If you have some other mod that recolours the DA2 warden outfits, it will work with these. But owing to the way DAO handles multi meshes they can't be made to tint, sorry.
These armours look amazing apart from the weird opening at the back of the knee. Aware that it's part of the original model that you have combined with the warden armours, but just wondered if there was any chance of a version without it. Maybe one that uses the other elven leg mesh.
Thanks. It's a texture thing, not a mesh one. Fortunately there is a DA2 mod that adds leather to the holes in the Merrill outfit, so I made a quick patch that should be available in Optional Files now. I'm not really in a space to do anything more ambitious with that right now, so hopefully it scratches the itch.
First of all, I just want to say thank you again for your superb mod. I just finished a play through as an elvish warrior using the Warden Warrior armor (without leg on display) and it really made a difference to have the character wear a set that demonstrated fealty to the Wardens without completely abandoning their Dalish roots. Given this enjoyment, I intended to start a playthrough as a mage and using the Male Mage Outfit. However, there is an unfortunate effect that happens whenever my character draws their staff. It looks like a black spike joins the belt to the weapon hand and it is quite immersion breaking. Not holding out a lot of hope as you have said you don't have a lot of ambition for modding the game at the moment, but I thought I'd just mention it in case it's a really easy fix for you. Regardless, thank you once again for breathing life back into the amazing game. Hope you return to modding regularly one day as your work is genuinely exceptional!
First of all, I just want to say thank you again for your superb mod. I just finished a play through as an elvish warrior using the Warden Warrior armor (without leg on display) and it really made a difference to have the character wear a set that demonstrated fealty to the Wardens without completely abandoning their Dalish roots. Given this enjoyment, I intended to start a playthrough as a mage and using the Male Mage Outfit. However, there is an unfortunate effect that happens whenever my character draws their staff. It looks like a black spike joins the belt to the weapon hand and it is quite immersion breaking. Not holding out a lot of hope as you have said you don't have a lot of ambition for modding the game at the moment, but I thought I'd just mention it in case it's a really easy fix for you. Regardless, thank you once again for breathing life back into the amazing game. Hope you return to modding regularly one day as your work is genuinely exceptional!
*sorry for repost but wasn't sure if replying to myself would alert you to the message*
I know you said that we need to run the console command thing in game to get the items- but out of curiousity, is there (or perhaps in future) a way to get the armour through a merchant or something?
I feel like I've done everything correctly but when i try to enter the runescript give_dalishwarden command it just says Error cannot execute function "runscript give_dalish warden"? What could I have done wrong?
The armour was working fine until it randomly just started doing...this.
https://imgur.com/a/Hp75hU9
If I download a GWoF armour retexture it gets fixed, but then the default armour does this.
https://imgur.com/0JOv69N
I'm utterly stumped. If anyone has any ideas...?
Edit: It was a problem with GWoF and Ferelden Pack. I believe the comment section in the Grey Wardens of Ferelden mod has a way to fix this, if anyone else has a similar problem.
Oh my god I have been thinking for years how this is exactly what I wanted my Dalish Warden to wear but never got around to making the mod myself!! This is absolutely perfect. Thank you so much for making this!
At the minute probably not, the DAI assets require a lot more texture edits to look consistent with Origins art style so I don't really use them in my games. But I am not ruling anything out.
47 comments
It's a texture thing, not a mesh one. Fortunately there is a DA2 mod that adds leather to the holes in the Merrill outfit, so I made a quick patch that should be available in Optional Files now. I'm not really in a space to do anything more ambitious with that right now, so hopefully it scratches the itch.
Given this enjoyment, I intended to start a playthrough as a mage and using the Male Mage Outfit. However, there is an unfortunate effect that happens whenever my character draws their staff. It looks like a black spike joins the belt to the weapon hand and it is quite immersion breaking.
Not holding out a lot of hope as you have said you don't have a lot of ambition for modding the game at the moment, but I thought I'd just mention it in case it's a really easy fix for you. Regardless, thank you once again for breathing life back into the amazing game. Hope you return to modding regularly one day as your work is genuinely exceptional!
Given this enjoyment, I intended to start a playthrough as a mage and using the Male Mage Outfit. However, there is an unfortunate effect that happens whenever my character draws their staff. It looks like a black spike joins the belt to the weapon hand and it is quite immersion breaking.
Not holding out a lot of hope as you have said you don't have a lot of ambition for modding the game at the moment, but I thought I'd just mention it in case it's a really easy fix for you. Regardless, thank you once again for breathing life back into the amazing game. Hope you return to modding regularly one day as your work is genuinely exceptional!
*sorry for repost but wasn't sure if replying to myself would alert you to the message*
function "runscript give_dalish warden"? What could I have done wrong?
https://imgur.com/a/Hp75hU9
If I download a GWoF armour retexture it gets fixed, but then the default armour does this.
https://imgur.com/0JOv69N
I'm utterly stumped. If anyone has any ideas...?
Edit: It was a problem with GWoF and Ferelden Pack. I believe the comment section in the Grey Wardens of Ferelden mod has a way to fix this, if anyone else has a similar problem.
any chance you're working on a version with thedosian warden assets?
At the minute probably not, the DAI assets require a lot more texture edits to look consistent with Origins art style so I don't really use them in my games. But I am not ruling anything out.