1. oggamerdude
      oggamerdude
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      I don't have a .txt file but theres a official wiki for another mod I made that uses this mod and has pictures of all Uniques.


      • https://tal-rasha-prime-official.fandom.com/wiki/Weapons


      *Navigate at the top where it says Database under #Unique Items - click on a Unique Category like Weapons as listed above.