Question: is it possible to turn off the new weapons from this mod? I like the overhauls but legit, the 100% pure elemental damage weapons are killing it for me. Every weapon is being replaced with versions that just deal pure elemental damage and scale off intelligence, which just screws the ability to play any other build type. I don't want everyone to have to build pure int, but I don't see myself continuing to use these mods if they replace every weapon with an int scaling variant and have no physical damage.
I legit can't find a dagger that scales off finesse anymore.
This mod added the geo poison and earth daggers, I really like that idea, why are there no fire/water/aero daggers though? It has been really fun but i feel locked to geo as elemental assasin ;D A lightning assassin would be cool!
First, thanks for the mod. I recently try this overhaul and it seemed that the poison elemental turns into summon hungry plant, a skill that require source. It was the correct skill before, without the source requirement, but after loading the save, the skill turns into Summon Hungry Plant, a source skill. Not sure what went wrong.
Actually, dust blast was THE best geo spell bar Pyroclastic eruption. Only reason it's underutilized is that the I win button has the exact same mechanic but much much MUCH better base damage/explosion radius. That said, I'm not sure if the change is a buff or not yet.
Is the spell turn to oil being replaced by midnight oil? If so will there be any chance to merge two spells together? Turn to oil was a pretty awesome spell.
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I legit can't find a dagger that scales off finesse anymore.
Update: Nvm, just need to update my OdinCore mod
Not sure what went wrong.
Pyroclastic eruption damage 270-->180
Actually, dust blast was THE best geo spell bar Pyroclastic eruption. Only reason it's underutilized is that the I win button has the exact same mechanic but much much MUCH better base damage/explosion radius. That said, I'm not sure if the change is a buff or not yet.