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About this mod
New units from Spain! From Marine Infantry to Special Forces! Get up from your siesta, grab your "Chopo" and get to work!
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
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- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
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File credits
Javier Clemente García, dps254, Daboboye, Zeruel_V, Fluffy, MSFMiller, TAC-22, and many more, check "credits.txt" in the mod's folder for full credits!
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- Changelogs
-
-
Version 2.1.1
- NEW ADDITIONS:
-Added new enemy types to RMG.
Now you can face new regular army enemies, paratroopers and even SOF. Remember that they are simply included to the RMG list, if you are using an enemy replacing mod that meddles with the RMG lists, it won't work.
BUG CORRECTION:
GENERAL:
Nothing broke this time!?
Yay! :D
OTHER CHANGES:
-Adjusted the bolt action attack types.
Now they will fire a single bullet every time, and have a more adjusted rate of fire.
-Increased the effective range of most 5.56 rounds.
Now you will be able to pierce vests at longer ranges, but remember AP3 isn't eternal, so past the 30m it will struggle to pierce.
-Updated animations.
Once again, updated them with IOV animations, like always, thanks a lot to Dboy for allowing me to use them.
- NEW ADDITIONS:
-
Version 2.1.0
NEW ADDITIONS:
- Added Exfil Helmets to MOE operators.
As you might have read in the MICH 2001 description (Modular Helmet), they weren't exactly happy with them, so these helmets replaced them. It wasn't for long though, as the Ops Core's FAST helmets soon took the Spec Ops world by storm.
However, these helmets will be a good and cheap transition between the initial MICH and FAST.
- Added FAST XP helmets to MOE.
You will keep seeing them as "High-cut Helmet", but the model itself will be different for several classes, mostly to make ID easier at first glance. Like always, thanks to Briz for the model and textures.
- Added bolt action rifle animations.
Imported from lry20190611's mod.
- Added several new enemies.
They are the foundation for something that will come in the future, so for now, you can only meet them in Random Mission Generator. However, bear in mind that they are better trained than the insurgents you have regularly fought.
- Added new face and arms color.
With the including of new enemies, also comes a new skin for your troops, although it hasn't been implemented yet due compatibility issues with camo selector.
BUG CORRECTION:
GENERAL:
- Legion deploy screen has been slightly adjusted.
OTHER CHANGES:
- FGNE's Minimis are now more effective.
They got a slightly higher chance to cause suppression on targets. It was the vanilla value, however, the way the Spanish machine-gunners fire is way different from the Rangers, so it made them pretty anemic in comparison.
Now you'll see enemies ducking more often, even if overall volume of fire is smaller.
- FGNE's carbines are now more effective.
Similar case as previously, after checking the numbers, it turns out most of the FGNE personnel was shooting at a skill level comparable to vanilla Nowheraki SWAT.
Their abilities have been increased to be on par with Rangers on their fast firing, something that happens between 5 and 19 meters, depending on the gun.
- MOE's FAST helmets cost increased to 5 stars (was 3).
Now that there is a nice, transition helmet available for the unit, you can upgrade to it while saving stars for other things.
This, of course, isn't directed to those who has 9 bazillion stars saved or those that edit the game files, but new players or people actually playing the game will notice a slightly less steep road when trying to field the unit in early game.
- Changed Mohammed's face.
Rather than the whole face, it is the eyes, now he looks slightly less uncanny (although don't expect miracles)
- Reduced protection rating for MICH 2000 (Modular) helmets from NIJ IIIA to II.
They are the free, initial High-cut helmet of the unit, and now that you have access to the Exfil (Ballistic) helmets at a reduced cost of only 2 stars, it made sense to have this difference in performance.
- Reduced aim time for FGNE's pistols.
Now are more in line with vanilla aim times, although they are still slower, which can lead to some curious situations like aiming slower than the pistol insurgents. However, they compensate this slower reaction time with a continuous string until the target is down.
- Added IOV updated animations.
New IOV update, also means adapting them to TFT's needs. However, this new update has turned them a little bit jumpy, especially in transitions from moving to idle, or firing while moving.
- Changed several CETME-related sounds.
Now the reload and firing sounds of the CETME belong to a G3, that will be used by the new enemies too.
- Replaced Bump Helmet model and texture.
Now it uses a Team Wendy model, just like the Exfil helmet, they still don't provide any kind of protection, and cost the same as previously.
-
Version 2.0.1
- VERSION 2.0a
NEW ADDITIONS:
-MOE's G36s now have access to FMJ55 rounds.
Just like Legión and TEAR, they have access now to this ammunition. But remember, they aren't piercing rounds, so you can end up having a pretty bad time against armored units.
BUG CORRECTION:
GENERAL:
-Given the correct gear to Legión's 2nd Squad Squad Leader.
A wrongly written name was the cause, now he should have access to the same gear as the other squad leaders.
-Corrected missing sound for Legión's MG4E.
OTHER CHANGES:
-Slightly modified some descriptions.
Version 2.0.1
NEW ADDITIONS:
-FGNE gets the M870 Shotgun.
It will replace the old Benelli M4 Super 90, as it isn't in their inventories. But wait! there is more! It comes with a suppressor option that turns it into a Breaching Shotgun, so you can load your breacher with it, more slaps or wall charges and the shotgun, as it comes in place of the secondary.
BUG CORRECTION:
GENERAL:
-Corrected Mortar and Smoke Mortar Barrages.
Due a small name change, it was completely broken.
MOE:
-Members of MOE have access to their Level III and IV tactical vests again.
Due to an upsie (I completely forgot they used the same vests as the Legión) they got their vests removed, so now they're available once again.
FGNE:
-Corrected the missing class names.
OTHER CHANGES:
-FGNE members have lost their Benelli M4's.
It was merely a temporary measure until they got the correct M870's, however, as shotguns don't see much use I left it in the backburner for too long.
-Changed G36A3 name to G36L.
Apparently, that is the "official" name for the DMR variant, although I could only find a single Spanish press note, and Airsoft replicas, so, if any of you have any clue about this, please, do tell.
-Added Armada ranks to FGNE.
Well, this is a touchy matter, as the old UOE, the mother unit of the current FGNE belonged to the Infantería de Marina, while the UBC, the Combat Divers Unit, was part of the Armada. So, when FGNE was born, there was both marines and sailors. All this time you have been seeing the marine infantry ranks, you are about to see the Armada ones.
If you liked the old ranks more, you can still access to them, they are inside the "units" folder, inside the "Task Force Toro - FGNE" folder. Just open the xml with Notepad, and switch the comments. The comments are what are inside the brackets <!-- a comment -->
Whatever is inside the comment tag will be ignored by the game, so, simply add a comment tag to the Armada ranks, and remove the one in the Infantería de Marina ranks.
-Adjusted some descriptions of camos.
- VERSION 2.0a
-
Version 2.0
NEW ADDITIONS:
-Completely remade Legión's structure.
Now they follow the standard infantry platoon structure, kind of what they already did, but now you can deploy 2 complete infantry squads, plus the platoon HQ that bring some of the elements already shown in TEAR's case inland.
-Added Black Hornet mini drone.
Very unpolished, and more capable than it really should. Available to MOE's JTAC.
-Added Suppressed M95
Not exactly suppressed, it's still a RPG after all, so don't expect it to work at night. However, it will make less noise when fired. Available to FGNE's snipers.
-Added SR-3M Suppressed
It will raise suspiciousness due to the huge suppressor attached to it, however, it will turn it in a gun as quiet as subsonic SMG's while keeping a performance similar to MOE's suppressed rifles, an option to keep in mind when silence is the priority.
-Added SR-3M Suppressed ammunition.
Well, there wasn't any suppressed 9x39mm gun in the mod, so it was obvious it'd be included.
BUG CORRECTION:
GENERAL:
-Corrected several animation-related bugs.
Thanks to Dboy's update on IOV and R6 animations (a huge thank you for letting me use your amazing animations) they have been also implmented in TFT.
OTHER CHANGES:
GENERAL:
-Updated several animations.
Following IOV's update, several of the new animations have been also updated in TFT, for example the CETME's now have a different animation, as well as the MP5's
-Updated SR-3M.
Replaced the reload animation, a couple of sounds and even the model. Now it uses a 30-round magazine instead of the old 20 rounder, enjoy this little machine of death for a little longer between reloads.
-Reduced weight for Medic Bag.
-Reduced FOV for PNVG.
It was 110, now is 85.
-Removed IR light from PNVG.
It didn't look good without the NVG filter or in interiors so it has been removed for the time being.
MOE:
-Slight change to the F18 strike.
Just removed the visual effect of the backblast, now there shouldn't be flying things because someone nodded.
-Added option of choosing face for MOE's Nowheraki undercover.
If using the camo selector, you can now (well, have to) enter to the second layer (the sports bag icon) and select a face for your undercover guy.
-
Version 1.2.1
NEW ADDITIONS:
- New animation for belt-fed machine-guns.
Now the operator will crouch while reloading the gun. Bear in mind that this is purely cosmetic and doesn't affect the gameplay, so, for the game the guy is still standing up.
- New 3x sight for the G36E.
Apparently, the Infantería de Marina decided to go with the 3x scopes for their G36's contrary to the Ejército's choice of a 1.5x; Now they've been separated, and TEAR and FGNE will use the 3x scope, while MOE and Legión will take the 1.5x
This, obviously isn't the absolute norm, and in some cases you can still find the 1.5x within the Armada units, or the 3x in the Ejército, but for balance purposes, this change will be applied.
- New Suppressed AKM.
MOE's undercover agent has access now to a silenced version of his old AKM. However, a giant soviet-style suppressor is rather suspcious among insurgents, so you won't be able to take it if you don't want to raise suspiciousness.
- New suppressed 7.62x39 ammunition.
Of course, it was clear that a new gun, would need new ammo too.
- Added Desert Lizard camo for MOE's undercover.
Now you can stop looking like the enemy at last!
- Added DPM camo for MOE's undercover.
Now not only can you stop looking like the enemy, you can even pretend you're Br*t'sh!
- New Raid Vests for TEAR's TERP and MOE's undercover.
Following the trend of plate carriers that only protect the vitals, Nowheraki goverment has started issuing these vests to their troops operating among members of the Coallition.
- M16A2 added to TEAR's TERP.
Not really a surprise for anyone, right?
BUG CORRECTION:
GENERAL:
- Corrected (hopefully) the exploding animation on non-Camo Selector versions of the mod.
It happened to be an old human model that is no longer supported by the game, and no longer used by the rest of the mod either.
OTHER CHANGES:
GENERAL:
- Adjusted fire rate for M95 and AW50.
Now uses the same attack types as AWF, AWS and AXMC, so they "should" fire now at the same rate as the sound, instead of entering in a semi auto state.
- Replaced sounds for P90.
- Replaced sounds for G36E
- Replaced sounds for G36E Suppressed
- Replaced sounds for P90
- Replaced sounds for P90 Suppressed
- Added sounds for P90 reloads
- Updated P90 reload animation
- Updated several animations, like the "HK Slap"
- Changed M400 Suppressed sound
- New G36E description for TEAR
- Updated "HK Slap" animation
- Added faces for the missing MOE members
- Replaced vanilla AKM/GP28 with M16A2
- Slightly adjusted the Alhambra grenades
- Added MICH2001 helmet to MOE's undercover
-
Version 1.1.2
BUG CORRECTION:
GENERAL:
- Updated civilian clothing icon for MOE's undercover agent.
- Added correct Suppressed M400 model.
I completely forgot and I had the Mk18 I used as temporary model still in the Suppressed M400, it has been reverted to the proper model.
- Corrected the laser designator wrong laser direction.
OTHER CHANGES:
GENERAL:
- Deleted legacy sounds and unused content.
This started in the previous patch, and you probably noticed the reduction in weight to barely 90MB, now has been completed.
- Updated Spanish translation.
It still lacks several items, but has been updated a little bit more.
- Added unmirrored camos for Nowheraki elements.
Now both TEAR's TERP and MOE's undercover have unmirrored camos, although for MOE's you will have to wait a little bit more.
MOE:
- Adjusted C.15M attack.
Now it should be way more effective against infantry than before, while reducing the crashes, or hopefully, get completely rid of them.
-
Version 1.1.1
- NEW ADDITIONS:
- New particles effect for anti-materiel rifles.
- New particles effect for .50 BGM impacts.
Thanks a lot to Pilz for his AH6's particles that I used as base.
- New particles system for the MG3.
Currently disabled due the overwhelming rate of fire that makes the whole thing too busy.
- New model for the JTAC's G36K.
As per usual, a huge thank you to TAC22 for it.
- New gun! M400 available for TEAR's TERP and the Nowheraki intelligence officer of MOE.
Basically, a Mk18 for the locals. A huge thank you to Briz for the model.
- New gun! FN FAL available for TEAR's TERP.
- New animations!
BUG CORRECTION:
GENERAL:
- Corrected missing textures on the AW series.
Due to a massive texture name change, it looks like there was a problem in the xml side, leading to many missing textures, just because the game couldn't find the new name, it should be solved this time for good.
- Added face to MOE's JTAC.
This lad had no face in several of his uniforms, now he should.
- Corrected the wrong texture on JTAC's M02 uniform.
OTHER CHANGES:
GENERAL:
- Added description for COMP-4 Red Dot.
- Added description for RSA-S Reflex Sight.
- Added T1 Micro Red Dot description.
- New attack types for the USP-Compact.
- New black gloves for some uniforms.
- NEW ADDITIONS:
-
Version 1.1.0
- BUG CORRECTION:
- Corrected missing textures on the TEAR M09 Árido.
- Removed M09 Boscoso from the TEAR.
Ever since the adoption of the M09, the Infantería de Marina has been overusing the Desert pattern, even in places where obviously doesn't provide any kind of advantage, like Estonia. Hence it has been removed from their inventory.
- Corrected missing textures on FGNE's M09 Boscoso.
- Corrected missing textures on Legion's M09 Árido.
- Re-added the missing M09 Boscoso to the Legion.
- Fixed the double head render on the white camo for MOE.
- BUG CORRECTION:
-
Version 1.0.8
- NEW ADDITIONS:
- New boots!
It might not sound too impressive, but the results speak for themselves. Now you can see combat boots of older models while using the older uniforms in the Camo Selector or in regular units, instead of the newer shoes.
- Unmirrored uniforms.
All uniforms are now unmirrored, meaning they all are now asymmetric and all the realistic my abilities and the Door Kickers models could achieve.
- New color pallette for the M09 Boscoso.
A much darker color is replacing the old kind of cartoon-y texture.
- New color pallette for the M02 Árido.
Now it uses a much red-ish hue for the earth brown spots, closer to how the uniform looks when under light, contrary to the rather dark old texture.
- New Chocolate-Chip uniform cut.
Instead of using the same BDU-style uniform as the Hoja Boscoso and M82 FN, this uniform now presents a small pouch with velcro, similar to the Raid DCU uniforms.
- Increased the Spanish translation.
It still needs work, but the Spanish translation has been updated, covering most of the new additions.
BUG CORRECTION:
GENERAL:
- Corrected missing AWF textures for the TEAR.
I forgot to add the ".dds" in the model line. Opsie...
OTHER CHANGES:
GENERAL:
- Trimmed a little the mod, removing several old files.
- Moved several files from the Camo Selector Compatibiliy Patch to Task Force Toro - Base.
Now both the Camo Selector and the stock units use the same uniforms, so that means the textures had to be available for every add-on to read, not just the selector, but it also means a smaller file size, as it has been reduced from 1 texture per uniform variation to just 2 for the whole camo pattern.
- NEW ADDITIONS:
-
Version 1.0.7
- NEW ADDITIONS:
- New firing animation for TEAR's MG3S.
If it is well liked, I'll consider replacing the crouched animation for some of the higher speed units
BUG CORRECTION:
GENERAL:
- Corrected missing texture on the discarded C90.
- Corrected missing AWF textures for the TEAR.
- Corrected missing sounds for the AXMC for the TEAR.
CAMO SELECTOR:
- Corrected the wrongly displayed M82 FN camo on the FGNE.
OTHER CHANGES:
GENERAL:
- Reverted sounds for the G36E and K.
The unsuppressed sounds for both E and K series are back to their previous version. Once adjusted against vanilla sounds, they lacked "punch" and were easily hid by even pistols, so now,
they're back to a previous version TAC-22 did long time ago but was never implemented.
- Changed MG3/42 sound.
Yes, they're different.
- Replaced MOE's Uzi for a full wooden stock model.
Nowheraki old school baby!
- New animation for the medkit and medic bag.
- New reload times for all G36 variants.
- New reload sounds for all G36 variants.
- New sounds for HK416.
- NEW ADDITIONS:
-
Version 1.0.6
- NEW ADDITIONS:
-Added over 300 new names to the pool.
It will be much harder for names to repeat, being separated between actual surnames, used for regular units, such as the TEAR or Legión, and "war names" or codenames, that will appear on SOF units, such as the MOE or FGNE.
-New faces for several classes.
Added extra faces for all units.
-New portraits.
Say goodbye to the Clone Army, and say hello to the "slightly" less Clonic Army!
-New hip fire animation.
-Added descriptions for several items, corrected others and streamlined some others.
A huge thank you to Mard, Rosh and Peacekeeper from the Door Kickers Discord for their help.
-Added full-size Uzi SMG to the Nowheraki ENLACE.
-Added P9S pistol to Nowheraki ENLACE
A Cold War goodie that will make infiltration missions much easier, although the increased size of the suppressor can get in the way!
-Added MCX "Rattler" to FGNE.
Newest addition to the unit, first news of the adquisition started to pop in November 2023, so information is still scarce. It is believed that several kits of both 5.56 and .300 BLK have been bought, but the exact gun model
and configuration are still unknown. For the time being, it will be able to fire both 5.56x45 and .300 BLK, and, just like the gun itself, it is unkown the exact ammunition bought for them, so for now, they will fire the
standard SS109 round as the 5.56 option.
BUG CORRECTION:
TEAR:
-Corrected a duplicity on the Smoke Mortar Support.
The old version of the gear still existed inside one of the files, overwritting the whole mod and causing for it to not show up.
OTHER CHANGES:
GENERAL:
-C90M FIM has been completeley redone.
Now, instead of a killing gas puff, it is a proper incendiary rocket, causing a explosion (although much smaller than the HEAT variant), that makes red phosphorus to expand, causing both a fire and a very dense smoke.
-Moved even more files into the "Base" package.
This means a heavier download for you, but also less possibility of incompatibilities, duplicates and errors due to missing packages.
-Replaced the starting uniforms for all units.
Most of them will look the same, unless you decide to take a close look, but, if you remmeber the old uniforms (or compare them from the mod page screenshots) the differences are huge.
-Replaced sounds for the 7.62 AK reloads.
Both empty and tactical reloads.
-Replaced sonds for the 5.45 AK fires.
Both suppressed and unsuppressed.
MOE:
-Replaced the OPS CORE FAST helmet (High-cut).
It was meant to be implemented ages ago, but I never got to work on it. Now it uses the same cover as the FGNE.
The JTAC also got an upgrade on his helmet, being replaced by the model the unit usually uses.
-New model for the JTAC's G36E.
Now the model matches the UI. Now it is a G36E equivalent to the German A2 variant, with telescopic stock, rail built in the scope (plus the one already existing over the carry handle), laser designator and a beautiful 2-color scheme.
-Readjusted some of the G36 attack types, specially in short range engagements.
Hopefully now they won't be blasted by Foreign Advisors anymore.
-Readjusted the pistol roster for the whole unit.
Now HUMINT, Undercover and Pointman units will have access to the smaller and controllable USP Compact, while the rest will use the standard model.
-Rebalanced the attack types for several pistols.
Now the aim times are closer to vanilla, albeit faster than them, with the drawback of worse accuracy.
CAMO SELECTOR:
-Retextured the uniforms for FGNE and MOE.
-Correctly renamed the FGNE old-stlye Woodland camo.
-Added M82 FN camo to TEAR.
- NEW ADDITIONS:
-
Version 1.0.5
- Version 1.0.5
NEW ADDITIONS:
MOE:
-Added the Suppressed AWF option.
The AWS (the subsonic AWF) is now an independent equipment, instead of being the suppressor option for the AWF.
-Removed the stars cost for the AWF.
Now it will become the starting gun for the SNIPER class. However, the suppressor will be a premium option, and costly!
BUG CORRECTION
GENERAL:
-Restored all missing voice lines.
-Added a placeholder doctrine tree.
Although they're not currently in-game, you might have noticed a huge negative number on the doctrine points. The vanilla Rangers doctrine tree have been added to all units to prevent it.
OTHER CHANGES:
GENERAL:
-Enabled the newly added voice lines.
Most of them are already implemented. However, some will still sound in English. This hasn't been replaced because of how insanely complex it has become, so expect it to be changed in new updates.
-Reworked ammunition for all guns.
Everything has been rebalanced for a more fluid gameplay. Among the biggest changes are the great nerf of pistol caliber rounds, such as 9mm or .45 ACP.
-Reworked all attack types.
Following the same logic, all attack types have been reworked, and are somewhat unique to each unit.
-Changed the behavior of all guns.
Trying to make a rebalance for all the mod guns, compared to their VANILLA counterparts.
Now, all guns have a max. effective range, compared to the typical player gun, that is set to a range between 999 and 9999 meters.
* Most pistols are effective up to 30m (Vanilla enemy value is 20)
* Most SMGs are effective up to 45-50m (Vanilla enemy value is 30)
* Most Assault Rifles are effective up to 70-75m (Vanilla enemy value is 50)
* Most LMGs are effective up to 100m (Vanilla enemy value is 100)
* Most GPMGs are effective up to 130m (Vanilla enemy value is 100)
* Most DMRs are effective up to 150m (Vanilla enemy value is 100)
* Most Sniper Rifles are effective up to 250m (Vanilla enemy value is 100)
What will happen if you try to engage in combat out of the effective range? The troopers will simply do nothing. Some high power optics (think of 6x+) can increase the effective range of your guns further, so,
consider it when equipping your troops, and the expected engagement distances.
-Rebalanced all available optics.
Following the same trend as the previous changes, the optics now work in a less "OP" sense, and instead of drastically increasing the critic change, and therefor, your chances of 1-shot enemies, now, most of
them, increase your accuracy at several distances, effectively REDUCING your aim speed at places where they shouldn't be used, such as trying to use a 24x scope at point blank. However, they also reduce your
firing times, so, once you've locked a target, you will notice a faster shooting, specially among the SOF units (MOE and FGNE).
- Version 1.0.5
-
Version 1.0.4b
- BUG CORRECTION
GENERAL:
- Corrected a missing line in the new backpacks
This caused a problem when using the mortar strikes.
- Renamed the Jefe de Escuadra and Jefe de Pelotón (JdP) to Jefe de Pelotón and Jefe de Sección (JdS).
The correct term for the Spanish infantry Platoon is Sección, like the British Army uses Sections, while what for the American military would be a Squad, in Spain is a Pelotón (Platoon).
This won't change for the "International" version, and will keep the American nomenclature.
FGNE & MOE:
- Changed the AXMC model
Replaced the old Mk13 model with a proper Accuracy International AXMC. Thanks to Iry20190611 for the model.
- BUG CORRECTION
-
Version 1.0.4
BUG CORRECTION:
GENERAL:
- Corrected a missing voice line in the voice packs.
FGNE:
- Corrected missing animation in the Minimis.
They should be corrected now instead of having flipped MGs, please, check them out and report if they still don't work as intended.
OTHER CHANGES:
TEAR:
- Replaced the Level III Tac Vest model.
Replaced the original vest model and texture with a Black MBAV from Project Ares.
- Replaced the Radio backpack model for the RTO and JdP.
Now they use a much bigger model, more suitable for a long range radio.
- Changed the Mortar Barrage and Mortar Smoke Screen.
Now they have a much bigger area of effect, and the effect is less predictable, more in line with other mods' support.
- Changed the radio animation.
A huge thank you to Dboy and his IOV animations, finally the RTO and Platoon Leader have learn to take their radios out and look at the map before requesting a potentially mortar barrage!
MOE:
- Removed MICH 2001 (Modular Helmet) and FAST (High-cut Helmet) from the Nowheraki undercover agent inventory.
Camo Selector:
- Removed all strange camos from the Nowheraki undercover agent and SOPLÓN classes.
Although they couldn't use any of them because of how the Camo Selector is built, they were possible to select due to my laziness.
Legión:
-Added a Black Beret to the TEAR's TERP
-
Version 1.0.2
- BUG CORRECTION:
General:
-Fixed (even more) broken animations.
There was several animations that weren't corrected as intended in the last patch, now they should play properly again.
NEW CONTENT:
General:
-The COBAT 01 Helmet (Combat Helmet) finally has its own model.
Not as much as their real counterparts, but finally it has own model instead of reusing the Mid-cut Helmet! Thanks a lot to TAC-22 for the model!
MOE:
-Added the FN MAG to the AMETRALLADOR (machine-gunner) class.
The AMETRALLADOR now has access to several guns used by the EZAPAC, the Ejército del Aire's Special Operations unit; same as the JTAC or the ZAPADOR (Sapper).
-Added the FN Minimi Para to the AMETRALLADOR (machine-gunner) class.
Another addition to this class, in replacement of the MG4KE and MG4E.
-Added the G36E for the AMETRALLADOR, ZAPADOR and JTAC classes.
As stated several times, these classes do now belong to the EZAPAC, and they often serve as helicopter crews, meaning they need longer effective range guns than a simple carbine.
-Added the Mid-cut Helmet for AMETRALLADOR, ZAPADOR and JTAC classes.
Same as in all this entry, an addaptation to the EZAPAC.
Legión:
-Added the VHS-K2 to the NW SWAT.
First step for the future of this pretty abandoned unit. The Legión will turn into a training unit for a Nowheraki brigade.
Camo Selector:
-Added winter uniform.
A new snow uniform is available for both special operations units. It was a little tricky to do as it's basically like a ghillie suit, make sure to try it and tell me your opinions!
-Added a flight suit to the EZAPAC members.
They often serve as helicopter crews, so they get access now to the same uniforms as them.
-Enhanced the textures for all uniforms.
Now, even at low resolution, the uniforms should look much better. In the future they will be properly replaced by a higher quality texture.
-Added several Nowheraki uniforms for the TEAR interpreter.
If you have the Legión module installed, the TERP will be able to wear several new uniforms belonging to the upcoming Nowheraki Army.
- BUG CORRECTION:
-
Version 1.0.1
- BUG CORRECTIONS:
General:
-Fixed broken animations.
Now all animations should play properly, special focus on the crouched fire from anti-materiel rifles and medium machine-guns.
-Fixed G36A3
For some reason, the markers went crazy and the DMR kit of the G36 suddenly had its bipod, an-peq and grip floating around, it should be solved now.
-Fixed the grenade voice.
Now the flashbangs are fully voiced again. As soon as KHG unlocks the rest of voices, they'll be implemented.
It is highly recommended to download every unit you are using again, as some of the animations have changed names, which could lead to completely breaking some guns.
- BUG CORRECTIONS:
-
Version 1.0
- NEW CONTENT:
>TEAR:
-Spanish translation available.
A complete translation of the mod will be available in the future(tm), at the moment, the whole Base package (except vanilla descriptions), and most of the rest of packages are already translated. Please, refer to the readme file inside "_OPTIONAL FILES" to correctly install it.
>FGNE:
-MP5A5 is available as direct upgrade of the MP5A3.
The MP5A3 remains as the free newbie SMG of the unit as before, with the slight difference that now it can't use optics, only a 4x scope that isn't that great and you even need to unlock.
The MP5A5 will act as the upgrade kit, like happens with the Minimi Para Mk.3 on the TEAR, allowing the use of the old optics, however, the fact that it doesn't have suppressor remains unchanged, for a suppressed option, you'll need to unlock the MP5SD6
-Added Rainbow Six's animations.
Added the famous "HK Slap" reload for all the MP5s of the unit and the new P90 reload (if you haven't played the Rainbow Six Classic Mod yet, I don't know what are you doing, go download it right now!)
-New attack types for the Minimi family.
Now they behave more like an assault rifle with a rather poor accuracy, but a more constant fire, while leaving the old, classic long bursts to the suppression fire command and behind cover.
>Camo Selector:
-Added the old Boscoso pattern to the TEAR, in use since the late '80s until the 2010s.
-Added the Boscoso pattern to the FGNE.
-Added the Árido pattern from the TEAR to the FGNE, briefly used in the 2010s until the M09 Árido Pixelado replaced it.
-Added the Leaf pattern to the MOE and Legión, in use since 1980
BUG CORRECTIONS:
FGNE:
-P230 Suppressed attack ranges are corrected.
I made a small change on the names of the attack type, and forgot to also replace it in the gun entry, now you should be able to fight again in the 2-6m range. As lately, thanks to DoppleJim for the report!
OTHER CHANGES:
>General:
-G36K sound updated.
At last the G36K series have their own sound, instead of the same as the G36E.
-G36E sound updated.
A little (well, a lot, actually) less loud and annoying.
-HK416 sound updated.
Same as the previous, less annoying sounds.
-MP5A3/A5 sounds updated.
A little less metallic sounds for the not so popular unsuppresed cousin of the MP5SD
>TEAR:
-New voice lines for the TERP.
Although it was originally planned to use the vanilla voice for the Nowheraki interpreter attached to the section, and that, in many cases they actually translate from Arabic to English, I decided to make him talk in Spanish too, using the CoD MW2 lines, as they have an absurdly noticeable accent.
-G36K UI Updated.
Part of an abandoned project to overhaul the whole mod's interface.
-Nerfed the BIC.
Healing reduced from 75 to 25, it was far too easy to keep the men in shape, to the point of being able to completely remove grave mistakes or poor planification, now it will serve more as a mean to keep a trooper combat worthy rather than to erase mistakes and poor tactics.
-Nerfed the Medical Bag.
Healing effect reduced from 125 to 50, for the same reason as the BIC, the numbers are now reduced, however, the number of uses and the large area of effect remains unchanged.
>FGNE:
-Updated UI for all guns.
Much in line with Project Ares', now allows for a much higher detail level, the original plan was to update all guns of the mod, but because of some guns, such as the MP7, it wasn't possible.
- NEW CONTENT:
-
Version 0.9.9p
- NEW CONTENT:
>MOE
-The JTAC now have access to his own Level III Tac Vest and Raid Vest of level III and IV
OTHER CHANGES:
>Base
-Moved around multiple action waypoints to their respective mods.
Now the textures for the Airstrike, along with the xml code has been moved to the MOE module, hopefuly decreasing the load times.
-Optional file added to the "Spanish" folder inside the "_OPTINAL FILES" folder.
Now there's a new xml to take back the commander and sniper voices in Spanish, just a warning, if you decide to use this file, both the Commander and Sniper will sound in Spanish in EVERY UNIT.
>FGNE
-Lost access to Level IV Raid Vest.
The idea behind the FGNE is a fast unit whose specialty is naval warfare, so, their access to heavier armor is limited, meaning they will have to rely on their high mobility and wider toolkit to deal with threats.
-Removed the TEST EQUIPMENT from the unit.
It was a trash xml entry from when I first implemented the Tac Vest model, it didn't have any special characteristics, just a simple Level IV vest...
- NEW CONTENT:
-
Version 0.9.9o
- NEW CONTENT:
>MOE
-New animation for the JTAC.
Thanks to Sly, the JTAC officer will bring his laser marker while calling the air support. However, remember that your officer will be completely exposed and defenseless while doing the call, so remember to protect him!
-C.15 Support completely functional.
Now it comes with all you could expect from an air attack, bombs included! Just remember to keep yourself out of the danger zone. Fully voiced by Briz and Olem, authors of the Ares Project mod.
BUG CORRECTION:
>General
-Renamed the FNP Pistol to FNP-9.
Yes, this isn't exactly a bug, but now it has the correct name.
-Corrected the 416 reload sounds.
Added a new sound for the standard and empty reloads.
>FGNE
-P230 wrong load order.
Corrected, you won't try to shoot with the holdster anymore.
-G36CE Suppressed description corrected.
It seems notepad don't like apostrophes or something, and made quite a mess out of the description.
-AXMC is back.
If you used the MOE pack too, you likely didn't notice, but in the standalone version, it was missing.
-FAST Helmet is back.
On previous versions, it was moved from the "Task Force Toro - Base" package to the MOE, so, when I used the same code for the FGNE's helmet, it was missing from the unit. Thanks to DoppelJim for the report.
>MOE
-G36CE Suppressed description corrected.
Yes, it was wrongly written as g3c_desc instead of g36c_desc... sowwy.
-C.15 Support has been renamed to C.15M Support.
The Ala 15 now is bringing their newest toys, along with a couple of good Paveway III bombs attached to them.
-MP5K can be suppressed again.
I forgot to change the link between suppressed and unsuppresed versions of the gun, sowwy!
>Camo Selector
-Fixed the issues related to the undercover units.
No more cubes floating around, nor more "infiltrated" wearing multicam over a suit.
OTHER CHANGES:
>General
-Replaced all officer rank insignias for all Ejército units (name it MOE and Legion)
Previously they had a rather strange star, now they are using the correct 6-points stars symbol.
-Added two more voice packs to all units.
Now all the Blue team and Red-1 from SWAT 4 voices all units. This pack will be eventually replaced, as neither SWAT 4 nor Rainbow Six 3 are exactly well translated, with some hillarious examples, such as the Flashbangs, the Breaching Shotgun, or, as you all probably have heard enough times already, the mysterious "COT", that is just "TOC" (Tactical Operations Center) but adapted to the Spanish language.
-English translation for the FGNE
Now the three teams are correctly translated into English, same as the old translation, just take it from the _OPTIONAL FILES folder, and paste into the correct folder.
>MOE
-New model for the both Level III and IV Raid Vests.
Freshly from Project Ares (a huge thank you to Briz, Olem and BrianThePenguin), the Level IV vests now is an AVS while the Level III uses Ares' new JPC model.
>FGNE
-Assaulters now wear an assault backpack instead of the camel bak.
- NEW CONTENT:
-
Version 0.9.9m
- Version 0.9.9m
NEW CONTENT:
>All units:
- Spanish voice pack is now a native feature.
At last I could manage to make the Spanish voices work properly (well, mostly) for Spanish units only, hence it won't disturb your voice-pack of choice for both American and Nowheraki units (or well, whatever country your modded units represent)
Many thanks to Sly and Uberchad for their help.
- New Unit added as optional file.
The FGNE joins the Spanish ranks. On a much smaller entity than the MOE, this special forces group is specialized on boarding and sea opearations, although they also operate quite often in land. Experts on recon and infiltration, they get
access to a mostly focused CQB arsenal, contrary to the more general equipment from the MOE. Prepare for new toys like the SG553, the FN P90 (already featured on the last MOE patch, but now is available at large scale), the UMP, chambered in
God's caliber .45 ACP, the HK416A5 in a 10.4" version, and some old friends like the MP5A3 or the G17 with some twist.
>Camo selector:
- New uniforms for the FGNE.
As in all previous units, this includes both current and older models of uniforms used by the unit.
- Compatibility with latest available patch.
Because of a change in the camo selector, older versions of this patch doesn't work anymore. Download this, and COMPLETELY REMOVE the previous version, or it is highly likely that it will break. Remember to asign the uniform to your unit before
deploying!
BUG CORRECTIONS:
>TEAR:
-HK416's suppressed SS109 round is suppressed again.
By a mistake (name it copy-pasting), the HK416 wasn't considered "suppressed" when using a suppressor.
>MOE:
-Corrected the missing UMP9 Suppressed.
Because of changes in the code, the link between the suppressed and unsuppressed gun was missing, making impossible to unsuppress the gun without desequipping it.
OTHER CHANGES:
>General:
-Replaced the M95 UI.
Let's be honest, the old one was way under the general quality of the mod.
-Replaced the HK416 UI
Now is more properly scaled compared to other guns of the mod.
-Replaced FAST Super-high-cut helmets UI
Now they show a FAST XP instead of the vanilla helmet
-Replaced sounds for the following guns:
*HK417
*HK417 Suppressed
- Version 0.9.9m
-
Version 0.9.9d
- NEW CONTENT:
>MOE
-RSA-S Reflex Sight has been added.
A small replacement for the Aim COMP4 Red Dot on some weapons, such as the MP7 or the P90.
It is mostly used by the EZAPAC, so, if should only be used by the JTAC guy, but, just use it wherever you want.
BUG CORRECTIONS:
-Corrected the missing textures for TIRADOR, ANTICARRO and RTO classes.
With the release of the camo selector patch, a lot of files have been renamed, so, some textures went missing.
-The anti-materiel rifles are available again.
As the previous issue, it was a naming problem, in order to save action waypoints so the game doesn't reach the limit when using large
quantity of mods, the rifles were merged together on a generic piece for every squad, this won't affect the player in any way,
except that now a single purchase will unlock it for all the spanish units.
OTHER CHANGES:
-Added new backpacks to the TIRADOR class
- NEW CONTENT:
-
Version 0.9.9
NEW CONTENT:
>Base:
-Aimpoint Micro T1 added.
The T1 has been available for a long while for the FGNE, now it is also for the MOE, and some future units.
It has faster times and crit chances than the Holographic sight, although the performance at mid and long range drops significantly.
-Aimpoint COMP4 added.
The COMP4 has been added on some guns, it works in a similar way as vanilla M68, but the drop on mid-range is considerably larger.
-TA11 ACOG available for the TEAR.
Originally designed as a MG optic, it provides a 3.5x magnification, available for the Minimi and most of the G36 variants of the TEAR.
>Camo changer patch:
-Added 6-color pattern.
The old 6-color pattern from the Desert Storm days is available for both the MOE and Legion units.
>MOE:
-Ghillie suit available for the sniper team.
Yes, the lettuce suit is available for them! As much as it saddens me, there's not a real camouflage mechanic in the game, so, it will mostly act as roleplay element.
You can still raise your concealment with it tho, not as much as the HUMINT unit, and even less than the true undercover agents, but, enough to get your team into a vantage point.
-AXMC Rifle available for the FRANCOTIRADOR (Sniper) class.
The next step on the Artic Warfare family. Chambered in .338 Lapua Magnum, a new long range tool is available for the MOE snipers.
Made by lry20190611, author of many of the Nexus mods, like the British Infantry Platoon, or the FBI HRT
-Added the MG3E to the ARTILLERO (Gunner) class.
Although the MG3 has been long replaced, they can still be found around, they are mostly used on vehicles along the M60D, but now the ARTILLERO will have access to a wider 7.62x51 arsenal.
-Added the MG4E to the ARTILLERO (Gunner) class.
A follow up of the previous point, in order to make the artillero a class more focused on setting up a perimeter rather than assaulting a position, he has now access to the same MG4 than the Legión, with a slightly better accuracy than the shortened MG4KE, also available when you need the extra mobility.
OTHER CHANGES
>Base:
-Added new ammo for the G36C and K variants.
Now the G36C will cycle faster, so, expect a slightly increase on the performance at close ranges, while the G36K variants will perform better at middle ranges
-Replaced sounds for the following guns:
+G36
+G36K
+G36C
+Llama M82
+HK416
+USP Compact
+FNP9
+MP5SD
+Minimi
+P90
+MP7
-Readjusted the Ready times for the G36E, KE, K, KV, A3, KA3 and C
Now the longer guns such as the G36E or the AG36 will need longer times to recover after performing actions such as opening doors, vaulting or placing charges, while shorter guns like the G36C will need lower times.
-Some ammunitions now overpenetrate.
This change has mostly affected the 7.62 guns, so, bear that in mind when hostages or HVTs are present in the scene.
-Replaced the MG42/MG3 UI
The illustration of the gun has been greatly simplified, making it less busy on the UI.
>Legion:
-Replaced the MG4 model.
>MOE:
-Added descriptions for the G36KA3 Suppressed.
-Reduced the cost for the AW Rifle.
With the introduction of the AXMC, the old Artic Warfare is expected to be replaced, or only purchased because of its silenced variant, the AWS, so, the cost has been lowered from 14 stars to 9.
-Reduced the weight of the AW and AWS.
Their construction in polymers and in general light materials, make them rather light, compared to other guns, such as the Mk14, however, the long barrel hinders the movements indoors.
-Increased the mobility penalty for the AW.
The long barrel hinders the shooter mobility indoors, so, to reflect this problem, the penalty has been increased.
-Added the MG4KE to the ASALTO (Assaulter) class.
With the new squad, practically all members are their own class, leaving some classes such as the ASALTO or ARTILLERO (Gunner), as an anecdotic class. Now both classes have their own niche to fulfill, the asalto being able to act as automatic rifleman, and the gunner carrying more powerful 7.62 MGs
-Increased the costs for the MG4KE (from 0 to 4 stars).
Logically, as the MG4E is available to the machine-gunner class now, the lighter MG4KE will have its price increased. However, in order to reduce the new players struggle unlocking new equipment, the MG4KE will remain as the default option for them when a new squad is created.
-Modular helmet cost removed.
Now the MICH2001 (Modular helmet) has cost zero for the whole unit, leaving the FAST (High-cut) as a more premium option.
This will be the last patch until the game reaches the 1.0, when doctrines and any new mechanics the base game introduces will be applied.
If you find any bug, have any suggestion, complain or doubt, feel free to contact me either in Nexus or the official Door Kickers 2 Discord server.
-
Version 0.9.8.5
- NEW CONTENT:
-New additional file with a compatibility patch for Anthony Non-stop's camo selector.
As obvious as it can sound, you need his mod for this patch to work. You can find it in here:
https://github.com/AnthonyNonStop/Camouflage-Selector-Concept
OTHER CHANGES:
>Base:
-Added new UI for the G36E/AG36 GL
Now that the AG36 has its own model, handguard included, I felt it was kind of a low effort solution to simply add the small grenade launcher on the suppressor screen, so, now, when you select the modification, you'll see the changes on the weapon appearence too!
(this change applies to both the Base and the Legion modules)
>MOE:
-Added new model and texture for the JTAC High-cut Helmet and Raid Vest.
The JTAC officer belongs to the EZAPAC, the 3rd branch of the MOE, and under the Ejército del Aire, to make this difference more noticeable, his helmet is now tan, and the vest coyote brown.
-Added new guns for the JTAC.
As the previous change, the EZAPAC uses the G36KV instead of the A3, and the P90 along the UMP9 and MP7.
BUG CORRECTIONS:
>Legion:
-Replaced the G36KV Suppressed Iron sights.
It had the 1.5x integrated scope by mistake instead of the default irons.
- NEW CONTENT:
-
Version 0.9.8
Version 0.9.8
NEW CONTENT:
>Base:
-All G36 variants have new models!
After months of hard work, the new G36 models are finally done! A huge thank you to TAC-22 for all his hard work.
-Many variants of G36 have been renamed.
Most of the G36 variants used by the Spanish Military keep their old designation, like the G36E or KE, that have not changed their designation to HK's new designations V and KV, so, for convenience's sake, I decided to go with HK's naming
instead of trying to dig the Spanish system.
-The TErcio de ARmada has been slightly nerfed.
They have lost access to most of the suppressor options, leaving only the HK416A5 as option. The idea was to completely remove them, but, as the mod is now modular, it felt unfair to players that decide to not download the other squads.
>Legion:
-The old G36V has been replaced by the G36A3.
After the German army upgraded their G36A2s, HK decided to ditch their export specific variants, so, for all new versions of the G36, I will go with the current nomenclature.
This new gun will serve as both assault rifle and DMR if the upgrade kit is purchased. It is exclusive to the Squad Assistant Leader, and will help the squad in long range engaments as they lack a dedicated marksman.
>MOE:
-The whole unit has been reworked.
The HUMINT Squad has been reworked, now instead of being 4 assaulters able to conceal to some extent, they are now a proper fire team consisting of pointman, breacher, leader (before in the Command section) and interpreter
The old BREACHER class has been replaced by the ZAPADOR (Sapper) class, they are still the same, but, it made more sense as they were pretty much the demolitions experts of the team rather than the guys supposed to open doors, now they have their own niche to fullfil.
The old ASALTO (Assault) class has been replaced, now they are a EQUIPO DE ASALTO (Assault team), consisting of pointman, breacher, assaulter and a paramedic.
The old MANDO (Command) unit has a new member instead of the old subleader, but his special kit is still on the works, so, treat him like another assaulter for the time being.
OTHER CHANGES:
>Base:
-Replaced the UI for all G36 variants.
Slightly different UI for these guns, as I did not really like how they looked, I do now.
-Replaced the UI for the CETME LV belonging to the Ejército de Tierra.
The Infantería de Marina used the SUSAT scopes, while the Ejército of both Aire and Tierra decided to use the Spanish-made ENOSA sights, the UI has been changed to reflect this difference already applied to the gameplay.
-Balanced the G36s behaviour.
All variants have been rebalanced, the G36K-series now behave in a middle point between the vanilla M4 and M16, while the G36C will fare similar to the Mk.18.
>MOE:
-Lowered the ranks for the MOE.
It happens that, the whole MOE (Special Operations Command) is commanded by a Leutenant Colonel, so... the ranks have been lowered from the old Colonel as highest rank available. It will look strange regardless, because all the members will be colonels (including the civilian) but well, it's Door Kickers, not much we can do about it.
-
Version 0.9.7
- NEW CONTENT:
>MOE:
- Added new sounds for the AK family.
AKS74U, AK74 and md.65 sounds have been reworked (link to the sounds authors on the credits inside)
- Added new 7.62x39 ammo
The Yugoslavian M67 and the AP ammo 7N23 are available for both the AKM and the md.75
OTHER CHANGES:
>MOE:
- Rebalanced the AK74 times.
Slightly adjusted the reload times to fit into the new sounds.
- Adjusted attack types of MP5SD, MP7, G36KV and UMP9
- Adjusted attack types of AKM and AK105
They should work better at medium ranges.
- Adjusted 5.45 ammo.
It should now work just slighly worse than 5.56x45 instead of simply suck.
- The Skater helmet has been replaced.
As much as the skater helmet gives off a "tacticoolness" vibe around it, on these days, it has been completely replaced by bump helmets, at least, within the MOE ranks.
- NEW CONTENT:
-
Version 0.9.6
- NEW CONTENT:
>MOE:
- Added the Romanian AK.
Instead of using a large number of Soviet-made AKMs, I decided to use the Romanian-made PM md. 65, with its characteristic wooden grip on
the handguard. There is various pictures of members of the MOE actings as OpFor using them, so, their ownership is more than documented.
- Added the Chicom rig.
Now the HUMINT guys and the 2nd in command have access to the same rig enemies have. However, they carry it under their jackets, allowing
them to disguise as civilians while carrying large amounts of ammo, although they won't be able to completely conceal, no matter what they
carry.
OTHER CHANGES:
>Voice:
- Corrected a small bug on the detected state.
If you don't want to download the whole file, just go to the sounds folder, open the "voice_lines_ESP.xml", and look for the line
"VOX_TRPR_COMPROMISED", once found, replace "esp_vox_trooper_detected_01.wav" with "esp_vox_trooper_detected_01.ogg", I forgot to
change the extension from .wav to .ogg, with this, it should work with out any more issues.
>Base:
- Given an unsuppressed G36KE variant to the Sanitario
The Sanitario will be the first unit of the Tercio de Armada that won't carry any suppressed gun. These devices aren't really issued to regular infantry, except to some specific units like the Underground Unit of the Legion.
Now that the MOE is out, let's see how does this develop, and how can the Tercio de Armada carry out their operations.
- The Level IV vest has been removed from the Intérprete.
Say goodbye to the Level IV and hi to the Sapper Vest! As you read, not as protective as the Level IV plates, but with a much bigger coverage percent.
- Reduced the Megaphone size.
About a 40% smaller, now it feels much more realistic.
- Added AKM with UBGL.
Now the Intérprete has access to a new powerful 7.62 gun, while losing access to the previous 5.56x45 arsenal.
- Removed the M16A4, SVD, M249 and RPK from the Intérprete's inventory.
In exchange, he will gain access to some new toys if the MOE module is installed.
>Legion Module:
- Reduced deployment cost for all units.
They now cost 0.75 each, this will make at least a complete fire team (4 men) can be deployed in most maps.
>MOE Module:
- Replaced the MP7.
Now it has the low capacity 20 rounds magazines. The 40 rounds magazine is an accesory you need to unlock, while the suppressed variant will only have 20 rounds.
- Replaced the AKM for HUMNIT and Patrol Leader.
The reasons for this change have been explained already.
- Sights removed on most of AK platform guns.
The scopes have been removed on most of the AK family guns available to the MOE troops, the reason? they are not the standard issued weapons for the unit, and western optics are not compatible
with the AK platform, so, it made sense for them to be gone, except on the AKM, that retains the PSO scope
BUG CORRECTIONS:
All the following corrections have been made thanks to Ganjirah.
- Added the UMP9/45 suppressor.
I completely forgot to move it from IOV, so, people who had it installed probably didn't even notice.
- Added the UMP9/45 Surefire.
Like in the previous correction, another missing file. If you are wondering what was missing, it is the small lamp under the barrel.
- Corrected the floating C90 bug.
The collision box renamed itself when I exported the model, so the game had no way to find it, resulting on a floating tube that defied the gravity law.
- Corrected the English translation missing line.
Yes, it was a literal missing line, but it f*cked up a complete class, so... yay?
- Re-added the legion localization file to the base mod.
I remind the MOE also uses the ranks from that file, so, as you can guess, if you didn't also download the Legion module, the whole thing stopped working, you it works properly again.
- NEW CONTENT:
-
Version 0.9.5
- NEW CONTENT:
- New voice lines!
Added SWAT 4 and Rainbow Six 3 voice lines in Spanish. At the moment voice packs aren't available, so, to prevent the whole game to turn into Spanish, I decided to upload it as a optional file. To install the voice pack, just unpack the contents and drop them inside your "Task Force Toro - base" folder
- Legion unit completely reworked. The whole unit has been turned into a single Rifle Squad.
Following the USMC Rifle Platoon idea, the whole unit has been turned into a single rifle squad, the idea is to turn it into a trainig unit, so expect Nowheraki forces in the near future.
- The Mando de Operaciones Especiales (MOE) is on the move!
The Spanish Special Operations Command is ready to deploy at last! Just like the voice lines, to prevent a Spanish units spam, this force has been set as an optional file. To install it, just drop the contents of the file into your mods folder, like you'd do with any other mod. Bear in mind that you need the "Task Force Toro - Base" module for the mod to work!
- Spanish Legion unit has been removed from the base mod.
For the same reason as the MOE, it has been added as Optional Download, you will still need the "Task Force Toro - Base" mod for it to work, as this file only contains the unit.xml file, while all they need to work are in the base mod. To gain access to this unit again, download the Optional File, and, either install it as you'd do with any other mod, or drop the contents, EXCEPT mod.xml inside the "Task Force Toro - Base" folder.
OTHER CHANGES:
- Model replaced for vests.
Using the model from LION_Blueeyed, it replaces the old level III and IV vests.
- New texture for the Marte IV helmet on the Legion.
They use now the M09 Boscoso Pixelado pattern instead of the the M09 Árido pixelado, keeping it for units with arid uniforms.
- Rebalanced a lot of attack types and ammunition.
Most bullets have a much larger effective range, however, their damage drops much more, most pistols effective range has been adjusted around 50m, rendering them useless past this distance.
Again, like in the previous patch, please, REMOVE EVERYTHING before updating the mod, many files have been updated, renamed, merged or removed, so better make a clean install to prevent bugs.
Lastly, like in the previous patch, REMOVE the TERCIO DE ARMADA and LEGION squads if you download the new file.
- NEW CONTENT:
-
Version 0.9.1
- NEW CONTENT:
-New attack types for almost every gun!
This is partially a bug fix and an addition (many thanks to SlavaUkranie for spotting the P90 "bug")
-The HK417 is available for purchase!
Yes, yes, I know that's the civilian name and muh G28, but, it's how it's known in the Spanish Military, and how will remain unless anyone can provide reliable sources stating they have a different designation.
About the rifle itself there's not much to say actually, almost a carbon copy of vanilla M110, with slightly higher accuracy and critic chance due to the longer barrel.
-The MG42/58 is at your disposal!
As you read! The legendary MG42 is available for purchase! Why? because Spain did not buy MG3's, but rechambered the ones they had bought into 7.62x51.
-New main menu music, custom header and background.
The music is from SOCOM: Tactical Strike, an old PSP game, while the background is an edit of Ferrer-Dalmau's painting "La Patrulla"
-New medic item: The Medical Bag.
Exclusive to the Sanitario, this item has 3 uses compared to the regular BIC, heals more (100% against 75%), in a wider area (1m against 0.5) and faster! (3.6s against 4s)
-And speaking about the BIC, it has now a model!
You will be able to see it on the right side of the vest. Usually you would see it on the left leg, maybe some day will correct it, if I can get anyone who actually uses 3DSMax, as Blender doesn't support bones.
- Added details and some extra customization to the models!
They are mostly vanilla assets, but, now you can see the JdP sporting a wrist map, or ammo pouches when your troopers equip a machine-gun.
- The Intérprete get access to a megaphone.
It has been the idea behind the 'terp since the begining, additionaly, Stinger grenades have been removed from the Infantería de Marina's inventory.
- Massive rework to the unit organisation.
> Removed the SERECO class, it was more of a dump of misc equipment, and have ended looking more like SOF than a simple recce platoon.
> Added the Marksman (Tirador) class, they bring back some of the lost equipment and uitlity with the SERECO disband, they have access to regular DMR's, plus the Barrett M95, the M82A1 will be exclusive to the Legion.
> Added the Anti-Tank (Anticarro) class, they are the only class who can use the C90 now. Although in the real world any rifleman is trained in the use of them, the C90s were too easy to spam, so, in order to prevent it, it has been reduced to 2.
> Added the Machine-gunner (Ametrallador) class, they are now a mix of the old MG Squad (Escuadra de ametralladoras) and the Rifle Squad (Escuadra de fusileros), gaining access to both 5.56 and 7.62 MGs
> Added the Rifleman (Fusilero) class, pretty much self explanatory, they can carry both standard and grenade launcher rifles.
> Added the Squad Leader (Jefe de Escuadra) class, they have access to some of the Platoon Leader (JdP) kit, but act pretty much like riflemen at the moment.
> Renamed the TAR to RTO, same kit, same function, now he belongs to the regular Rifle Company, rather than to the Battalion's Recce Company.
> Removed accesories from RTO, Squad and Platoon Leader and Medic, they all carry now regular G36's, this has been done to prevent the AG36 spam.
> Removed acess to SMG's and PDW's, regular infantry isn't issued with them when out of the sea, they will likely return on the FGNE (Fuerza de Guerra Naval Especial/Naval Special Warfare Force) patch.
- Added the Teresiana cap.
Exclusive to the Infantería de Marina, much like the Chapiri to the Legion or the Fez to the Regulares. As lately, a huge thank you to TAC-22 for the model and textures!
- Added the Sanitario to the multiskin system.
Now the medic will change uniforms according to the time period! If you decide to bring old models like the Marte III, it is very likely he will also wear the prior to 2014 uniform!
- Added the Anticarro and Ametrallador to the multiskin system.
- Added the COBAT 01 Helmet.
Current Spanish service helmet, right now has not its own model, only the UI image, eventually will be replaced.
- Added the Llama M82 Pistol.
Former service pistol of the Spanish military, has been replaced by more modern guns like the FNP9 or the USP, yet, it's pretty common to see them around, especially among officers.
- Added the USP Tactical Pistol.
Now the Legion has access to suppressed pistols!
- Added the Sig Sauer P230 Pistol.
The first pistol players will have access to when playing the FGNE module, although there is much work to do and things to flesh out before starting to think on the frogs.
- Added the M320.
From Tier 1 Overhaul, only HE version available at the moment. It is available to Tercio de Armada's and Legion Riflemen, I know for sure it is being used by the GEO, belonging to the Spanish Police, and by the MOE, the Special Operations Command. If anyone can provide reliable information of its use on any other branch, or if the TEAR and Legion uses them.
- Added the FNP9 Pistol
Now the TEAR will have their own, correct standard issued pistol!
- Added the Accuracy International rifles.
AW308 and AW50 are finished at last, and ready to use! As lately, thanks to TAC-22 for the AW50!
OTHER CHANGES:
-New model and textures for the AMELI!
Again, like in the CETME C, thank you very much to TAC-22 for his help with the model!
-Increased weight of the Minimi Para, Minimi Mk.3, Minimi Mk.3 Suppressed and Minimi 7.62
This is an old change from back patch 0.8.4, but I forgot to include it on the previous changelog!
-Added actual weight to the Mortar call-ins.
Your men are supposed to be carrying a radio, so, it actually made sense to be rather heavy! Again, an old change I forgot to list in previous changelog.
-Slightly buffed SUSAT scope.
It is supposed to be a worse ACOG and we all can agree the SUSAT sucks, but, it is the only scope option for a few weapons (namely the LV and MG42) so, in order to keep them being relevant, they are now on par with the ACOG (or even better at some ranges)
-Changed the ACH model, name and description (Low-cut helmet)
The model used by the Infantería de Marina is a French-made Mid-cut helmet, clone of the MICH 2002, so, model has been replaced.
-Changed the M9 Árido Pixelado textures (again)
Now they look much closer to the real one.
-Changed the arid woodland textures.
Now closer to the real deal, and more similar to the real uniform
-Replaced textures on the CETME C.
-Various classes now have their own textures set and are included in the multi skin system.
-Changed the G36V UI.
Now uses the proper image with the tellescopic folding stock, some time in the future the model will also be corrected.
-Renamed various items' names and descriptions:
> MARTE III and IV Helmet now are called Kevlar Helmet.
> COBAT Helmet now is called Combat Helmet
-Re-readjusted most of the sounds.
Thanks again to TAC-22 for his hard work, it's not like I have him trapped on my basement (Note to self, reinforce the basement door)
-Replaced the integrated G36 scope icon.
Now it's easier to read on the weapons screen.
- NEW CONTENT:
-
Version 0.8.4b
- BUG CORRECTION:
- Missing FN Minimi sounds should now play properly.
- P90 PDW should display stats now properly with out IOV.
NEW CONTENT:
- New UI icon for the Minimi Para, Minimi 7.62 and Minimi Mk.3
- BUG CORRECTION:
-
Version 0.8.4
- NEW CONTENT:
- The FN Minimi Mk.3 is available!
They are available once the FN Minimi Para is purchased. But, bear in mind that once you upgrade you Minimi, you won't be able to turn them back!
- The HK 416 is available for purchase!
Directly from Tier One Overhaul, they are available to every class except the "ESCD. DE AMETRALLADORAS" (sorry guys, but you are getting a special guest very soon![tm])
The SERECO ditches the 14.5" rifles tho, and opt for a smaller 10.5" (actually are SOF units who use them, but, as there is no SOF on this mod so far, now belongs to them)
- The veteran CETME C joins the fray!
A huge thanks to TAC-22 for his help with this particular model; the CETME C will serve as a cheap 7.62x51 DMR until players can gain access to more powerful arsenal, while keeping the Escuadra de Ametralladoras somewhat relevant.
- Added coloured smoke grenades.
After some attempts, I am finally satisfied with the smoke markers' look, so, they are replacing the regular smoke grenade for the TAR and Leader, why? you may ask. Simply put, balance. The potential smoke capabilities of these two classes was way over the top.
OTHER CHANGES:
- Replaced the SERECO M9 Árido Pixelado uniform.
Now not only do they look better, but also cooler! Remember to equip them with either Advanced Helmets or High-cut Helmets to see the changes!
- Changed animations for G36V, Minimi Para and 7.62, AMELI, and CETME L.
Thanks again to Fluffy on the DK2 Discord for this!
- Removed CETME L Rifles from the Intérprete.
It made little sense to be carrying them when he already has access to M4's, M16's and the usual Nowheraki AK's (and totally not because of a strange bug with the new animations that pretty much f*cked up everything, nope)
- Replaced starting gear for SERECO, JdP and TAR. Now SERECO will carry MP5SD's, while JdP and TAR will use CETME LV's.
This decision was taken after some reports of being too overpowered for an initial equipment (The G36V costs 6 stars, while the CETME L is basically free)
- New firing sound for the G36!
Thanks to Gaz24 on gamebanana for this. (check the credits txt inside the mod folder for a link to the profile)
- New vest! Now all infantry units will use the Tactical Vest model (the same as the CIA Black Ops) with custom textures!
(Woodland for the Level III and M9 Árido Pixelado for the Level IV)
- New vest model! Directly from AFO Ares, the Raid Vest will use the JPC Multicam model, so a huge thank you to Eladorn for it!
- Reduced size of many textures, now it should work better with vanilla models. You can access to the HD textures inside the models folder, you simply need to replace them!
- Given actual stats to the Ballistic Goggles (they still provide a 200% tacticoolness bonus).
They weight now much less than the NVG values they had previously, and now won't provide vision at night, it was an overlook on my part that not giving any value they gave the same FOV and vision distance the unit had by default.
- New UI artork for the CETME Modelo L!
At last I've decided to update the old image, it wasn't truly bad, but, when I first exported it, GIMP decided to remove all the antialiasing, so, now that I know how to prevent this from happening, I've decided to update these past mistakes.
- New UI artwork for the CETME Modelo LV!
Same reason as previous entry, although this time has been decided to use the SUSAT scope belonging to the Marine Infantry corps version, as most of the mod development is focused on this particular unit. Another UI version protraying the ENOSA scope will be eventually added.
- New UI artwork for the SUSAT scope!
For the exact same reasons as the CETME L and LV changes.
- Mortar strikes now show a color marker!
For reasons as simple as not launching a friendly attack over your own troops (thanks to the trolls on coop for noticing this)
- Adjusted volumes of every weapon!
Now you won't deafen each time you're involved in a heavy firefight! Many thanks to TAC-22 for this!
- Nerfed the Advanced Helmet.
Now it has same values as the vanilla ACH (Low-cut helmet).
- Revised a large number of typos and mistakes.
Many thanks to those who volunteered to beta test this version!
- NEW CONTENT:
-
Version 0.8.2
- NEW CONTENT:
- Added the Mortar Barrage to TAR and Platoon Leader.
Both come with 3 charges by default, but it is a number likely to change if further player tests suggest it is unbalanced. Remember the danger zone is way bigger than the marked zone, so, abstain from using it near your own troops or civilians!
OTHER CHANGES:
- Changed the models and textures for the G36E and G36KE, a huge thank you to Dboy! (author of IOV and Rainbow Six Classic mods)
- Changed the MG4E sound.
- Changed the FN Minimi and Maximi sounds.
- Changed the animation sets for all machine-guns and G36V and CETME L.
- NEW CONTENT:
-
Version 0.8.1
- NEW CONTENT:
- The Barrett family now has a brand new animations set courtesy of Fluffy from the DK2 Discord.
- Bring the tacticoolness to your troops! A new addition to the NVG slot for all units (including all the current three vanilla units)! The Ballistic Goggles! They do nothing, but increase the tacticoolness by 200%!
- NEW CONTENT:
-
Version 0.8
- The Anti-material update:
The new version 0.8 brings a new mechanic to your troops: the anti-material rifles. Bring your favourite .50 BMG monstrosity with you and say goodbye to your problems!
NEW CONTENT:
- Added the Barrett M82A1 Anti-material rifle. Directly from IOV, now even more destructive!
- Added the Barrett M95 Anti-material rifle. Another addition to the family, now lighter and more portable.
The new mechanic of sniper support brings sniper and anti-material rifles to your arsenals, but, into your "3rd slot", "Big equipment slot", or "Gear slot", however you prefer to call it! In onder to balance, you only can carry a full magazine, and, as accurate your guys might be, they also can miss! so think carefuly before giving the order to fire!
OTHER CHANGES:
- Changed the Intérprete (TERP in English translation) icon with something that enphatises their role more.
- Changed the names for both Fusileros and Ametralladora squads (previously Escuradra de Fusiles and Escuadra de Armas)
In order to ensure the compability and stability of the mod, it is strongly recomended to remove any previous installment of the Spanish Forces mod previous to 0.7.7 version or any related mod, like the CETME L or G36 standalone mods, available in the Door Kickers 2 Discord only.
- The Anti-material update:
-
Version 0.7.7
- NEW CONTENT:
-Added the G36V, in short, the new name of the G36E, now with picatiny rails, ballistic buttstock and a G36C-like carry handle, with all the tacticool stuff people like these days.
CHANGES:
- The tracer ammo variant of the CETME L has been removed.
- Added a Rifle Grenade variant to the CETME L
This new rifle grenade variant uses an anti tank-anti personnel dual purpose explosive, hence the "lethal" radius is smaller than the vanilla 40mm HE grenade, on the other hand, the potential injury area is much wider, and believe me, you don't want to be in the blast area. Also... did I mention you can blow walls with these? Oh, I guess you know now...
- Added the CETME LV to the Leader and SERECO inventories.
The SERECO is meant to act as eyes and ears of the force, so many of their members are trained in marskmanship, hence why most (if not all) of the DMR/Sniper rifles of this mod will belong to these guys
- Removed the G36E from Leader, TAR, Medic and SERECO inventories.
The AG36 is still available to the Rifle Squad and MG Squad members. If there is enough demand, the launcher might return to these classes.
- Default loadout changed for Leader, TAR and SERECO, they now deploy with a G36V on their hands.
If you want to see these changes, please, delete your TERCIO DE ARMADA squad, and create a new one.
If the starting loadout proves to be too unbalanced for early stages, it will be reverted to the CETME L, and MP5SD's for the SERECO.
- Changed names and adjusted some descriptions for the ACH (vanilla's Low-cut Helmet) and MICH 2000 helmets to feel more vanilla-like.
- NEW CONTENT:
-
Version 0.7.6.3
- BUGS CORRECTION:
-Fixed the problem with SERECO members not rendering and causing crashes.
-Fixed the audio problem with the USP Compact.
-Removed the AKS 74U from the Interpreter default loadout for the time being.
- BUGS CORRECTION:
-
Version 0.7.6
- BUG CORRECTION:
- Corrected the problem of vanilla items not properly rendering the uniform changes on the SERECO, these changes are not supported for the rest of the squad yet.
- Temporaly removed the AKS 74U from the Interpreter inventory, it is a vanilla enemy gun, so there is no UI nor ammo or accesories information attached to it, will come back once these points are met.
- CHANGES:
- Added various weapons from the vanilla SWAT to the Interpreter loadout.
- Adjusted the Interpreter deployment cost from 0.5 to 0.25, so can be used as filler in most maps, just remember that although he has body armor and a helmet, is still as useful as your regular militia, even if he's wearing the SWAT colors.
- Adjusted the SERECO deployment cost from 1.5 to 1.25 (they are recon forces after all, not the dam DEVGRU)
MISC:
- Adjusted the custom banner, bottom text should be now properly centered (I hope this helps you to heal your graphic designer heart Den, luv u <3), will probably turn into an optional folder in the future, so far, if you want to remove it, just enter into Spanish Forces\textures\gui\ and remove dk2_logo.dds
- BUG CORRECTION:
-
Version 0.7.5
- BUG CORRECTION:
- Removed the missing suppressed UI image for the P90
- Added the missing magazine for the P90
CHANGES:
- Replaced vanilla High-cut helmet with a Multicam FAST OPS Core helmet for the SERECO, Leader, TAR and Medic.
- Added custom flag to the High-cut helmet.
- Testing a multiskin system on the SERECO members, it conflicts with vanilla items, such as the baseball cap or bump helmet, expect it to be corrected on future patches
- BUG CORRECTION:
-
Version 0.7
- First public release version
-
FEATURES:
- New squads from the Spanish Armed Forces, ranging from the regular Marine Infantry to the Special Operations Command.
- Completely reworked and adapted squad ranks to Spanish Army and Navy.
- Custom portraits.
- Completely adapted arsenal with some aditional classic weapons.
- Off-map support!
- Custom animations.
- Deployable sniper and anti-material rilfes
- Spanish voiced!
- And much more!
WARNING!
Bear in mind this is a Work In Progress project, and some features are either unfinished or untested. If you find any bug, feel free to report them! (actually, please, report any bug you find!).
COMMON ISSUES AND MISTAKES
After installing the mod all models are invisible.
You have most likely installed the "All-in-one" version of the mod. This version requires the "In-game Camo Selector" to properly work.
Just install this mod, and you're ready to go. Or, not enable the Camo Selector Patch if don't want to own your own Tactical Nancy.
I installed the Camo Selector Mod but now the uniforms clip and have strange glitches.
You are having a mod load order problem. To fix them, you need to disable both the Camo Selector AND all of Task Force Toro. Then, re-enable the mods strictly following this order: Camo Selector, TFT - Base, any extra unit you are using (other mods included) and LASTLY the Camo Selector Compatibility Patch (apply this for other mods that use Camo Selector too)
The BIC (medkit) does not work! I cannot heal other people with it!
It works exactly as intended, the individual medkit is meant to be used on the troopers themselves, you can still use it to heal a team mate if you are close enough (less than 0.5m), but it is not meant to be a throwable. As much as I would love to limit the launch distance to avoid confussions, it seems to not be possible (or at least, the modding community has not found the way yet)
WhY iS tHe MoD in SpAnISh!?
Okay, first of all, the mod is not in Spanish, only the class names and the ranks, that hardly counts as "being in Spanish". Secondly, you have a folder inside the mod files called "_OPTIONAL FILES", just go there, and look for the option you prefer. Once you're done, copy the contents on the folder, and replace them. Remember to save a copy if you want to keep the "Spanish" translation though!
Why are the voices in Spanish?
Because is... a Spanish unit? I can (and totally do actually) agree on the fact that the voice acting is.... mediocre at best, but sadly, there's not that many dubbed tactical games in Spanish, the idea is to gradually replace them with mod-specific voices, but, for now, bear with them, or replace them or whatever, but I won't provide solutions if your mod breaks.
The Spanish Translation is incomplete!/¡La traducción al español está incompleta!
Yes, I know, I am trying to keep things as updated as I add new things, but there's more changes than I am capable to keep up with. They will be slowly included.
Si, lo se, trato de mantenerla actualizada, pero hay más cambios y adiciones de las que soy capaz de mantener. Se irán añadiendo conforme pasen los parches. También, si quieres ayudar con la localización, siéntete libre de escribirme, ya sea en esta misma sección de comentarios, o en Discord.
The C.15 causes a crash!
Yes, I know. It is a known issue, and it is related to the game, not to the mod itself.
The game has a limit of entities it can create in a map. These entities are everything you see in screen: characters, guns, walls, furniture... even the spent bullet casings. If you reach said limit, the game won't have more entities to asign, so it'll crash.
How to prevent this? just don't use it on highly detailed maps, and try to use it on the least populated walls, creating a debris for a broken wall is also an entity, and there is walls that create a large amount of them.
HELP WANTED!
I am always looking for people willing to lend a hand! If you know about the mod theme and want to share your knowledge, feel free to create a new topic on the forum tab, contact me via Discord (Levan on the DK2 official Discord), or leave a comment!
Right now a 3D modeler is needed too, just like a spanish voice actor to make a completely custom voice lines for the mod. If you are willing to lend your voice to the mod, feel free to contact me! (if once the official new voices releases they all are in English, with arabic and american accent, said mod voices will be also replaced to Spanish accent English, so, feel free to contact me too!)
DESIRE TO KNOW MORE?
There is a public Trello board where I put my plans and what I am working at the moment.
Bear in mind tho, that this is only my thinking, and not something set in stone, there might be changes, or things that will never come, or will be altered, but hopefuly, it will give you a rough idea of what is in the works.
BUG REPORTS
If you find any bug, or have any doubt about the mod, feel free to contact me!
- New squads from the Spanish Armed Forces, ranging from the regular Marine Infantry to the Special Operations Command.
- Completely reworked and adapted squad ranks to Spanish Army and Navy.
- Custom portraits.
- Completely adapted arsenal with some aditional classic weapons.
- Off-map support!
- Custom animations.
- Deployable sniper and anti-material rilfes
- Spanish voiced!
- And much more!
WARNING!
Bear in mind this is a Work In Progress project, and some features are either unfinished or untested. If you find any bug, feel free to report them! (actually, please, report any bug you find!).
COMMON ISSUES AND MISTAKES
After installing the mod all models are invisible.
You have most likely installed the "All-in-one" version of the mod. This version requires the "In-game Camo Selector" to properly work.
Just install this mod, and you're ready to go. Or, not enable the Camo Selector Patch if don't want to own your own Tactical Nancy.
I installed the Camo Selector Mod but now the uniforms clip and have strange glitches.
You are having a mod load order problem. To fix them, you need to disable both the Camo Selector AND all of Task Force Toro. Then, re-enable the mods strictly following this order: Camo Selector, TFT - Base, any extra unit you are using (other mods included) and LASTLY the Camo Selector Compatibility Patch (apply this for other mods that use Camo Selector too)
The BIC (medkit) does not work! I cannot heal other people with it!
It works exactly as intended, the individual medkit is meant to be used on the troopers themselves, you can still use it to heal a team mate if you are close enough (less than 0.5m), but it is not meant to be a throwable. As much as I would love to limit the launch distance to avoid confussions, it seems to not be possible (or at least, the modding community has not found the way yet)
WhY iS tHe MoD in SpAnISh!?
Okay, first of all, the mod is not in Spanish, only the class names and the ranks, that hardly counts as "being in Spanish". Secondly, you have a folder inside the mod files called "_OPTIONAL FILES", just go there, and look for the option you prefer. Once you're done, copy the contents on the folder, and replace them. Remember to save a copy if you want to keep the "Spanish" translation though!
Why are the voices in Spanish?
Because is... a Spanish unit? I can (and totally do actually) agree on the fact that the voice acting is.... mediocre at best, but sadly, there's not that many dubbed tactical games in Spanish, the idea is to gradually replace them with mod-specific voices, but, for now, bear with them, or replace them or whatever, but I won't provide solutions if your mod breaks.
The Spanish Translation is incomplete!/¡La traducción al español está incompleta!
Yes, I know, I am trying to keep things as updated as I add new things, but there's more changes than I am capable to keep up with. They will be slowly included.
Si, lo se, trato de mantenerla actualizada, pero hay más cambios y adiciones de las que soy capaz de mantener. Se irán añadiendo conforme pasen los parches. También, si quieres ayudar con la localización, siéntete libre de escribirme, ya sea en esta misma sección de comentarios, o en Discord.
The C.15 causes a crash!
Yes, I know. It is a known issue, and it is related to the game, not to the mod itself.
The game has a limit of entities it can create in a map. These entities are everything you see in screen: characters, guns, walls, furniture... even the spent bullet casings. If you reach said limit, the game won't have more entities to asign, so it'll crash.
How to prevent this? just don't use it on highly detailed maps, and try to use it on the least populated walls, creating a debris for a broken wall is also an entity, and there is walls that create a large amount of them.
HELP WANTED!
I am always looking for people willing to lend a hand! If you know about the mod theme and want to share your knowledge, feel free to create a new topic on the forum tab, contact me via Discord (Levan on the DK2 official Discord), or leave a comment!
Right now a 3D modeler is needed too, just like a spanish voice actor to make a completely custom voice lines for the mod. If you are willing to lend your voice to the mod, feel free to contact me! (if once the official new voices releases they all are in English, with arabic and american accent, said mod voices will be also replaced to Spanish accent English, so, feel free to contact me too!)
DESIRE TO KNOW MORE?
There is a public Trello board where I put my plans and what I am working at the moment.
Bear in mind tho, that this is only my thinking, and not something set in stone, there might be changes, or things that will never come, or will be altered, but hopefuly, it will give you a rough idea of what is in the works.
BUG REPORTS
If you find any bug, or have any doubt about the mod, feel free to contact me!