I'm playing the original game and this mod doesn't work.
preloader_20230821_225414_155.log System.ArgumentException: Illegal byte sequence encounted in the input. Parameter name: string Server stack trace: at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_string_from_byvalstr(intptr,int) at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.PtrToStructure(intptr,System.Type) at System.Runtime.InteropServices.Marshal.PtrToStructure[T] (System.IntPtr ptr) [0x00000] in <986ed57b9a8f4699a3c59a69eb05944a>:0 at System.Net.NetworkInformation.Win32NetworkInterface.get_FixedInfo () [0x00024] in <0cb84a912f9e474b9778c5c9aac20660>:0 at System.Net.NetworkInformation.Win32IPGlobalProperties.get_DomainName () [0x00000] in <0cb84a912f9e474b9778c5c9aac20660>:0 at System.Net.CookieContainer..ctor () [0x0003f] in <0cb84a912f9e474b9778c5c9aac20660>:0 at System.Net.Http.MonoWebRequestHandler.get_CookieContainer () [0x0000a] in <4535ed4534f04d0994ac41b63161cc92>:0 at System.Net.Http.MonoWebRequestHandler.CreateWebRequest (System.Net.Http.HttpRequestMessage request) [0x000f5] in <4535ed4534f04d0994ac41b63161cc92>:0 at System.Net.Http.MonoWebRequestHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x0003e] in <4535ed4534f04d0994ac41b63161cc92>:0 at System.Net.Http.HttpClient.SendAsyncWorker (System.Net.Http.HttpRequestMessage request, System.Net.Http.HttpCompletionOption completionOption, System.Threading.CancellationToken cancellationToken) [0x000e8] in <4535ed4534f04d0994ac41b63161cc92>:0 at System.Net.Http.HttpClient.GetStreamAsync (System.String requestUri) [0x0007d] in <4535ed4534f04d0994ac41b63161cc92>:0 at BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal (BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainListener listener, System.String unityVersion, BepInEx.IL2CPP.ProxyAssemblyGenerator+IL2CPPDumperType dumperType) [0x00080] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0 at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener,string,BepInEx.IL2CPP.ProxyAssemblyGenerator/IL2CPPDumperType) at (wrapper xdomain-dispatch) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(object,byte[]&,byte[]&,string) Exception rethrown at [0]: at (wrapper xdomain-invoke) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener,string,BepInEx.IL2CPP.ProxyAssemblyGenerator/IL2CPPDumperType) at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener,string,BepInEx.IL2CPP.ProxyAssemblyGenerator/IL2CPPDumperType) at BepInEx.IL2CPP.ProxyAssemblyGenerator.GenerateAssemblies () [0x000ab] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0 at BepInEx.IL2CPP.Preloader.Run () [0x002a6] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0 at BepInEx.IL2CPP.UnityPreloaderRunner.PreloaderMain (System.String[] args) [0x0007e] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0 at BepInEx.IL2CPP.DoorstopEntrypoint.Main (System.String[] args) [0x00088] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0
I had the same problem - I'm wondering if it's because of the Kalypso Launcher or the Epic Games Launcher. The mod seems to be blocked by the preloader or something like that.
It worked for me. Maybe try launching directly the game executable until it works? It crashed a couple time on loading for me but after it finally completed once I never got any other issue.
Doesn't seem to work, the referenced config folder in the instructions doesn't exist. Doesn't appear after starting the game either.
Edit: Looks like the Antivirus was placing the files in suspension while uploading them to some web-based malware detection thing, worked when I waited 5-10 minutes.
press f1 for map speed and you will need to edit companion limit file to increase companions keep in mind there is still a limit on how many over all units you can have on feild
27 comments
preloader_20230821_225414_155.log
System.ArgumentException: Illegal byte sequence encounted in the input.
Parameter name: string
Server stack trace:
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_string_from_byvalstr(intptr,int)
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.PtrToStructure(intptr,System.Type)
at System.Runtime.InteropServices.Marshal.PtrToStructure[T] (System.IntPtr ptr) [0x00000] in <986ed57b9a8f4699a3c59a69eb05944a>:0
at System.Net.NetworkInformation.Win32NetworkInterface.get_FixedInfo () [0x00024] in <0cb84a912f9e474b9778c5c9aac20660>:0
at System.Net.NetworkInformation.Win32IPGlobalProperties.get_DomainName () [0x00000] in <0cb84a912f9e474b9778c5c9aac20660>:0
at System.Net.CookieContainer..ctor () [0x0003f] in <0cb84a912f9e474b9778c5c9aac20660>:0
at System.Net.Http.MonoWebRequestHandler.get_CookieContainer () [0x0000a] in <4535ed4534f04d0994ac41b63161cc92>:0
at System.Net.Http.MonoWebRequestHandler.CreateWebRequest (System.Net.Http.HttpRequestMessage request) [0x000f5] in <4535ed4534f04d0994ac41b63161cc92>:0
at System.Net.Http.MonoWebRequestHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x0003e] in <4535ed4534f04d0994ac41b63161cc92>:0
at System.Net.Http.HttpClient.SendAsyncWorker (System.Net.Http.HttpRequestMessage request, System.Net.Http.HttpCompletionOption completionOption, System.Threading.CancellationToken cancellationToken) [0x000e8] in <4535ed4534f04d0994ac41b63161cc92>:0
at System.Net.Http.HttpClient.GetStreamAsync (System.String requestUri) [0x0007d] in <4535ed4534f04d0994ac41b63161cc92>:0
at BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal (BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainListener listener, System.String unityVersion, BepInEx.IL2CPP.ProxyAssemblyGenerator+IL2CPPDumperType dumperType) [0x00080] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener,string,BepInEx.IL2CPP.ProxyAssemblyGenerator/IL2CPPDumperType)
at (wrapper xdomain-dispatch) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(object,byte[]&,byte[]&,string)
Exception rethrown at [0]:
at (wrapper xdomain-invoke) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener,string,BepInEx.IL2CPP.ProxyAssemblyGenerator/IL2CPPDumperType)
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener,string,BepInEx.IL2CPP.ProxyAssemblyGenerator/IL2CPPDumperType)
at BepInEx.IL2CPP.ProxyAssemblyGenerator.GenerateAssemblies () [0x000ab] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0
at BepInEx.IL2CPP.Preloader.Run () [0x002a6] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0
at BepInEx.IL2CPP.UnityPreloaderRunner.PreloaderMain (System.String[] args) [0x0007e] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0
at BepInEx.IL2CPP.DoorstopEntrypoint.Main (System.String[] args) [0x00088] in <ad9e63b7f30343e7afd94c1a14adc2e4>:0
What is going wrong?
Is it possible to be able to change the backline abilities of (regular) units?
Edit: Looks like the Antivirus was placing the files in suspension while uploading them to some web-based malware detection thing, worked when I waited 5-10 minutes.
and you will need to edit companion limit file to increase companions
keep in mind there is still a limit on how many over all units you can have on feild