Dragon Age: Origins

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Ashhawk

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Ashhawk

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15 comments

  1. AdamSiuda
    AdamSiuda
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    • 2 kudos
    Thank you very much for this mod. Everything works fine. Best wishes from Poland !
    1. Ashhawk
      Ashhawk
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      • 56 kudos
      I'm glad you're enjoying it! <3
  2. deleted25807675
    deleted25807675
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    Oh, thank you so much for this!)  That’s exactly what I need. For certain reasons, I’m not comfortable play games with DOF.

    May I ask, is it possible to do the same for the DA2?)
    1. Ashhawk
      Ashhawk
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      I'm glad you're enjoying it!

      I haven't started DA2 yet (I will, I promise xD), but when I do I'll put this on the list of shaders to attempt to tweak. The files are different in DA2 (they're compiled), but hopefully I'll be able to do it!
  3. kikokoalas
    kikokoalas
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    I wonder if there's a way to similarly turn off the game's color correction filters?
    1. Ashhawk
      Ashhawk
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      Unfortunately the colour curves contribute significantly to brightness - the gloomy appearance of the game with framebuffer effects turned off is pretty much exactly how it looks with the colour curves turned off, so it's not such a quick fix :(

      I am actually working on a mod that changes both the colour curves and the physical lighting of some areas, starting with the fade and brecilian forest and planning to hit at least most outdoors areas, and I'll probably experiment with just removing the colour cast (while keeping the brightness) for some indoor areas. :D
    2. kikokoalas
      kikokoalas
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      I figured out as much when trying to disable it myself. I was more thinking that more neutral lighting might help when adding my own color correction via reshade. To that end it looks pretty good actually (though the lighting is less dynamic from area-to-area).

      Also that mod you're working on sounds awesome!!
    3. CawCrowche
      CawCrowche
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      That all sounds really exciting! I've also been considering how I would delve into messing with the color curves and shaders, but considering how incompetent I am at understanding coding language, I'm not sure how far I would make it. But with much more knowledgeable people looking into it, I know I can die happy!
    4. Ashhawk
      Ashhawk
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      @CawCrowche It might not be as technical as you think! The colour curves themselves are just a set of gradient images that the game compares to a default black->white gradient and then applies the same colour transformation to the game frames. All you need to edit those are an image editor and a lot of patience. (They do have some specific settings needed to save them though -- they need to be u8888 (uncompressed 8 bit per channel) and have no mipmaps.)

      The problem is that so much of the game's lighting (particularly outdoors) is just....yellow. xD (I think in some circumstances they were going for "beautiful afternoon sunshine" but accidentally hit "pee" on their way past?) So modding the colour curves can definitely improve things if you want to have a go at them (a lot of them are rather red across the board), but they will still be working against the lighting -- which is of course why I've decided to take my life in my hands and mod the lighting. xD Whenever I finish the beast anyone will also be welcome to mod my colour curves in turn, of course.
  4. UroshAuberon
    UroshAuberon
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    This is amazing! Thank you!
    1. Ashhawk
      Ashhawk
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      Awww thank you so much!
  5. CawCrowche
    CawCrowche
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    Ah this is so good, thank you so much for making it! <3
    One small step for DAO shader modding, one giant leap for my poor eyes that are actually trying to see this damn game ;D
    1. Ashhawk
      Ashhawk
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      • 56 kudos
      Hahah thank you very much, I'm glad you're enjoying it!
  6. RumBuggy
    RumBuggy
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    Thank you Ashhawk, for preserving my vision one mod at a time.
    1. Ashhawk
      Ashhawk
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      You're very welcome, lmfao Glad you like!