Big problem (not really) Using awakening and ser gilmore he will have 6 more talents AND those will have no pictures... But the problem is probably with Ser Gilmore and dog companions in Awakening - Fully Voiced mod and not here. But hey, i'm reporting. IDK if the problem is here + awakening.
I'm a little frustrated because this mod is a good idea (i like the news ability descriptions), but it don't work. I'm a beginner in the world of mods, so doing folders manually isn't something I do, I'm helped with NMM. When I activate it, a window open and ask me to override another mod.... I'm not sure it's a good idea to accept, I don't want to find the other one being crashing or something. Someone know what the matter is ? And so, how to fix the problem ? It'll be a waste to just drop this mod because a little folder is rebel ^-^.
~~ EDIT 15/05 : Finally, I find a way to make the Mod work ! I downloaded the file manually then I opened DAUpater and put the Dazip files in it. So simple and yet I had no idea it was possible. I endorsed it ~~
Wow I loved it, you could create more talents or a branch of special talents ... for example ... a specialization for the dog ...
A dog trained for a Warrior
A Dog trained for a Picaro
A Dog Training for a Magician
A Dog trained to defend himself
These specializations would have their own abilities to help the type of character who is their master ... example rogues are dogs more delicate that can detect traps with their sense of smell ... they can become secretive ... anyway ... Magicians are spell resistant dogs that can help the magician survive ... and so on ...
Amazing mod. I was sooo annoyed with the cross signalising my mabari got a new level. This is a great way to get rid of that - by giving him new abilities. :) Although I had problems with installing at first, now it works just fine.
62 comments
Using awakening and ser gilmore he will have 6 more talents AND those will have no pictures...
But the problem is probably with Ser Gilmore and dog companions in Awakening - Fully Voiced mod and not here.
But hey, i'm reporting.
IDK if the problem is here + awakening.
And when i add Alistair to the party using the same code, he is a warrior, but with dual weapon and archery only talents. This is noral or is a bug?
I'm a beginner in the world of mods, so doing folders manually isn't something I do, I'm helped with NMM. When I activate it, a window open and ask me to override another mod.... I'm not sure it's a good idea to accept, I don't want to find the other one being crashing or something.
Someone know what the matter is ? And so, how to fix the problem ?
It'll be a waste to just drop this mod because a little folder is rebel ^-^.
~~ EDIT 15/05 : Finally, I find a way to make the Mod work ! I downloaded the file manually then I opened DAUpater and put the Dazip files in it. So simple and yet I had no idea it was possible. I endorsed it ~~
A dog trained for a Warrior
A Dog trained for a Picaro
A Dog Training for a Magician
A Dog trained to defend himself
These specializations would have their own abilities to help the type of character who is their master ... example rogues are dogs more delicate that can detect traps with their sense of smell ... they can become secretive ... anyway ...
Magicians are spell resistant dogs that can help the magician survive ... and so on ...
Although I had problems with installing at first, now it works just fine.
Both, unless you also have another Dog mod installed.