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Xorn

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alduen

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198 comments

  1. nezsty
    nezsty
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    Just finished Act 3 playing on Strategist and I don't know if is because I'm using the extra enemy talents difficulty option but my only complaint is how bullshit some of the added optional bosses are: that Ommadon fight has to be the most amount of... love and cheats that I've seen in a videogame - almost the same with the troll-like dude guarding the Captain Sech chest in Act 1

    Why?

    1. I have Fane with 5 points in Loremaster, so I inspect them and they don't have any talent, immunity or ability that prevents being targeted by teleportation skills, nor Fortify active... yet neither Teleport or Nether Swap works

    2. Dodge chance (and this extents to some degree to the whole mod - thinking of the Murga arena fight) is, when the mod decides, 9 out of 10 in favor of the IA. Doesn't matter if you wear accuracy boosting gear, if using the Buff from Bless and flanking, if your accuracy is almost 140... 76, 87, sometimes even 93 chance to hit effectively and consistently, with certain bosses, means that you will miss 90 percent of your attacks, which makes non-spellcaster characters in these scenarios almost useless

    3. AP recovery. Most of these bosses have occult talents and buffs that don't show where inspected cause otherwise I can't explain how they manage to (again, that Ommadon fight) expend almost 12 points worth of AP every single turn... source skill after source skill... the beefy ones, cooldowns be dammed

    4. CC against them is next to useless by the fact that almost everyone has the Walk it Off + Escapist Combo. Essentially funneling you to just trying to melt them by raw DPS in 1 turn

    5. Excessive use of full resistances and permanent immunities that make some abilities not viable at all

    Aside from that - and I want to clarify that it mostly apply to certain bosses, especially some added by the mod - this is truly great... you have so many options that is unreal, balance is on point, fights can be amazing, enemy IA is so so much better, the talent and abilities rework is superb, and is overall a much more enjoyable experience than vanilla 
  2. lkjpoiu
    lkjpoiu
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    Please  add Living armor back to game. I wanna play tank and it's my favorite talent 
    1. alduen
      alduen
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      I wasn't aware many were using it. I have to kill a talent to create one and Living Armor or Executioner were my only options at this point. As players have come out asking for it's return. I might create a skill variation since I don't believe it's strong enough to justify a talent slot.
  3. lukasfelipe
    lukasfelipe
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    Hey, I didn’t find anything online, so I’m coming here to ask a question about the DLC content. Through my testing with Coflux enabled, I can’t seem to access any DLC content. For example, the boat at the start of Fort Joy and that little beach where you start the mission for the pirate set there’s an invisible wall there too
    1. alduen
      alduen
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      You likely have another mod on which compiled the AIGrid. Something that Conflux does not edit.
      There is a fairly sketchy way to do this using Lua but I don't because of this exact problem.
  4. unreallevi
    unreallevi
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    Good stuff, nice to combine with odinblade overhauls, not a fan of the thievery nerf but i understand the reasoning. Would love some elemental daggers but thats more odins territory :P I like thew new changes, appreciated!
    1. dioxyde0
      dioxyde0
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      i'm surprised they are compatible to be honest. have you tested extensively?
  5. darthalex2014
    darthalex2014
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    Good evening! I've completed a Russian translation for your mod. Would you mind if I host the mod alongside the translation on a separate page? Since my translation encompasses a complete overhaul of the localization files, it would be much easier for me to maintain and update the Russian localization separately.

    Thank you so much for your contribution to modding and keeping this amazing game alive!
    1. dimi3ryi
      dimi3ryi
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      Good evening.

      Is it possible to find your Russian translation somewhere? Seems like the author of the mod didn't respond to you, but a lot of people might be interested in this, me included.

      Thank you in advance.
    2. darthalex2014
      darthalex2014
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      Билд устарел.
      Там есть немного проблема.
      Все новые строчки переведены (их тысячи, не помню точно сколько тысяч)
      А старые строчки из игры, которые были заменены (например изменение описание стандартных скиллов)
      Они без перевода (на англ), если я их переводил, то они заменялись старым ру переводом, а не новым.
      Поэтому оставил на англ, но их 300 всего. Жить можно, решил не разбираться дальше, так-как хотел поиграть с другом, да и автор мода не отвечает...
      https://pixeldrain.com/u/6nQGwvCC
    3. dimi3ryi
      dimi3ryi
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      Спасибо!
    4. alduen
      alduen
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      Sorry for a late reply. Nexus isn't the best way to get in contact with me. I'm creating a language XML file.
      With the file you can keep translations up to date with just basic text editing. No need to convert files.

      The base mod will contain an AI version until others want to send me human translations to use.
      You can pack and post on your own or send me the file once it's done. I don't mine either way.
  6. Justhuaki
    Justhuaki
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    Uncompatible with Attribute Insanity? :C
    1. Justhuaki
      Justhuaki
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      Wind Dancer Keeps stacking Endlessly, to the point that it reaches over 400+ making the game extremely laggy
    2. alduen
      alduen
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      • 4 kudos
      Attribute Insanity is an Overhaul mod. Overhauls are inherently not compatible.
  7. F3pr0
    F3pr0
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    turns out I've been playing with Unleashed and Conflux both active for past 4ish hours on my first playthrough.  The fort on Reapers Island - battles...  It was absolutely brutal, even with my party being 7 or 8?

    Wouldn't mind continuing with both active.

    Is this safe?
  8. Mithras666
    Mithras666
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    Just got myself DOS 2, and I see that this has been updated! Gonna play my first playthrough with this mod ;) Thank you!
  9. marveandgoldy
    marveandgoldy
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    I love the mod but are you supposed to be able to beat knight regent acheron? Bro is so strong and multiple levels ahead of me
    1. Blumyusa
      Blumyusa
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      This mod is for a more strategic play, I could beat Acheron but was a long battle XD I enjoyed it, love the challenges! ♥
  10. diegoben1987
    diegoben1987
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    This mod is bullshit difficulty, I could only beat the  knight regent acheron by cheesing it, and gave up in the second trompdoy fight when he got to low damage and became immune for 3 turns and resurrected his copies. I imagine it's going to get even worse as the game progresses. No thanks.
    1. DonProtein
      DonProtein
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      • 451 kudos
      Hey, being a casual who's used to faceroll through the game without learning it, is not that bad, don't worry.
    2. dioxyde0
      dioxyde0
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      • 4 kudos
      you could try lowering in-game difficulty or installing a mod for extra talent points for example to balance things out your way