17 comments
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LockedStickySo this mod is only to be enabled AFTER you obtain the skills and have added them to the hotbar?
I.e don't enable the mod if starting a new run? -
Probably a dumb question but... if the skills don't use SP no more, then only cost 1 AP?
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Am I doing something wrong? I downloaded the .zip file, but there's no .pak inside it. I only see some empty directories and a meta.lsx file... tried putting the folder named "SourceryQoL_a4294d50-9b66-46fb-b154-b1f7ee477251" in my mod directory, but the mod is not recognized.
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There's a picture of the spirit vision but there's only mention of changing bless/curse, does this change anything with the vision skill?
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can you make a option to make it free ap ?
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Hi, thanks for this mod, it looks great. just one (silly) question, how do you get the "curse" spell? I think I never got it. Did I miss something? Thanks!
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Mod removed Bless from the Skill Book, making it impossible to memorize/use it. I was using the Infinite duration/regular range variant.
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>The opposite of that, it will work seamlessly if you install it on a fresh playthrough.
If you install it on an ongoing playthrough where you already learned Bless or Curse, you'll have to have them on your active hotbar to keep them from disappearing.
You're an absolute god. -
Hello there!
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff