This page was last updated on 09 September 2023, 5:20AM
Changelogs
Version 1.1
- Resolves an issue (primarily found in the Full Revamp edition) where Blood Punch seemingly doesn't activate in specific circumstances.
Explanation: There is a set amount of time you are allowed to spend in a melee lunge. The vanilla amount of time is 300 milliseconds. When the time spent in a lunge exceeds this value, your lunge immediately terminates and your Blood Punch is cancelled. This presumably exists to prevent getting glitched into a permanent melee lunge, somehow. However, this can lead to instances where the lunge will forcibly terminate just before you connect to your target, depending on the distance lunged, angle of the lunge, and hitbox of your target. It gives the illusion of a hit registration problem, when in reality you've simply exceeded the maximum lunge time.
tl;dr - This patch increases the time you may spend in a melee lunge to 1.5 seconds to prevent your Blood Punch attacks from being cancelled in rare circumstances.