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Please only use 2 Playable Demons at a time for your mod due to potential asset bloat/failure
(preferably Arachnotron & Doom Hunter, since they are more fleshed-out).
Resources:
- Arachnotron (per-level assets)
e4m1_rig_patch2
- Baron of Hell (per-level assets)
e4m2_swamp_patch2
- Doom Hunter (per-level assets)
e4m3_mcity_patch2
- Arachnotron / Baron of Hell / Doom Hunter (menu assets)
warehouse_patch1
- Duplicated assets from warehouse_patch1 for redundancy
gameresources_patch1 & tutorial_sp
- Duplicated assets from e4m1_rig_patch2, e4m2_swamp_patch2, & e4m3_mcity_patch2 for redundancy
pvp_bronco_patch1, pvp_darkmetal_patch1, pvp_deathvalley_patch1,
pvp_inferno_patch1, pvp_laser_patch1, pvp_shrapnel_patch1,
pvp_sideswipe_patch1, pvp_thunder_patch1, pvp_zap_patch1
(Please review the "EternalMod\assetsinfo" json files for added/removed decls)
Maps:
- Main Menu (auto-executes map start commands for local hosting)
shell_patch1
- Locations of modified entities files
pvp_bronco_patch1, pvp_darkmetal_patch1, pvp_deathvalley_patch1,
pvp_inferno_patch1, pvp_laser_patch1, pvp_shrapnel_patch1,
pvp_sideswipe, pvp_thunder_patch1, pvp_zap_patch1
(Only the "idGameChallenge_PVP" entity was modified to include the new podium avatars)
Repurposed Decls:
- Doom Hunter Player & Podium
gameresources\generated\decls\entitydef\ai\player_summoned\fodder\blaster_soldier_level_1.decl
gameresources\generated\decls\entitydef\ai\player_summoned\fodder\blaster_soldier_level_2.decl
- Baron of Hell Player & Podium
gameresources\generated\decls\entitydef\ai\player_summoned\fodder\gargoyle_level_1.decl
gameresources\generated\decls\entitydef\ai\player_summoned\fodder\gargoyle_level_2.decl
- Arachnotron Player & Podium
gameresources\generated\decls\entitydef\ai\player_summoned\fodder\zombie_tier_3_level_1.decl
gameresources\generated\decls\entitydef\ai\player_summoned\fodder\zombie_tier_3_level_2.decl
- Arachnotron Electro Mine Ability
gameresources\generated\decls\demoncard\demoncard\invasion\activate_hazard.decl
- Doom Hunter Cyber Chainsaw Ability
gameresources_patch1\generated\decls\demoncard\demoncard\invasion\become_ghost.decl
- Baron of Hell Infernal Smash Ability
gameresources_patch1\generated\decls\demoncard\demoncard\invasion\spawn_from_disguise.decl
- Baron of Hell Burning Claws Ability
gameresources_patch1\generated\decls\demoncard\demoncard\invasion\spring_trap.decl
- Arachnotron Electro Mine Hazard
gameresources\generated\decls\entitydef\online\battle_arena\demoncard\xenon_level_1.decl
- Arachnotron 3rd Person Character
gameresources\generated\decls\md6def\md6def\objects\figurines\arachnotron_toy\arachnotron_toy.md6.decl
- Baron of Hell 3rd Person Character
gameresources\generated\decls\md6def\md6def\objects\figurines\baron_toy\baron_toy.md6.decl
- Doom Hunter 3rd Person Character
gameresources\generated\decls\md6def\md6def\objects\figurines\doomhunter_toy\doomhunter_toy.md6.decl
- Arachnotron Dash Table
gameresources\generated\decls\table\autogen\character\khan_maykr\ambient_effect_hammer\stage\c_0.decl
- Doom Hunter Dash Table
gameresources\generated\decls\table\autogen\character\khan_maykr\divine_bands_heavy_tell\core1\c_0.decl
- Baron of Hell Actor Mod
gameresources_patch1\generated\decls\actormodifier\actormodifier\invasion\demon\archvile.decl
- Doom Hunter Actor Mod
gameresources_patch1\generated\decls\actormodifier\actormodifier\invasion\demon\mancubus.decl
- Arachnotron Actor Mod
gameresources_patch1\generated\decls\actormodifier\actormodifier\invasion\demon\revenant.decl
- Baron of Hell Podium FX
gameresources_patch2\generated\decls\fx\statuseffects\horde\quad_damage_bronze.decl
- Doom Hunter Podium FX
gameresources_patch2\generated\decls\fx\statuseffects\horde\quad_damage_gold.decl
- Arachnotron Podium FX
gameresources_patch2\generated\decls\fx\statuseffects\horde\quad_damage_silver.decl
- Arachnotron Playable Character
gameresources_patch2\generated\decls\playablecharacter\sp\revenant.decl
(Please review the "gameresources_patch1\EternalMod\strings" json files for added/removed strings)
Repurposed Textures:
- Baron of Hell Alive & Dead Icons (used in actorModifier & entityDef decl)
gameresources\art\ui\demons\abilities\summons\ico_ab_demon_zombie1_00.png$bc3$streamed
gameresources\art\ui\demons\abilities\summons\ico_ab_demon_zombie2_00.png$bc3$streamed
- Arachnotron Alive & Dead Icons (used in actorModifier & entityDef decl)
gameresources\textures\swf_images\platform_icons\icon_bethnet.png$bc3$streamed
gameresources\textures\swf_images\platform_icons\icon_steam.png$bc3$streamed
- Doom Hunter Alive & Dead Icons (used in actorModifier & entityDef decl)
gameresources\textures\swf_images\platform_icons\icon_ps4.png$bc3$streamed
gameresources\textures\swf_images\platform_icons\icon_xb1.png$bc3$streamed
Repurposed SFX:
- Doom Hunter Chainsaw Primer (used in entityDef decl)
challenge_complete_id#318761626.opus