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HARDCORE
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Version7.3
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- Manual
File information
Last updated
Original upload
Created by
LaicusUploaded by
LaicusVirus scan
Safe to use
Tags for this mod
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Activity logs
This page was last updated on 21 May 2025, 5:29PM
- Changelogs
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Version 7.3
- witches are more dangerous
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Version 7.2
- clockwork soldiers are even more dangerous
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Version 7.1
- clockwork soldiers are more dangerous
- fixed a bug that made it impossible to save if you hide under objects while carrying a corpse
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Version 7.0
- saving is allowed only when hiding under objects
- greater chance of the bolt breaking when it hits the surface
- there are fewer difficulty settings available
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Version 6.9
- some enemies regenerate HP a little faster
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Version 6.8
- when enemies spot the player, ambient sounds do not fade away (the music does not change either, so it is better to turn it off)
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Version 6.7
- officers and overseers aim faster at the running player
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Version 6.6
- more chaos from killing, especially from killing unarmed NPCs
- runes and bone charms are silent
- mana is not replenished
- some file edits
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Version 6.5
- changed NPC's reaction to bullet damage
- witches have slightly more HP
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Version 6.4
- bolts and bullets don't slow down enemies or knock them down
- some enemies regenerate HP a little faster
- changed NPC reactions to some damage
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Version 6.3
- the heart is almost soundless
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Version 6.2
- enemies regenerate HP a little slower
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Version 6.1
- attempt to remove "leap glitch" (needs to be tested)
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Version 6.0
- without an upgrade, even falling from a not too great height is fatal
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Version 5.9
- initially, there are no slots for bone charms
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Version 5.8
- focused sword strikes do not slow down enemies or knock them down
- sleep darts do not slow down enemies or knock them down
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Version 5.7
- sword strikes do not slow down enemies or knock them down
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Version 5.6
- enemies regenerate HP even faster
- edits to faction relationships
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Version 5.5
- Delilah has less HP
- witches have less HP
- almost all enemies regenerate HP faster
- a focused sword strike does a little more damage
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Version 5.4
- bloodflies' nests cannot be destroyed with a sword
- the sword deals more damage to enemies when hitting the head and less when hitting the body
- clockwork soldiers cannot be damaged by sword and bolts
- almost all enemies regenerate HP faster
- other minor changes
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Version 5.3
- the doors can only be destroyed by an explosion
- witches have slightly less HP
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Version 5.2
- choke has been completely removed, including failed choke attempts
- changes related to the block
- now the mod is not compatible with some mods (the game crashes), possibly due to the fact that those mods were created by the old version of the editor and do not contain xml files
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Version 5.1
- flammable bottles are useless
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Version 5.0
- Increased the maximum distance at which howlers can shoot at the player
- minor edits
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Version 4.9
- Increased the maximum distance at which officers and overseers can shoot at the player
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Version 4.8
- sword fighting is a little more difficult
- Delilah's default HP has been returned
- weak enemies have slightly more HP
- enemies regenerate HP faster
- player has no HP regeneration
- no bloody frame when HP is low
- the duplicate files necessary for the correct application of the changes have been returned
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Version 4.7
- if it is impossible to reach the player, wolfhounds and gravehounds jump back and jump from side to side (eliminates the exploit of easily killing them from a place inaccessible to them and through closed doors)
- If the player is too close to a wolfhound or gravehound, they can bite him to death even if the player blocks with a sword
- wolfhounds and gravehounds do not attack in a long jump (eliminates the possibility of jumping into places from which they cannot escape)
- the ability to kill wolfhounds with a sword has been returned
- wolfhounds and gravehounds regenerate HP a little faster
- minor changes to the attacks of some enemies
- HP regenerates even more slowly
- files with useless edits have been removed
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Version 4.6
- wolfhounds and gravehounds cannot be killed with a sword (hopefully a temporary solution)
- minor changes to attack and HP regeneration of wolfhounds and gravehounds
- enemies regenerate HP faster
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Version 4.5
- Incendiary bolts do not burn people and animals in one shot, but cause significant fire damage
- fixed a vanilla game bug where wolfhounds and gravehounds would sometimes not attack the player, but only bark
- attacks by wolfhounds and gravehounds are a little more dangerous
- wolfhounds can't be killed by exploding bottles
- enemies regenerate HP a little faster
- duplicate files have been removed
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Version 4.4
- more difficult melee and ranged battles
- health regenerates even more slowly
- reduced the maximum number of incendiary bolts in the inventory
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Version 4.1
- enemies slowly regenerate HP
- bloodflies only attack the player
- all factions are hostile only to the player
- the ability to block all sword strikes has been returned
- some minor fixes and improvements
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Version 4.0
- for a successful block, you need to be turned strictly towards the enemy
- it is impossible to block a direct sword strike
- some changes in the damage inflicted on enemies
- improving the sense of smell of wolfhounds and gravehounds
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Version 3.9
- health regenerates even more slowly
- nest keepers do more damage
- nest keepers cannot be killed with a sword and simple bolts
- bloodflies flying around the nest keeper are a bit more dangerous
- the bloody frame of low health is even less noticeable
- Dr. Hypatia has more HP and cannot be killed with a sword
- hits and shots on NPC's arms and legs cause less damage
- vines have more HP and cannot be killed with a sword, simple bullets and bolts
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Version 3.8
- enemies do not die by hitting destructible objects
- enemies cannot be killed by throwing objects
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Version 3.7
- after the last changes, it was impossible (or practically impossible) to inject counter-serum to Dr. Hypatia, now it is still quite difficult, but possible
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Version 3.6
- the swarm of bloodflies reacts so quickly that it is almost impossible to kill them with a sword
- nest keepers have more HP
- nest keepers do not fall asleep from sleep darts
- when hitting enemies in the head, one sleep dart is enough, when hitting the body, two sleep darts are needed
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Version 3.5
- Improved eyesight of some enemies
- the swarm of bloodflies reacts a little faster
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Version 3.4
- crouching movement is not completely silent
- fixed a bug with the sleep dart that prevented enemies from falling asleep
- the swarm of bloodflies reacts a little faster
- enemies' eyesight is slightly improved
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Version 3.3
- bloodflies are even more dangerous
- some powers and enhancements have been removed
- wolfhounds and gravehounds have more HP
- gravehounds respawn in just a second
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Version 3.2
- some weapon upgrades bring less significant changes
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Version 3.1
- clockwork soldiers are almost invulnerable and do not lose their eyesight and swords from explosions
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Version 3.0
- clockwork soldiers have even more HP
- some powers consume more mana
- elixirs restore more mana
- bloodflies see a little further and attack more often
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Version 2.9
- guards and bloodflies don't attack each other
- a swarm of bloodflies is a little more dangerous
- sleep darts have an effect after 2 minutes, and after 1 minutes when hit in the head
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Version 2.8
- the ability to use stun mines and springrazors has been returned
- stun mine does not put enemies to sleep, but causes significant damage
- damage from springrazors and their range have been reduced
- the maximum number of stun mines and springrazor in the inventory has been reduced
- the vines attack from a slightly longer distance
- wolfhounds and gravehounds have a slightly better sense of smell
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Version 2.7
- the ability to use sleep darts has been returned
- sleep darts have an effect after 10 minutes, and after 5 minutes when hit in the head
- the maximum number of sleep darts in the inventory has been reduced
- "Instant sleep dart" upgrade does not make the effect instantaneous, but reduces the time to the onset of the effect by 2 times
- the enemies react to the hit of the sleep dart and start looking for the player
- spyglass does not reduce the dispersion of projectiles
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Version 2.6
- the player is slightly less visible
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Version 2.5
- enemies have a slightly longer viewing range
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Version 2.4
- removed the ability to kill enemies with one shot at close range
- some enemies have an even larger FOV and range of view
- the damage parameters applied to sleeping enemies have been changed
- clockwork soldiers don't explode (need to be tested)
- slightly increased the attack, pursuit, and vision ranges of bloodflies
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Version 2.3
- fixed bugs that made instakills possible
- slightly increased the HP of some enemies
- reduced the duration of enemies' reaction time to some more types of damage
- enemies never panic
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Version 2.2
- enemies have a shorter reaction time to focused attacks, regular bullets and bolts
- enemies have slightly higher FOV and range of vision
- Blink does not slow down time
- enemies are even more accurate
- something else
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Version 2.1
- fixed a bug that made it impossible to inject the counter-serum to Dr. Hypatia
- the enemies are immediately released from the strangulation attempt
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Version 2.0
- no strangulations and instakills
- to inject counter-serum into Dr. Hypatia, you need to be very close to her
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Version 1.9
- increased HP of enemies, especially weak ones
- enemies are even more accurate and agile
- the player's footsteps are even more noisy
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Version 1.8
- the player's various movements are slightly slower
- DOF effect has been removed for various player actions
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Version 1.7
- there are fewer differences between difficulty levels
- health regeneration is a little bit slower
- HP of clockwork soldiers is really higher now (I hope)
- slightly reduced running (walking) speed
- minor edits to increase the difficulty
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Version 1.6
- health regeneration is even slower
- the post-effect of low health is barely noticeable
- almost no change in FOV when sprinting
- some fixes
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Version 1.5
- health regenerates even more slowly
- food slowly restore health (slightly faster than normal regeneration)
- slightly changed prices for equipment upgrades
- other minor balance changes
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Version 1.4
- the inability to pick up runes has been removed
- equipment upgrades are much more expensive
- upgrades to powers and enhancements require more runes
- clockwork soldiers have more HP
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Version 1.3
- some changes related to mana
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Version 1.2
- reduced spyglass zoom
- detection sound is disabled
- a small rebalance
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- Author's activity
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May 2025
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21 May 2025, 5:29PM | Action by: Laicus
Changelog added
'Change log added for version 7.3'
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21 May 2025, 5:28PM | Action by: Laicus
File added
'AKUMU [version 7.3]'
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21 May 2025, 5:27PM | Action by: Laicus
File added
'HARDCORE [version 7.3]'
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21 May 2025, 5:27PM | Action by: Laicus
File added
'HARDCORE [version 7.3]'
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20 May 2025, 5:14PM | Action by: Laicus
Changelog added
'Change log added for version 7.2'
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20 May 2025, 5:12PM | Action by: Laicus
File added
'AKUMU [version 7.2]'
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20 May 2025, 5:11PM | Action by: Laicus
File added
'HARDCORE [version 7.2]'
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18 May 2025, 3:43PM | Action by: Laicus
Changelog added
'Change log added for version 7.1'
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18 May 2025, 3:37PM | Action by: Laicus
File added
'AKUMU [version 7.1]'
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18 May 2025, 3:37PM | Action by: Laicus
File added
'HARDCORE [version 7.1]'
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18 May 2025, 12:35PM | Action by: Laicus
Changelog added
'Change log added for version 7.1'
-
18 May 2025, 12:34PM | Action by: Laicus
File added
'AKUMU [version 7.1]'
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18 May 2025, 12:33PM | Action by: Laicus
File added
'HARDCORE [version 7.1]'
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14 May 2025, 9:49PM | Action by: Laicus
Changelog added
'Change log added for version 7.0'
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14 May 2025, 9:42PM | Action by: Laicus
File added
'AKUMU [version 7.0]'
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14 May 2025, 9:42PM | Action by: Laicus
File added
'HARDCORE [version 7.0]'
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14 May 2025, 3:49PM | Action by: Laicus
Changelog added
'Change log added for version 7.0'
-
14 May 2025, 3:47PM | Action by: Laicus
File added
'AKUMU [version 7.0]'
-
14 May 2025, 3:46PM | Action by: Laicus
File added
'HARDCORE [version 7.0]'
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14 May 2025, 9:09AM | Action by: Laicus
Changelog added
'Change log added for version 7.0'
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- Mod page activity
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May 2025
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18 May 2025, 10:26PM | Action by: johny247trace
Tracked
'HARDCORE'
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07 May 2025, 8:56AM | Action by: moritzbutz
Tracked
'HARDCORE'
April 2025
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29 Apr 2025, 9:32PM | Action by: JackRipper0109
Tracked
HARDCORE
March 2025
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20 Mar 2025, 10:43AM | Action by: EonTroller
Tracked
HARDCORE
February 2025
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24 Feb 2025, 1:07PM | Action by: ktrb1020
Tracked
'HARDCORE'
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20 Feb 2025, 5:52AM | Action by: gorky777
Tracked
'HARDCORE'
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11 Feb 2025, 12:55PM | Action by: Illuzio
Endorsed
'HARDCORE'
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