Hi! That's a mod I like for sure! I hate that modern habit of making everything glow, among other things. I was looking for a mod that alows to remove the mouse from the game though. Can you make that? I play using gamepad and for some reason this game trough Steam launcher shows the mouse pointer all the time in menus and map. Even more, you can't turn the map using the right stick either. In orther to do that, you have to disable the Steam inputs for the game.
By the way, does this move make dissapear the silly messages as well? Those safety jumps messages when you fall from hights and such.
I thought I was so close to doing it without having to be in devmode after finding "outlineModel_disabled 1" removing all outlines except for pickups. Those f*#@ing pickups. Great work either way.
>How close ? I guess one to four statements dependent on if health, armor, ammo and fuel were put into different ones, as that was that only the only stuff left. Especially odd not being able to find those with how easy other variables like removing pickups entirely as well as screen effects, killing all static/dynamic lighting (even effects that actually should be on there like the beams inside the health-pickups) and so on were to find (with the Legacy mod, that is). So it came to a hard stop and I couldn't find s#*! except ca_mp_generic_pickup_glow which, as far as I could tell they didn't leave a way to disable/hide or kill as an entity through the console. They REALLY liked this one f*#@ing effect it seems.
I don't get it. It is just few lines of code to make button in menu, that would disable that. Like in Dishonored2 you can make it clean and clear, but no. Not here.
Can we edit and remove these effects for Blue and yellow color key cards/skulls and other keys related stuff only?Its hard to notice these cards/skulls with this mod..
read the instructions, it is all already explained there.
There is no way around the devmode. you have to choose - mods or achievements - sorry =/ I wish it was different, but this is more up to idsoftware, than us modders.
Probably has to do with bethesda assuming that mods = cheats and wants to sell them to people, to controll and monetize the FREE content.
Their is no explaination about impossibility to uninstall your mod in your instruction ! This is not cool, you had to tell people that your mod can really breake their campaign achievement, to use it with a new campaign slot or to know what is the risk in using your mod... and tell the fact that using this mod is definitive (can't revert it) !!! So this mod is like a cheat for the game, and it is impossible to revert the modLauncher injection after that (you can't launch directly the doom exe anymore) and you must use the modLauncher every time after this mod is "installed".... If the instruction of the mod were correct, i will not have use it for my first run. Now I have all the game to be redone legit now...
It IS in the description, it really is (need for doomloader).
You need DOOM loader, link is in the requirements. without that it will not run. It is not optional thing like on other modding cases. Also it is not impossible to uninstall as you said, all you need to do is remove your mod, then run DOOM loader again, and then remove that. And your game is back to normal.
Also in the describtion is link to doom modding discord, there is several people there almost 247 that will explain everything, to infinite detail, if you still have questions.
Be patient with me, also I've added it to description now (uninstallation part) thanks
No worries, I realize that my message can be read aggressively, while I am only explaining the situation (it does not matter if I could not do my first run legit;)).
The most important thing is to have the info on the description page for future mode users :)
It doesnt work for me xc Help. I extracted the tool in the root of my game and moved the zip file mod in "mods" folder in the root of my game too. But it doesnt work :c
It's because the explaination of this mod installation are not correct (and not corrected...). You have to extract the content of immersion.zip in the mods folder and not just coping the zip. After that launch the modlauncher.exe from the Doom root (where the doom exe is). And it will normally work :)
Who in the right mind would try to use .zipped content ? xD I didn't think that was needed to explain THAT, altho old DOOM3 mods used .zip renamed to lib? or cab? something like that.
IT was written wrong there - I hopefully fixed it now - sorry and thanks
This mod is absolutely essential. I wish I had discovered it sooner. I'm all about immersion, and I would rather decrease difficulty than have a crutch in the form of all this glowing stuff on my screen.
I have also been looking for a mod that disables health/armor/ammo drops from dead monsters as they also ruin aesthetics. Does it exist anywhere?
With this mod they ruin aesthetic little less, because they dont glow atleast xD on the modding discord there is a dude who did exactly that. Stopped the drops -
https://discord.gg/wn9aU2 join us and ask around =D
health/armor/ammo drops from dead monsters as they also ruin aesthetics. Does it exist anywhere?
You know what? I think I have seen it. IT disables the visuals of those items, tho you still pick them up. I am not sure if that's for this or Eternal tho.
33 comments
By the way, does this move make dissapear the silly messages as well? Those safety jumps messages when you fall from hights and such.
Thanks man!
outside of my skillset xD
Nobody:
Gamedesigners: LETS MAKE EVERYTHING GLOW BECAUSE PLAYERS ARE BLIND IDIOTS!
I guess one to four statements dependent on if health, armor, ammo and fuel were put into different ones, as that was that only the only stuff left. Especially odd not being able to find those with how easy other variables like removing pickups entirely as well as screen effects, killing all static/dynamic lighting (even effects that actually should be on there like the beams inside the health-pickups) and so on were to find (with the Legacy mod, that is). So it came to a hard stop and I couldn't find s#*! except ca_mp_generic_pickup_glow which, as far as I could tell they didn't leave a way to disable/hide or kill as an entity through the console. They REALLY liked this one f*#@ing effect it seems.
I don't get it. It is just few lines of code to make button in menu, that would disable that. Like in Dishonored2 you can make it clean and clear, but no. Not here.
There is no way around the devmode. you have to choose - mods or achievements - sorry =/ I wish it was different, but this is more up to idsoftware, than us modders.
Probably has to do with bethesda assuming that mods = cheats and wants to sell them to people, to controll and monetize the FREE content.
This is not cool, you had to tell people that your mod can really breake their campaign achievement, to use it with a new campaign slot or to know what is the risk in using your mod... and tell the fact that using this mod is definitive (can't revert it) !!!
So this mod is like a cheat for the game, and it is impossible to revert the modLauncher injection after that (you can't launch directly the doom exe anymore) and you must use the modLauncher every time after this mod is "installed"....
If the instruction of the mod were correct, i will not have use it for my first run. Now I have all the game to be redone legit now...
You need DOOM loader, link is in the requirements. without that it will not run. It is not optional thing like on other modding cases. Also it is not impossible to uninstall as you said, all you need to do is remove your mod, then run DOOM loader again, and then remove that. And your game is back to normal.
Also in the describtion is link to doom modding discord, there is several people there almost 247 that will explain everything, to infinite detail, if you still have questions.
Be patient with me, also I've added it to description now (uninstallation part) thanks
No worries, I realize that my message can be read aggressively, while I am only explaining the situation (it does not matter if I could not do my first run legit;)).
The most important thing is to have the info on the description page for future mode users :)
Thanks for your mod and work dude !
Thanks for your patience %D
After that launch the modlauncher.exe from the Doom root (where the doom exe is). And it will normally work :)
IT was written wrong there - I hopefully fixed it now - sorry and thanks
I have also been looking for a mod that disables health/armor/ammo drops from dead monsters as they also ruin aesthetics. Does it exist anywhere?
https://discord.gg/wn9aU2 join us and ask around =D
You know what? I think I have seen it. IT disables the visuals of those items, tho you still pick them up. I am not sure if that's for this or Eternal tho.
Great inmersion mod for a second run, thanks a lot for making something that, as you said, should be included in the game options from the beginning.