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Shanamah

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Shanamah

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22 comments

  1. HeilHaidra2319
    HeilHaidra2319
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    I can't reenter the circle tower basement but I'm able to re-enter the cave storeroom though.
    1. Shanamah
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      Odd.  Have you finished both "Broken Circle" and "Watchguard of the Reaching"?  The door won't be unlockable until those quests are completed. 
    2. HeilHaidra2319
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      Yes, I finish both. What is even stranger now is that the door to the basement is now unlock when I visiting the circle to do the smuggle lyrium side quest, but the game crashes when I try to enter the basement. Yet, I have no such problem with entering the storeroom cave. 
    3. Shanamah
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      A mod conflict is extremely unlikely, so my best guess is that the DAZip didn't install correctly.  Perhaps try disabling the DLC and re-installing?  
  2. VictoElemin
    VictoElemin
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    Nice mod, thank you!
  3. SilverAxe001
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    Your mod gives me idea. While returning to Flemeth or/and Ostagar, Warden and team go through Lothering under darkspawn occupation. Only way to go further is to kill all darkspawn and avenge people they killed. No dialogue, just fighting for more experience. Alternatively Lothering can be revisited after Landsmeet during going from Denerim to Redcliffe.
  4. Mei1429
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    can you do the arl of denerim estate please?
    I didnt use Vaughn's key and now I can't get back there :(
  5. SilverAxe001
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    If you ever plan to make new locations, here are models fan-made models free to use as the authors claim. Mod categories at Dragon Age: Origins - mods and community (nexusmods.com)
  6. skynetassassin
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    This looks great, but i want to know if I need to start a new game before installing. Some mods definitely require that
    1. Shanamah
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      You can install it at any time, but if you uninstall it, you may get missing doors and other weirdness on relevant maps. 
  7. LameJames1212
    LameJames1212
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    The only spot ive tried so far is the circle tower locations, when I try to enter either the caves or basement it lets me unlock the door but wont let me transition area. Any idea on how to fix this? thanks
    1. Shanamah
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      The most likely cause is that the doors didn't spawn in properly, or that you're missing the area files.  To check the doors, you can try reverting to before you installed, uninstall & do a clean save, and then re-install.  Also please check that you have all the files of all three folders under 'Circle Tower' installed. 
      If all else fails, I can upload a couple quick console commands to teleport you in. 
    2. Filbert28
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      The circle tower caves also does not work for me
    3. LaIkre
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      I did a cleansave and even tried one where I had already loaded the map before I installed the mod then installed it afterwards and both still had the same issues where I can lockpick the doors but they wont let teleport me to both areas. I even did some digging in the circle files using toolset but I'm not that experienced in complex modding so i couldn't find the issue.

      I did try to teleport into the circle caves in different means like using the "runscript zz_goto X" command and using the "circle_bloodmage" npc as the X to teleport to into the caves and the console is a success but nothing happens.

      I'm not sure where the issue lies but I'm guessing it might be the areas themselves since the doors can still be interacted they just can't bring you to both areas, instead your character just goes to the door and does their soundset of interacting with an object and nothing happens.
    4. Shanamah
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      Well.  I was able to replicate the problem by just moving stuff to a different computer.   So either I missed a rather crucial export from the toolset, or it's a weird permissions issue. 
      Will hopefully get this figured out soon. 😓
    5. Filbert28
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      Wardens Keep re-entry DOES work however
    6. Shanamah
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      So, it turns out that new locations must be defined in a .cif file for the game to read them.  Which means that the Circle Tower locations need to be installed via a dazip.  -_-
      That's up now, with apologies.  
  8. 1962sweet
    1962sweet
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    It's great to be back where you've been once before. Thank you very much for giving me this opportunity! All your mods are satisfying. Good luck!
  9. ScrierOne
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    Amazing, I was just thinking about how cool it would be to be able to walk around Vigil's Keep like Skyhold the last time I played Awakening. The view from the top is great, and I love the little additions like the herbs and the shrine. If you're taking suggestions, some ambient NPCs would make it even better.
    1. Shanamah
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      I definitely considered it, but was playing it safe, since the engine doesn't always play nice when scripting in lots of objects.  -_-  I'll probably make NPCs an optional addon later.  :)
  10. Linkforlife199
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    That is a really cool idea, especially if someone forgets to complete the quest inside Soldier's Peak, they can go back inside to finish it.

    Neat idea as well to have the Warden and Co. entering the Circle Tower basement, though not sure how it will work, storywise.

    Overall, nice mod and definitely worth a look.