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FlavorfulGecko5

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FlavorfulGecko5

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About this mod

Makes several quality of life adjustments to improve the consistency and functionality of the melee snap and lunge systems.

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Mod Status - Fully functional on the latest version of DOOM Eternal (Update 6.66 Rev. 2.2)

Description
This mod makes several quality of life adjustments to the melee system to improve your ability to Blood Punch, Glory Kill, and Chainsaw. Two versions are available: "Conservatively Balanced" and "Full Revamp"

Changes in both versions:
1. Omni-Directional Lunging -  You may now Blood Punch, Glory Kill and Chainsaw vertically from the same maximum distance that you can horizontally.
2. Sets the minimum melee lunge distance to 0 - the vanilla distance is ~0.38 meters, which can disable melee lunging if you're very close to your target.
3. Significantly increases the angle that you can snap to your target from - this should eliminate most instances where a melee snap fails despite being in-range because your intended target somehow isn't inside the detection cone.
4. Increases the maximum time you may spend in a melee lunge - this eliminates rare instances where your melee lunge and Blood Punch attack is cancelled because you've exceeded an internal timer that limits how long you can spend in a melee lunge.

Changes exclusive to the "Conservatively Balanced" version:
1. Sets the maximum melee lunge and glory kill distance for most demons to 7 meters (the vanilla distance is between 6-7 meters, depending on the exact demon).

The goal of this change is to make the lunge distance consistent for all AI, while keeping the distance inline with the vanilla values. Four AI have vanilla lunge distances greater than 7 meters - these outliers are not affected by this mod.

Changes exclusive to the "Full Revamp" version:
1. Sets the maximum melee lunge and glory kill distance for all demons to 10 meters (the vanilla distance is 6-7 meters for most demons).
2. Slightly increases the speed of the melee lunge, to account for the dramatic increase in maximum distance.

These changes make the melee lunge and glory kill distance equivalent to the maximum chainsaw distance (which is 10 meters for every demon in vanilla). If you've ever felt a disparity in your melee lunge and glory kill abilities, versus in your chainsaw ability, this is why. Of course, some may argue that extending the lunge distance to 10 meters goes beyond simple quality of life improvements, and constitutes a massive buff to the melee system (which it certainly is, in some respects). If you think this change is too strong, I recommend the "Conservatively Balanced" version instead.

Supplemental Commands
Despite multiple major game updates improving the problem, projectile collision and Blood Punch hit registration issues
pertaining to AI ragdolls and gore still exist in the game.
To eliminate the overwhelming majority of these issues, use the following pair of commands:
ai_death_FadeDelay 0
ai_death_disableRagdollAfterBurnSeconds 0
These commands cause gore and ragdolls to immediately disintegrate once the associated AI is registered as dead. Once disintegration begins for a piece of gore, collision with it is disabled.

Important considerations when using these commands:
1. You must execute these commands each time you launch the game, or insert them into a .cfg file that auto-executes on game launch.
2. These commands break explosive zombies - they will always explode in-place and cannot fly horizontally based on the direction you shot them from. If an encounter (in vanilla or modded levels) relies heavily on explosive zombies, you might consider reverting these commands for the duration of that encounter. However, I believe the benefits of these commands far outweigh this negative effect.