Could anyone please give a clear guide on how to install this mod? I really want to be able to use it but I cannot for the life of me figure out what to download and what to install and where - the instructions aren't very clear, tbh, which is a real shame because this mod seems like a must have!
Thanks for this. I did not want to import from an earlier point just to get my gear from everyone. I can live with losing stored gear and items as well as stuff on companions. I cannot live with losing my flavorful Warden Gear off my back due to an oversight and an inability to leave and get new gear.
Copied all the dao_ files into my games install addins folder where all the corresponding files were, but they copied without any prompt for an overwrite?
Here's my summation of everything I've found: In the Original campaign: - Butterfly Sword (item version) is missing it's name and description [it's name looks like (val_im_wep_mel_gsw_stn) ]. I found that this item is not included in designeritems2.erf at all, probably because it's located separately. -missing text on descriptions for new item properties like 'High Morale', 'low morale', 'rainbow power', 'attracts butterflies', all of the new 'Use:' tags, as well as the custom buff/injuries the alcohol items give you. The properties seem to all work its just the text that's missing. -This mod seems to break the descriptions on modded items as well. I have "High Morale" on an item in my mod and I was so confused why it wouldn't show up.
In Awakening: There seems to be another issue with the Beard Flask in Awakening. Besides the other mentioned issues, it seems like the item is consumable and can only be used once. The actual buff is still applied correctly and gives the proper +2 strength boost and the animation works still. Scented Soap, on the other hand, fully works as expected. I haven't tested the Stick and Protective Cone for Dog in Witch Hunt.
Some of the files seem to be named incorrectly. Like for example the original file is named 'designeritems2.erf' and the file that should override it is named 'designeritems - Copy.erf' . Those are also the items, that don´t appear for me in Awakening. I tried renaming them, but that hasn´t fixed it. Does anyone have an idea for a solution?
Can someone tell me please how to install this? I downloaded the all-in install option and extracted the rar. I now have a folder called " KigenPatch_All_In_One " I copied this folder into both my Override and AddIns folder, there is no change in the game, doesn't work. What am I doing wrong?
172 comments
Find your ADDIN folder, it's probably \Documents\BioWare\Dragon Age\AddIn.
Drop the new folders you extracted into the ADDIN folder. Override any conflicts.
Here's my post on silencer711's page which drove me to reach out here.
Here's my summation of everything I've found:
In the Original campaign:
- Butterfly Sword (item version) is missing it's name and description [it's name looks like (val_im_wep_mel_gsw_stn) ]. I found that this item is not included in designeritems2.erf at all, probably because it's located separately.
-missing text on descriptions for new item properties like 'High Morale', 'low morale', 'rainbow power', 'attracts butterflies', all of the new 'Use:' tags, as well as the custom buff/injuries the alcohol items give you. The properties seem to all work its just the text that's missing.
-This mod seems to break the descriptions on modded items as well. I have "High Morale" on an item in my mod and I was so confused why it wouldn't show up.
In Awakening:
There seems to be another issue with the Beard Flask in Awakening. Besides the other mentioned issues, it seems like the item is consumable and can only be used once. The actual buff is still applied correctly and gives the proper +2 strength boost and the animation works still. Scented Soap, on the other hand, fully works as expected.
I haven't tested the Stick and Protective Cone for Dog in Witch Hunt.