Is the weapons glowing and leaving behind dust/smoke particles part of this mod? It happened only after I got the specialization, but wanted to clarify if it was actually from somewhere else. I'd rather not have my weapons be all shiny and sparkly all the time.
Hi the knights in the Dalish camp keep talking about someone named Melora, is it part of the mod? Where can I find her? I added the mod far after finishing the elven quests
I was wondering if it would be possible to create a rogue version of this? Since I headcanon my mahariel as an emerald knight but she is a rogue ranger.
I think I may have a plea for you that is sadly just above my basic skills of editing the mod files for my personal walkthroughs. Basically, I wanted to ask if it's possible you can make an optional version of the mod where the summon will be swapped for any other skills that's, well, not a summon. Reason for this is if one is using Extra Dog Slot mod, the summon talent becomes useless as Extra Dog Slot basically uses the summon slot (or you'll have to say bye-bye to the doggo in this way).
Possibly the simplest way would be just to add some kind of single-target damage skill - for instance, you could use Divine Justice from your Seeker mod and change the damage type and/or remove some extra stuff from it, and use the icon too with minimal modifying of the colors on it.
Thanks in advance!
P.S. managed to do it myself in a very simple way - I've used .gda file to close first passive ability and then change the bonuses to different ones, and replaced points between the skills so the summon one would be changed to that newly made passive, so the class now is 3 passive + Elven Fury. It's not bad either :)
Hi Sym, just some thought on this. Glad if you like it, if not.. well.. (sorry if its too long)
- Contained Text - Scenario for acquisition: (an encounter with a random Halla) *the gaze of the strange Halla triggers a long forgotten memory which buried within.. Alternative Scenario for acquisition: : (an encounter with an ancient elven tree) *the air of the ancient elven tree triggers a long forgotten memory which buried within..
- Contained Text - Summon Halla Memory of the Dales allows the Emerald Knight to call upon the reverred Halla. A gentle creature, the Halla is weak in constitution, but possesses powerful mystical aura. As the Emerald Knight regains its memory through Bond with Trees, it will also unlock the latent power of the Halla. [Halla Stats: cannot attack (damage 1 or no damage). Constitution is very weak (one or two hit death). Large mana pool. resistance to nature. immune to spirit damage.] [Halla Ability 1: Halla's Radiance (visual: Cleansing Aura (color: light faded gold?). range: Cleansing Aura. Sustain: small healing (Cleansing Aura)]
Glory of The Dales The emerald knights descend from the ancient kingdom of the Dales. A time when the Elf civilization was in the prime, vigorous and prosperous. This glory grants the Emerald Knight a permanent bonus to attack and attack speed.
Bond with Trees When an elf swore allegiance to the service of the Emerald Knight, a seed of Tree was planted in this Honour. As long as the tree flourishes, the knight is attuned to nature. This bond grants the Emerald Knight bonus to defense, nature and spirit resistance. It also unleashes the latent power of Halla's Radiance. [Halla Ability 2: Improve Halla's Radiance (add sustain: reduce fatigue -10% (Invigorate DAA)]
Elvhen Memory The Emerald Knights are long forgotten warriors who vow protection to the Dalish Elves, the root of their strength buried deep within this ancient tale. The Knight evokes this ancient memory and is alleviated for a moment. The Halla acknowledges the Knight's ancient bond and projects a wave of pure energy. [Activate (warrior): reset cooldown on all abilities (Time Spiral DAA). Animation: Mind Blast ?] [If Halla is summoned. Activate: Dispel Effect (Mystical Negation DAA). Animation: howling + light wave projection (?) ]
I apologize for the inaccurate expression of thoughts , of course the armor is not desirable to the robber , The fact is that I really liked the model of your wolf , but I do not even know how to transfer it to a standard ranger since I do not understand modding at all , I will be grateful for advice or a hint which guides to watch .
61 comments
EDIT: Done
I was wondering if it would be possible to create a rogue version of this? Since I headcanon my mahariel as an emerald knight but she is a rogue ranger.
I can try to upload a rogue version.
Looks like it's not compatible with Elvhenan Weapons mod by Rapture-X.
It replace weapon textures with "Green Blade" one
Are there weapons with the same name as the one in this mod?
I think I may have a plea for you that is sadly just above my basic skills of editing the mod files for my personal walkthroughs.
Basically, I wanted to ask if it's possible you can make an optional version of the mod where the summon will be swapped for any other skills that's, well, not a summon. Reason for this is if one is using Extra Dog Slot mod, the summon talent becomes useless as Extra Dog Slot basically uses the summon slot (or you'll have to say bye-bye to the doggo in this way).
Possibly the simplest way would be just to add some kind of single-target damage skill - for instance, you could use Divine Justice from your Seeker mod and change the damage type and/or remove some extra stuff from it, and use the icon too with minimal modifying of the colors on it.
Thanks in advance!
P.S. managed to do it myself in a very simple way - I've used .gda file to close first passive ability and then change the bonuses to different ones, and replaced points between the skills so the summon one would be changed to that newly made passive, so the class now is 3 passive + Elven Fury. It's not bad either :)
(sorry if its too long)
- Contained Text -
Scenario for acquisition:
(an encounter with a random Halla)
*the gaze of the strange Halla triggers a long forgotten memory
which buried within..
Alternative Scenario for acquisition: :
(an encounter with an ancient elven tree)
*the air of the ancient elven tree triggers a long forgotten
memory which buried within..
- Contained Text -
Summon Halla
Memory of the Dales allows the Emerald Knight to call upon the reverred Halla. A gentle creature, the Halla is weak in constitution, but possesses powerful mystical aura.
As the Emerald Knight regains its memory through Bond with Trees, it will also unlock the latent power of the Halla.
[Halla Stats: cannot attack (damage 1 or no damage). Constitution is very weak (one or two hit death). Large mana pool. resistance to nature. immune to spirit damage.]
[Halla Ability 1: Halla's Radiance (visual: Cleansing Aura (color: light faded gold?). range: Cleansing Aura. Sustain: small healing (Cleansing Aura)]
Glory of The Dales
The emerald knights descend from the ancient kingdom of the Dales. A time when the Elf civilization was in the prime, vigorous and prosperous. This glory grants the Emerald Knight a permanent bonus to attack and attack speed.
Bond with Trees
When an elf swore allegiance to the service of the Emerald Knight, a seed of Tree was planted in this Honour. As long as the tree flourishes, the knight is attuned to nature.
This bond grants the Emerald Knight bonus to defense, nature and spirit resistance. It also unleashes the latent power of Halla's Radiance.
[Halla Ability 2: Improve Halla's Radiance (add sustain: reduce fatigue -10% (Invigorate DAA)]
Elvhen Memory
The Emerald Knights are long forgotten warriors who vow protection to the Dalish Elves, the root of their strength buried deep within this ancient tale.
The Knight evokes this ancient memory and is alleviated for a moment. The Halla acknowledges the Knight's ancient bond and projects a wave of pure energy.
[Activate (warrior): reset cooldown on all abilities (Time Spiral DAA). Animation: Mind Blast ?]
[If Halla is summoned. Activate: Dispel Effect (Mystical Negation DAA). Animation: howling + light wave projection (?) ]
But you're free to make a submod that adds the spec to the rogue if you wish :)