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dainbramage

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dainbramage

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1021 comments

  1. gabrielc0464
    gabrielc0464
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    Hey im trying remove the tactics mod from my game and I deleted all of the files, Do i have to completely start a new game so it can take effect? I have already made some progression with that character and if I can avoid having to restart I would prefer that. 
    1. BlickJustice
      BlickJustice
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      Hello. As in the description: "The Lucky, Fast Move, Hide Weapon VFX Crusts and Telekinetic Dual Weapons modules can cause permanent changes if the mod is simply removed". The rest can be uninstalled with no problem at any time. 
  2. andyrkim
    andyrkim
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    the mod is perfect if wasnt for the incredible speed i try to fix it but idk how to use the gda app like T.T 
    1. DLuf
      DLuf
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      Download GDApp
      https://www.nexusmods.com/dragonage/mods/214?tab=files
      Run GDApp.exe, click File in the toolbar, click Open, then navigate to the "Fast move out of combat" folder from Dain's Fixes (which should be somewhere in your override folder). Select fastmove_speed.gda inside that folder. Change the value in the speed column to something lower - default is 50, meaning 50% faster. Click File again, then Save.
  3. Joshpl
    Joshpl
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    Found this from Dragon Age Ultimate Modding Guide. Beware.

    "The (currently) latest version of the mod, 4.2.2, has bugged "Lucky" effect implementation. It wasn't doing anything at all in vanilla and author aimed to fix this together with fixing some other similar effects, but currently, Lucky fix module causes items that have this effect, to cause [permanent] decrease of affected stats when you unequip such item. Go inside "Tweaks" folder and delete the "Lucky" folder in it. Make sure that is done [before] you'll start your actual walkthrough as this change is getting engraved into the save file."
    1. thepenguincar
      thepenguincar
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      Word of advice: avoid Sinitar and his guides like a plague. He seriously has nothing to say of value for modding any games. This 28 page essay explains why: https://docs.google.com/document/d/1F1-6lF8dI4i2Zz8iT-bv_Ci1VO9MSU4MiSUrT5JqgHA/edit
      TL;DR: he creates modlists that feature compatibility but doesn't test them to ensure compatibility. He asks for donations from people instead of directing them to donate to mod authors or mod hosting platforms. He also harasses and bans anyone who criticizes him.
  4. SeraphicVictory
    SeraphicVictory
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    This is the only mod I've found that gets rid of the annoying "Beyond the Veil" effect!! So happy it could be removed
  5. DaylenAmell0
    DaylenAmell0
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    Anti-Magic Ward not working:
    I don't know if it's because of this mod, but with all the Bug Fixes installed, my mage Warden got hit by a Crushing Prison cast by a darkspawn Emissary while the Anti-Magic Ward was in effect - my Warden was not only immobilized by it, but also taking damage! 
    I also found that Anti-Magic Ward doesn't prevent the Damage over Time of Fireball and Flame Blast.
    1. MaxofRed
      MaxofRed
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      Can confirm that the fix does nothing. I also found that Anti-Magic or Spell Shield does not protect against friendly fire either.
  6. tinumbra1
    tinumbra1
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    I think it's better to reduce steal cooldown OUT of combat. Tier 4 steal is too op now: i just used it on every mob in cartha hideout in orzammar and earned 5 gold just from money steals, not counting the items and regular money loot
  7. Chuckg
    Chuckg
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    The autoloot containers QoL is not compatible with the 'unlock everything' from Dragon Age Mutator v14, because they both alter "placeable_core.ncs". Any advice on getting both of them to work together?
  8. telv4nni
    telv4nni
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    My character is running super fast running after installation... Any ideas?
    1. valshares24
      valshares24
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      • 5 kudos
      You need delete Fast move out of combat folder in Quality of Life folder.
    2. BlickJustice
      BlickJustice
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      The mod is entirely modular, and you can read in the description what each component changes/fixes/restores, to avoid a surprise in-game. QoL or Extras folders are particularly optional.
    3. shalangoro
      shalangoro
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      Like the others have said it's an intended feature that can be removed. I actually like it even though I was confused the first time I installed the mod, I thought there was some weird bug with haste or something :o
    4. BlickJustice
      BlickJustice
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      I don't blame you for having thought it was a bug - it increases the speed for entire 50%, that's what it is to be a Grey Warden, I guess
    5. siemfan
      siemfan
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      edited it to 30%, now its perfect
    6. characterss1
      characterss1
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      how do i edit the speed? 50% is too fast
    7. BlickJustice
      BlickJustice
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      It's quite simple - download GDApp - GDA Editor, open the fastmove_speed.gda file (Fast move out of combat folder) with it and apply your value. 
  9. MaxofRed
    MaxofRed
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    • 10 kudos
    I have a question about some of the files in different folders. I hope someone can answer this. There are some files that repeat within this mod which I always thought there can only be one of. For example, there's creature_core.ncs which repeats within the Bug Fixes folder. It is mentioned in Dual Weapon Expert, Monster Abilities, and Suppressing Fire. Wouldn't these overwrite each other? There are plenty of others too.
    1. BlickJustice
      BlickJustice
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      They are perfectly safe to use together, I'd not advice removing any of them. All these files were created by the same author, so they're compatible with each other. If there were a file from another mod that duplicates - then there's going to be a conflict, here, it's all in order.
  10. ashren22
    ashren22
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    I'm experiencing a really bizarre bug that I've never had before with this mod, and I haven't seen anyone else mention it.

    Basically, when I try to use health potions, my characters play the animation of drinking the potion. However, the item is never consumed, and the characters do not gain any health. I removed any modules from this mod pertaining to health or regeneration, and that seemed to fix the issue. Then, I tried to use the stealth ability on a fresh character, and I experienced the same bug. Removing any module with stealth in it also fixed the issue. I know removing the modules technically fixes the issues, but I never had this problem in the past, and I don't want to have to keep removing bug fixes or game tweaks if there's another way to keep them.

    Using duplicate search does not show any conflicting mods in my folder. I'm wondering if anyone else has experienced this issue? If so, did you find out what was causing it?

    EDIT: Okay, so, I reinstalled the whole mod. I also deleted a mod I had called "Daveth and Jory Ability Tweaks." That seems to have fixed the issues I was having. So sad because I really love that mod!