Hey, I am wondering how I would go about taking the BIC (med kits) and adding them to the vanilla squads and other mod squads such as Project ARES. I am enjoying your mod but it would also be nice to be able to have my other squads be able to patch themselves up. Edit: I figured it out :)
Hi, I have problem with can't find models/weapons/c90.khm, which leads to the disappear of icon of C90AM I suspect the problem is there are a wrong binding on model or such cause the actual file name is c90_esp.khm Actually the explosive file are having a right binding. I will just try reinstall it and told you if I still encounter this issue. Otherwise just consider I solve it.
Hi, you might be having an old install of the mod active and it must be what is causing the issue.
Someone asked me to use the C90 model for another mod so it was renamed to avoid conflicts.
As a rule of the thumb, always delete the mod before updating, files might have changed names aside from the contents inside, so you can end up with duplicated things that no longer work
It has been removed for a while. The unit almost don't use it, even when deployed in countries like Estonia as part of the NATO contingent, they wear the desert pattern.
The FGNE still has it, as they adapt to the environment they're sent to, TEAR doesn't have so much luck.
Sorry, me and 3 other persons have tried everything we could think about to replicate your problem, but everything works solid as a rock.
All I can tell you is to make sure you are on the latest version of the mod, and make sure that you are loading the mods in the correct order: activativate TFT Base first and then the MOE unit.
I finally found your problem... It was an old model that isn't used anymore, the Camo Selector version got rid of it long ago, however the default version no.
It has been corrected and will be implemented in the next patch (v.1.2.0 or higher)
Hola! El orden es el mismo que en todos los demás mods que usan el In-game Camo Selector: Selector, Task Force Toro - Base, cualquier unidad extra del mod (aquí no importa el orden), y parche de compatibilidad.
Nevermind, turns out I had this for a while. Some of the portraits were removed and new ones were added. I changed the portraits but I think I will delete the squads.
Lol, good to see you could solve your problem on your own. Yes, since the last week update, there's several new portraits and the worse ones of the old batch have been removed, or rather, upgraded :) If you want to make use of the new portraits ASAP, without having to manually cycle though them all, yes, creating a new squad is the fastest method.
P.S. I also included a little easter egg, let's see if you can find it :)
Haha, you're welcome, although I'm sure you're not so grateful when the game breaks because of this very same strike lol Sadly, there's nothing I can do about it, as the maps have a limit of elements it can contain, and, once you reach it, it simply breaks, this includes wall debris, so... you can imagine the huge amount of them a explosion so big generates...
No, that's definitely not what is supposed to happen. Can you share a screenshot of your deployment screen? You might have to create a new squad, or it might be a problem on my end, although it shouldn't be, because the deployment hasn't changed in the last year or so.
I've created a new squad as you suggested, and the operators below fusiliers reappeared. Apparently, the default squad seems to have no characters prepped for them. Thanks for the help
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Hey, I am wondering how I would go about taking the BIC (med kits) and adding them to the vanilla squads and other mod squads such as Project ARES. I am enjoying your mod but it would also be nice to be able to have my other squads be able to patch themselves up.Edit: I figured it out :)
Disable all the TFT mods, and re-enable them clicking on this order: Base, any other unit, and lastly the Camo Selector Patch (if you are using it)
If it doesn't fix your problem, please, open a bug report: go to the bugs tab, and click on "Report a bug"
Actually the explosive file are having a right binding. I will just try reinstall it and told you if I still encounter this issue. Otherwise just consider I solve it.
Someone asked me to use the C90 model for another mod so it was renamed to avoid conflicts.
As a rule of the thumb, always delete the mod before updating, files might have changed names aside from the contents inside, so you can end up with duplicated things that no longer work
The FGNE still has it, as they adapt to the environment they're sent to, TEAR doesn't have so much luck.
All I can tell you is to make sure you are on the latest version of the mod, and make sure that you are loading the mods in the correct order: activativate TFT Base first and then the MOE unit.
It has been corrected and will be implemented in the next patch (v.1.2.0 or higher)
Yes, since the last week update, there's several new portraits and the worse ones of the old batch have been removed, or rather, upgraded :)
If you want to make use of the new portraits ASAP, without having to manually cycle though them all, yes, creating a new squad is the fastest method.
P.S. I also included a little easter egg, let's see if you can find it :)
Sadly, there's nothing I can do about it, as the maps have a limit of elements it can contain, and, once you reach it, it simply breaks, this includes wall debris, so... you can imagine the huge amount of them a explosion so big generates...
Can you share a screenshot of your deployment screen? You might have to create a new squad, or it might be a problem on my end, although it shouldn't be, because the deployment hasn't changed in the last year or so.