Hello there, I have a question. Recently I've been grinding Blood Swamp Master Level made by Konvaz. This is a really good mod, and I really love it. However, I have been encountering random crashes during the level progression. The crash will always occur on the way to the second Sentinel shield piece, this means before the final arena of the second shield piece, the game has already crashed. Is there a solution that might fix this problem? I have nowhere to ask, I hope you can share some ideas. Thank you!
Here I made an add-on mod that enables starting the level mod from a new TAG 1 save file with arsenal and codex fully unlocked (minus the Custom AIs') in order to prevent progression loss from potential crashes.
Additional Features:
Starting arsenal uses the more commonly-used/essential weapon mods and runes such as Precision Bolt, Lock-On Rockets, Air Control, etc.
Custom Codex Listings that merges the Codex from the base campaign, TAG 1 and TAG 2.
Thank you for the reply, I've tested, but the game still crashes, maybe this mod is in conflict with other mods. This run is the furthest I can progress (I reached the final arena of the second shield piece). Thank you anyway!
Thank you for the reply, I've tested, but the game still crashes, maybe this mod is in conflict with other mods. This run is the furthest I can progress (I reached the final arena of the second shield piece). Thank you anyway!
Amazing Master Level as always! The encounters are all beautifully crafted to challenge the Slayer and doesn't overstay their welcome. I'm also usually not a fan of custom demons, especially when they are done excessively (such as throwing all the custom demons in one custom level just because), but I think it was done very well in this level.
In terms of difficulty comparison, I'd say this is between The World Spear Master Level and Taras Nabad Master Level, and it took me around 60-70 minutes to complete, including the Secret Gore Nests and optional Escalation Encounters.
The fog with the double invisible marauders was the only part of the map that was terribly designed. There isn't a combat puzzle to figure out. It was just basically don't get hit, and because you can't see anything there isn't any indicator to help predict where the marauders would spawn, and the endless hazards just screams bad design. It reminds me of the shovelware in the Atari days where games were made to be BS because the devs thought it was good design until Nintendo came in and said the games were pure rubbish. The fog area reminds me of just that. The rest of the map was fun though. Just be reasonable with design decisions.
Completely disagree. The invisible Marauders and fog does make it harder to see them, but not impossible. You can still see their silhouettes and their flashing green eyes help to track them. Also none of the invisible enemies, including those from the base game have spawn indicators. They're meant to be sneaky.
The hazards are a main stay from the original encounter which was also a fight in fog with invisible enemies. The hazards aren't permanent, the AOE disappears after a few seconds and getting hit by one isn't actually that detrimental. They also don't explode right away and have sound cues for when they are about to explode. They force you to be on the move and be considerate of where you are and where you need to be. This makes it a game of cat and mouse, you need to find your openings to be able to go on the offensive.
I'm not trying to say this encounter is easy, but this was no where near being the hardest fight in this level (at least for me). Personally I thought it was a unique and well executed encounter
hi, this crashes for me when the cyber caco appears right in the beginning. are there other mods i need installed to get those custom demons? big fan of your other mods, thanks!
You might have another mod that is conflicting. I know that the Custom UI Color Pack is known to cause a lot of compatibility issues so that mod should not be installed. You should probably ask someone in a modding discord server on what mods would cause conflicts.
ok thank you. for the record, my other mods are: - uac atlantica master level - unreclaimed earth - immora master level - infinite arena mode - keep the dead
The Blood Swamps is one of my two favorite levels in all of contemporary Doom (the other is UAC Atlantica). What I've played of this master level so far is great! But the problem is I have never once been able to finish it. It crashes at some point during the level each time, usually during an escalation encounter. I hope this problem can be fixed.
Great level, loved it! However, I couldn't see the green portals at the end, despite beating all encounters (secret ones and second escl.) I did use an old save file to play this level, don't know if that will make any effect on it.
If you have already completed the Escalation Encounters, the portal's won't show up. I created those portals because Fast Travel did not have an option to teleport to those two arenas. The portals would only show up if you skipped the Escalation Encounters, just to give you an opportunity to get back at them if you want.
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Additional Features:
Download the add-on mod here.
Install the add-on mod alongside the actual Blood Swamps Master Level mod.
I'm also usually not a fan of custom demons, especially when they are done excessively (such as throwing all the custom demons in one custom level just because), but I think it was done very well in this level.
In terms of difficulty comparison, I'd say this is between The World Spear Master Level and Taras Nabad Master Level, and it took me around 60-70 minutes to complete, including the Secret Gore Nests and optional Escalation Encounters.
The hazards are a main stay from the original encounter which was also a fight in fog with invisible enemies. The hazards aren't permanent, the AOE disappears after a few seconds and getting hit by one isn't actually that detrimental. They also don't explode right away and have sound cues for when they are about to explode. They force you to be on the move and be considerate of where you are and where you need to be. This makes it a game of cat and mouse, you need to find your openings to be able to go on the offensive.
I'm not trying to say this encounter is easy, but this was no where near being the hardest fight in this level (at least for me). Personally I thought it was a unique and well executed encounter
big fan of your other mods, thanks!
- uac atlantica master level
- unreclaimed earth
- immora master level
- infinite arena mode
- keep the dead