Hey im trying remove the tactics mod from my game and I deleted all of the files, Do i have to completely start a new game so it can take effect? I have already made some progression with that character and if I can avoid having to restart I would prefer that.
Hello. As in the description: "The Lucky, Fast Move, Hide Weapon VFX Crusts and Telekinetic Dual Weapons modules can cause permanent changes if the mod is simply removed". The rest can be uninstalled with no problem at any time.
Download GDApp https://www.nexusmods.com/dragonage/mods/214?tab=files Run GDApp.exe, click File in the toolbar, click Open, then navigate to the "Fast move out of combat" folder from Dain's Fixes (which should be somewhere in your override folder). Select fastmove_speed.gda inside that folder. Change the value in the speed column to something lower - default is 50, meaning 50% faster. Click File again, then Save.
"The (currently) latest version of the mod, 4.2.2, has bugged "Lucky" effect implementation. It wasn't doing anything at all in vanilla and author aimed to fix this together with fixing some other similar effects, but currently, Lucky fix module causes items that have this effect, to cause [permanent] decrease of affected stats when you unequip such item. Go inside "Tweaks" folder and delete the "Lucky" folder in it. Make sure that is done [before] you'll start your actual walkthrough as this change is getting engraved into the save file."
Word of advice: avoid Sinitar and his guides like a plague. He seriously has nothing to say of value for modding any games. This 28 page essay explains why: https://docs.google.com/document/d/1F1-6lF8dI4i2Zz8iT-bv_Ci1VO9MSU4MiSUrT5JqgHA/edit TL;DR: he creates modlists that feature compatibility but doesn't test them to ensure compatibility. He asks for donations from people instead of directing them to donate to mod authors or mod hosting platforms. He also harasses and bans anyone who criticizes him.
Anti-Magic Ward not working: I don't know if it's because of this mod, but with all the Bug Fixes installed, my mage Warden got hit by a Crushing Prison cast by a darkspawn Emissary while the Anti-Magic Ward was in effect - my Warden was not only immobilized by it, but also taking damage! I also found that Anti-Magic Ward doesn't prevent the Damage over Time of Fireball and Flame Blast.
I think it's better to reduce steal cooldown OUT of combat. Tier 4 steal is too op now: i just used it on every mob in cartha hideout in orzammar and earned 5 gold just from money steals, not counting the items and regular money loot
The autoloot containers QoL is not compatible with the 'unlock everything' from Dragon Age Mutator v14, because they both alter "placeable_core.ncs". Any advice on getting both of them to work together?
The mod is entirely modular, and you can read in the description what each component changes/fixes/restores, to avoid a surprise in-game. QoL or Extras folders are particularly optional.
Like the others have said it's an intended feature that can be removed. I actually like it even though I was confused the first time I installed the mod, I thought there was some weird bug with haste or something :o
I have a question about some of the files in different folders. I hope someone can answer this. There are some files that repeat within this mod which I always thought there can only be one of. For example, there's creature_core.ncs which repeats within the Bug Fixes folder. It is mentioned in Dual Weapon Expert, Monster Abilities, and Suppressing Fire. Wouldn't these overwrite each other? There are plenty of others too.
They are perfectly safe to use together, I'd not advice removing any of them. All these files were created by the same author, so they're compatible with each other. If there were a file from another mod that duplicates - then there's going to be a conflict, here, it's all in order.
I'm experiencing a really bizarre bug that I've never had before with this mod, and I haven't seen anyone else mention it.
Basically, when I try to use health potions, my characters play the animation of drinking the potion. However, the item is never consumed, and the characters do not gain any health. I removed any modules from this mod pertaining to health or regeneration, and that seemed to fix the issue. Then, I tried to use the stealth ability on a fresh character, and I experienced the same bug. Removing any module with stealth in it also fixed the issue. I know removing the modules technically fixes the issues, but I never had this problem in the past, and I don't want to have to keep removing bug fixes or game tweaks if there's another way to keep them.
Using duplicate search does not show any conflicting mods in my folder. I'm wondering if anyone else has experienced this issue? If so, did you find out what was causing it?
EDIT: Okay, so, I reinstalled the whole mod. I also deleted a mod I had called "Daveth and Jory Ability Tweaks." That seems to have fixed the issues I was having. So sad because I really love that mod!
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https://www.nexusmods.com/dragonage/mods/214?tab=files
Run GDApp.exe, click File in the toolbar, click Open, then navigate to the "Fast move out of combat" folder from Dain's Fixes (which should be somewhere in your override folder). Select fastmove_speed.gda inside that folder. Change the value in the speed column to something lower - default is 50, meaning 50% faster. Click File again, then Save.
"The (currently) latest version of the mod, 4.2.2, has bugged "Lucky" effect implementation. It wasn't doing anything at all in vanilla and author aimed to fix this together with fixing some other similar effects, but currently, Lucky fix module causes items that have this effect, to cause [permanent] decrease of affected stats when you unequip such item. Go inside "Tweaks" folder and delete the "Lucky" folder in it. Make sure that is done [before] you'll start your actual walkthrough as this change is getting engraved into the save file."
TL;DR: he creates modlists that feature compatibility but doesn't test them to ensure compatibility. He asks for donations from people instead of directing them to donate to mod authors or mod hosting platforms. He also harasses and bans anyone who criticizes him.
I don't know if it's because of this mod, but with all the Bug Fixes installed, my mage Warden got hit by a Crushing Prison cast by a darkspawn Emissary while the Anti-Magic Ward was in effect - my Warden was not only immobilized by it, but also taking damage!
I also found that Anti-Magic Ward doesn't prevent the Damage over Time of Fireball and Flame Blast.
Basically, when I try to use health potions, my characters play the animation of drinking the potion. However, the item is never consumed, and the characters do not gain any health. I removed any modules from this mod pertaining to health or regeneration, and that seemed to fix the issue. Then, I tried to use the stealth ability on a fresh character, and I experienced the same bug. Removing any module with stealth in it also fixed the issue. I know removing the modules technically fixes the issues, but I never had this problem in the past, and I don't want to have to keep removing bug fixes or game tweaks if there's another way to keep them.
Using duplicate search does not show any conflicting mods in my folder. I'm wondering if anyone else has experienced this issue? If so, did you find out what was causing it?
EDIT: Okay, so, I reinstalled the whole mod. I also deleted a mod I had called "Daveth and Jory Ability Tweaks." That seems to have fixed the issues I was having. So sad because I really love that mod!